A new cleanup update has been posted covering the recent Vault rework, rank changes, policy cleanup, and theme polish.
The goal is to make LC cleaner, easier to understand, and safer for the site going forward.
- Jack Of Blades
I like Renpy the most. If it`s a good game i tolerate RPGM.
With Renpy I can mod the script files. I hate missing scenes if it isn't important to the story. I want to see all in one playthrough if possible.
With RPGM i just use MV Cheat Menu if needed
Depending heavily on the game and how the actual story is (yes, plot can be more than just boobs):
-RenPy works on most cases (sandbox without any content is another pit)
-RPGM can be tedious with running around map for 10 minutes to see one scene and then back gain. (and those filler battles)
-Unity if coded well, pretty good games there too
-Unreal... well.. hit or miss IMO.
i think unity is overkill for these types of games, most of the devs are bad and then the games feel sluggish. i think renpy is just good for vns overall.
I prefer renpy games myself. Sandbox is ok sometimes, but when it introduces too much grind it sucks. Lets be honest we all play these games for a reason, and it's not trying to get stats, but something else, up.
As a consumer and a sucker for sandbox games I really like Faerins games, like Man of the House, which uses Unity. It feels like a fully fledged, big production game.
Don't really care. If the developer is good, he can use anything. But most of them aren't, so there are the VN-s in unity, without skipping or VN-s made in rpgmaker. These are not really my cup of tea.
But ultimately it is the story and the girls, if that is good I can play with any inconveniences.
I prefer renpy games, they just work on different os and are nice and simple. My second choice would be some html games. I believe Twine is the framework they use.