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What do you all think of games where you have to "lose" to see the porn?

  • Thread starter Thread starter Nayrof
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Having to lose on purpose can be immersion breaking. If a game like Malignant works it in so it fits the story and mood, that's fine, as long as you don't have to replay too much to get to the next one.
And the other important thing is making it clear that there are scenes of interest for bad endings.

Usually I only want to play to the "best" ending but if I know ahead of time I can adjust.
It reminds me of Disco Elysium (a non-porn mystery adventure game on Steam) where you play a washed up detective who just woke up from nearly drinking himself to death, and part of the point of the game is to "embrace failure."
 
It's been said by plenty, but I agree the content should be a reward for actually putting in the effort to win. I get the appeal, the MC/hotwoman becomes helpless in a loss and gets used in any way the enemy sees fit, but for me there are only two real ways I've seen it done right. One is where you lose no progress and can just go immediately back into the fight even if you didn't save before every encounter, usually with an auto-lose item to save some time. Second is where even if you win the fight, the event gets added to the event gallery anyway. I prefer the second, but that's because it circles back to being a reward.
 
To be honest its just too immersion breaking for me, and I don't think it is good game design; as everyone else pointed out, you want to reward players, not incentivise them to lose
 
As long as they don't result in an immediate game over so i lose hours of progress i'm alright with them
 
Hate it but the Raptus did it good it is clearly stated. I really hate those one small choice just end in game over.
I agree with that, Raptus for watch alternative endings (scene sexual)
 
I don't mind it, so long as it's not a side scroller or adventure type game where you have to get pretty far in order to see the scene. then it puts you back at the beginning of the level.

It's best in VN's because you can save at the choices, watch the scene and then pick the right option to progress.
 
I don't have a problem with it honestly. For example in a game like Arenus or Claire's Quest you'd intentionally lose to get the scenes and they're pretty awesome. Usually it's games with a female protagonist sooooooooo yeah. Lot of the female protagonist games end up having the protagonist be kinda slutty anyway.
yeah like those rpgm games like meltys quest
 
Side scrollers where you play a female and only see the sex scenes come to mind.

Personally I can't find the logic in them. Seems to me the scenes should be a reward not a punishment (if you can call it that). And if they are being used as the "punishment" what's the point in beating the game?

Yeah porn should be reward for winning, i hate it when you have to lose to have fun.
 
I mean for me, it depends if the scenes are good or not. But the idea of those games still thrills me because it makes you feel like a Chad avoiding those pitfalls where others have fallen. Just a little achievement in itself if you win on a first try lol
 
Depends on how it's done.
If corruption is an inherent part of the gameplay and you still get some lewds during gameplay, like for example in Hero Corruption, then I don't mind. If the entire point of the gameplay is to resist being corrupted for as long as possible, then it makes sense to have the lewd scenes be tied to a game over.
But if the lewd scenes are completely disconnected from gameplay and you only get the lewd scenes upon losing combat (and then have to find every single kind of enemy to lose to), it gets rather tedious, especially if the gameplay itself is rather boring. If the sex scenes are a reward for sitting through a slog of unappealing gameplay AND you have to lose in order to get them, I'd rather not play the game at all.

After all, there's also the logistics to consider. How much work is involved in playing through those game over scenes?
Succubus Farm, for example, has very frequent save points and it's relatively easy to get to the scenes.
 
In truth I hate the idea and it always for a game you know you have to do this but recently I been considering the idea of using the mechanic for a game I was consider making, as a way to lock out certain pathway of a game where you would normally expect to win to succeed. So I guess it more like how DEV used the mechanic in the game rather than just the mechanic that dictated if it good or not.
 
From a personal POV, I hate it. Having to lose and replay, and loosing accidentally and loading. It bores me.

From a game design stand point, it disrupts the game flow. Its an artificial way to extend the gameplay time... in a porn game (time is of the essence, boy). Force you to replay combats that con be difficult, and even have certain thresholds that force you to loose the fight in X or Y condition, make it grindy even in the loosing. And to that we can add that some games dont have skipeable animations, worsening the fact. A lot of RPGM games have all that as features, and that deters me to play them.
 
I've always thought those games were meant to appeal to CNC bottoms who fantasize about being forcefully taken. Which isn't most people. Which is why most of the responses express distaste.

It's no different than ntr, beasti, or other divisive kink games. It's just not as obvious that you're playing a kink game. But you are.
 
There's one on Steam called "lustful pussies" where you shoot dildos at the women, and if one catches you you lose, but it doesn't have any actual animations for what happens when they catch you.
 
Side scrollers where you play a female and only see the sex scenes come to mind.

Personally I can't find the logic in them. Seems to me the scenes should be a reward not a punishment (if you can call it that). And if they are being used as the "punishment" what's the point in beating the game?
Yeah, it's just bad design.
 
I've always thought those games were meant to appeal to CNC bottoms who fantasize about being forcefully taken. Which isn't most people. Which is why most of the responses express distaste.

It's no different than ntr, beasti, or other divisive kink games. It's just not as obvious that you're playing a kink game. But you are.
CNC????? Computer numerical control? Didnt know that manufacturers had that kink
 
I've played a few on RPG maker, just not a fan. Its padding and time wasting like this, that make me enjoy VN more.
 
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