1/3
2 Years of Service
Interesting. I haven’t really thought about it from that angle.Making a decision that has no consequence where one should be obvious!
For me its the opposite. Decisions that have no consequences where one is NOT obvious, but are meaningless anyway.
For clarity of the above, you do not know the consequences of the decisions you make, but it doesn‘t matter because whichever you choose, it does not alter the story in any shape or form. Why add choices to begin with?
I agree. It would be better if the game not only changes dialog though, but also the story too.When it gives you 2 choices but neither one changes the dialog at all. Like what's the purpose on the choices, just remove them entirely.