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5.00 star(s) 2 reviews
Images were generated with AI tools instead of a typical rendering application.
Found it, I think (from cebs lost in translation port):

define -1 config.gestures = { "n" : "game_menu", "s" : "hide_windows", "w" : "rollback", "e" : "skip", "sw": "toggle_afm", "w_e": "fast_skip"}

While I'm modding anyway, should I also implement a long press on control thingy I made = skip minigame?
 
You mean during dialogues and such?

...you don't see the control as depicted in my screenshot because I build that control for my unofficial android port, it's not part of the regular game :p
You're supposed to end up in the green squares btw (and come to a complete stop), not travel outside the screen.
thanks still do not like the mini games but looking forward to the action.
 
Actually kind of surprised to be enjoying a game with AI content. My favorite so far is the first young Helene animation. Hope to see lots more!
The minigame does need some work, but if want more stuff like that in your game add a bit more instruction. Keep it up dev!
 
the ai thing sure is looking good and better by the minute, but it just feels so slop-ish, so generic, without a personal touch, a proper signature design that every artist has
when you compare art made by murata, horikoshi, jeff easley, frazetta, sarpieri, you can instinctively pinpoint who is behind it
i get using ai as a tool to enhance certain details or to make boring backgrounds, the bane of many artists, but making the centerpiece ai is unnerving, it feels off
 
There are some ports here that have that made by Cebs and koga and others
Added the swipe-to-hide textbox functionality, and added a "skip to next picture" button for the minigame: zeruel.sevenseas-1.0.apk

This'll be my last unofficial port of it, as I think the dev will release an official android port themselves in the future.

EDIT: Removed the link as the dev will release an official android version in two weeks.
 
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I’ve got a question—it’s 6 AM and the sun’s coming up (yeah, I know, my sleep schedule is a mess). ¿Over the course of this story, do we actually travel across all seven seas/oceans?
 
I’ve got a question—it’s 6 AM and the sun’s coming up (yeah, I know, my sleep schedule is a mess). ¿Over the course of this story, do we actually travel across all seven seas/oceans?
Maybe eventually? Since this was just a 0.1 though it's barely left the port :'D
 
dev posted on the other site that next update will be out in a week or 2
Removed my android ports, as the dev will release their own with the next release, and their UI looks a ton better than mine!

For the ~20 people who downloaded my port: To install the official android version you'll have to uninstall my port - otherwise android won't let you.
 
Maybe eventually? Since this was just a 0.1 though it's barely left the port :'D
Based on all the complaints about the mini-game, that's probably a good thing. All the girls are still close enough to swim back to land! ;)
 
I’m not allowed to say the name here or in private message but it starts with a. t. f.

And dev posted recently that they still have a bit more work to do so expect it at the end of August.
 
To make the port work, I needed to add an alternative way of controlling the ship, and I 100% half assed the implementation. Press the top golden button to accelarate forwards, bottom to go backwards, side golden buttons to activate your thrusters. I couldn't get holding the button down to work, so you have to tap the button if you want to accelarate more etc.

The number in black is your engine speed (pretty much your acceleration).

I'd like to stress that I'm in no way affiliated with Zeruel, and that you shouldn't complain to them about issues you encounter in the android version - and most of all, you shouldn't complain to them how shitty my UI looks.
If they release their own port, you'll have to uninstall mine, otherwise Android will complain about corruption.

You can find the unofficial port here: zeruel.sevenseas-1.0.apk

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EDIT: Removed the link as the dev will release an official android release in two weeks.
Been more than 2 weeks and no official android version!! Put yours back up please
 
Been more than 2 weeks and no official android version!! Put yours back up please
Sorry, that'd only cause issues. If anyone installed mine, they couldn't install the official version. They'd first have to uninstall mine, lose save progress etc.

The official version should come out any day now, I would really just be patient!
 
Thread owner
Hello guys and girls,

Zeruel here.

i got news that someone uploaded my game here and there is a vivid discussion going on.

The reason there is no official APK until now is that until now there was no sufficient touchscreen support, especially during the ship minigame. Until today, i did not release an APK file, but we are getting closer now.
I am impressed by the effort and creativity you guys put in to make it run anyway, even reverse engineering it - for some just to discover that the current game story ends shortly after the first instance of the minigame. Also a full translation, even if done by AI, really makes me think.

I am working on the release of V1.2 as we speak. This will include new story parts (full chapter 1) and offer android support from the start. The often critiziced ship minigame has undergone a complete overhaul and is now adapting to CPU clocks and should be easier to control with a new UI element (touch-compatible) and improved physics, but still challenging. You can still use the cursor or (new) WASD controls and mouse. For those who do not like it as much, there is a working skip button in all future versions. And there are a few new levels that are much more challenging than New York.
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I for myself decided to attach the release versions to the chapters. Everything V1.X will only include chapter 1 content, V2.X chapter 2 content and so on. The game is far from having reached its full potential yet and is little more than a preview.

Thanks for all the feedback, including the critical posts. It is what it is: an AI powered game, great opulent visuals on one side, but also a bit all over the place and here and there some inconsistencies, some may call it "AI slop" but i don't care and just use AI as a tool to get this to life. This game would be borderline impossible using just 3D art. But it has its rough edges. Inconsistent graphics being the main issue for me, and it sometimes really affects the immersion. You can almost see when i, during the development process, decided to switch to another model because the new one that just came out is just so much better. There is a lot going on in the AI community and while the first chapter may at some point be the "rough" beginning to a hopefully more fluent adventure in the upcoming chapters, i hope it is enjoyable for you anyway and i will meet your expectations with the further releases, also raising the bar and get some traction in terms of storytelling. Don't forget it is still a pornographic game in its core, so better not expect anything too fancy, but there is clear room for improvement.

I will keep you up to date.
 

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enjoyed the game. decent premise.

The ship game was pretty infuriating. Controls were very sloppy (tip: take it slow and tap the buttons, don't hold). Perhaps this is as intended, but the frustrating part is that the ship's graphic is misleading in terms of hitbox. Please make the hitboxs visible (maybe a toggle key). The hitbox appears to be just a rectangle and doesn't follow the outline of the ship. Maybe add a 2 second pause and play a little crash animation on the map to show where the ship crashed to show the player where they fucked up. I had a few times where i thought i was doing perfectly fine but the crash sequence played out and i didn't know what part got hit.

The animation is great work, I hope to see more. maybe add sound/voice (i know, i know it's extra effort :/)
 
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