Oh yes... a walkthrough please....Graphics are great; gameplay is confusing af at first. Could do with a walkthrough at least
Exactly my main issue, which is a shame because I love the premise and I like the art design and even the animations.I don't dislike sandbox games just for being sandbox, but this one has some pretty bad time-wasting design. Just clicking skip time over and over, repeat the same thing 5-10 times, and even walkthrough steps are inaccurate.
You are the ghost girl Luna. The two girls who live in the house (Elsa and Julia) have actions they can do only when you "attune" to them, which basically means you kind of possess them. This costs energy points.I still cannot understand how this game is supposed to be played. The entire energy mechanic seems broken. Models look good, but that is as far as I can seem to get.
That would make sense. I thought the game play loop was off, but then started to say, "maybe Im doing this wrong". Safe to say I am not the only one who sees the errors in this design.You are the ghost girl Luna. The two girls who live in the house (Elsa and Julia) have actions they can do only when you "attune" to them, which basically means you kind of possess them. This costs energy points.
Each morning you receive +40 energy points as Luna. Certain actions have to be performed when you are attuned to Elsa, others when you are attuned to Julia. If you click the "i" icon in the top right it's basically a walkthrough of what you need to do for each achievement, scene. The problem is that they are VERY slow to develop and since anything worth doing costs 10-20 energy points a day, you can really only do 2-3 things a day, max, before you have to go to sleep and then get another +40. And you will do this over, and over, and over, and over. 2-3 actions a day.
And some of these actions can only be done once a day, and others require 10 or 20 points to do.
So you can sit there and look at this and say "I have to do this for 193 days!?" and yes, you do.
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