@ketzal Got a weird issue, there's a region on screen that is like a dead spot. If I click there, dialogue won't go to next dialogue text.
After some digging, I found it works when you start a new game, but that area goes dead after having gotten text messages the first time (when Alice texts you that she misses you and wants you to come back)
The dead area is about the size where those text messages show, and it's only the area where those text bubbles show, the area covered by any image from a text message that is outside the bubble area, does accept clicks.
Since I've got two different versions (the one from here and the official one with the bonus scene added), I tried the one from here, and it happened exactly the same way.
Not that there's a difference between the two other than that the one from here doesn't have the bonus scene added.
Since I modified the py file in the folder where the exe is located, to point to different save locations, it's also not something caused by using the same persistent file.
Also, I excluded save files being the cause because I started a new game in both versions and didn't make/load any save until the problem appeared...
Hopefully you can reproduce it because it took a fair bit of fiddling to find the connection between having seen text messages and the area going non-responsive.
The first text message shows up in pro_05.rpy, so you could jump straight to
label prol_05 but you need
al.corr to be set to >64 before continuing, otherwise the text messages won't show up.