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5.00 star(s) 1 review
I round up the rubles in euros and not in dollars.
I always translate the scenes as I create them. I read English as easily as I read French, so it doesn't bother me. I just forget to keep a copy of the French text each time I translate.
I'm sure some Francophone players would like to play the game in their mother tongue. (I actually checked because I was considering trying to play in my second language or comparing the French to the English text.) Though at this point you'd basically have to re-translate the whole game lol and that would be a whole lot of duplicated effort rather than just continuing with more game. :unsure:
 
This game is hot AF so far. In reality I am a 49 YO man who had a heart attack on my 42nd birthday. If I had a 16 YO daughter whenever she decided to bang me it probably would have killed me.
 
This game is hot AF so far. In reality I am a 49 YO man who had a heart attack on my 42nd birthday. If I had a 16 YO daughter whenever she decided to bang me it probably would have killed me.
You should collaborate with a dev to make a game about your adventures putting you in the hospital!! :LOL:
 
This game is more interesting and interesting every update. Any idea who is macy and mc child?
 
This game is more interesting and interesting every update. Any idea who is macy and mc child?
I don't think we've met her so far. I mean, it could be Clem, which would be economical in terms of characters needed. Or Rebecca, but I'd find it odd if we pick the path for her without having that background information. On the other hand, I think most of us replay this multiple times anyway.
 
I don't think we've met her so far. I mean, it could be Clem, which would be economical in terms of characters needed. Or Rebecca, but I'd find it odd if we pick the path for her without having that background information. On the other hand, I think most of us replay this multiple times anyway.

Actually... I've just seen the office scene where we meet Rebecca's daughter and the coworkers; and noticed both how Rebecca does look similar to Nicole and how the MC points it out. So maybe she's the lost sister after all?
 
Actually... I've just seen the office scene where we meet Rebecca's daughter and the coworkers; and noticed both how Rebecca does look similar to Nicole and how the MC points it out. So maybe she's the lost sister after all?
Could be, if it weren't for Clem saying that the sister is either in France or with the aunt.
 
Oh goddamnit, another crazy incest theory. If it turns out that Rebecca is related to the MC too then that would be so incredibly superfluous. It'd ruin the whole workplace romance / sex angle. She's the prettiest character in the game, let her stay that way as someone outside of the family. And one of the few who aren't inbred.
 
Seeing Cassey with her original black hair color gives me some hope that she is trying to get her past (pre-surgery) self back (if that's even possible). I liked her pre-surgery look a lot more than the current one.
 
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Really loving this game, the flashbacks give it so more depth.
Can't wait for some later flashback shenanigans ;)

I saw you also got a boosty account, which allows paypal as a payment method (no credit card required).

Keep up the great work!
 
boosty account, which allows paypal
Ooooohhh :cool: Done !

PS: Is there a difference between the RP version here and the R version from Boosty? Wondering if I need to redownload
 
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I've got a quick question, how old is Hailey? The stats say 18 but she looks way younger than 18. Am I supposed to believe Hailey is actually older than Alice?
 
@ketzal Got a weird issue, there's a region on screen that is like a dead spot. If I click there, dialogue won't go to next dialogue text.
After some digging, I found it works when you start a new game, but that area goes dead after having gotten text messages the first time (when Alice texts you that she misses you and wants you to come back)
The dead area is about the size where those text messages show, and it's only the area where those text bubbles show, the area covered by any image from a text message that is outside the bubble area, does accept clicks.
Since I've got two different versions (the one from here and the official one with the bonus scene added), I tried the one from here, and it happened exactly the same way.
Not that there's a difference between the two other than that the one from here doesn't have the bonus scene added.
Since I modified the py file in the folder where the exe is located, to point to different save locations, it's also not something caused by using the same persistent file.
Also, I excluded save files being the cause because I started a new game in both versions and didn't make/load any save until the problem appeared...

Hopefully you can reproduce it because it took a fair bit of fiddling to find the connection between having seen text messages and the area going non-responsive.
The first text message shows up in pro_05.rpy, so you could jump straight to label prol_05 but you need al.corr to be set to >64 before continuing, otherwise the text messages won't show up.
 
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@ketzal Got a weird issue, there's a region on screen that is like a dead spot. If I click there, dialogue won't go to next dialogue text.
After some digging, I found it works when you start a new game, but that area goes dead after having gotten text messages the first time (when Alice texts you that she misses you and wants you to come back)
The dead area is about the size where those text messages show, and it's only the area where those text bubbles show, the area covered by any image from a text message that is outside the bubble area, does accept clicks.
Since I've got two different versions (the one from here and the official one with the bonus scene added), I tried the one from here, and it happened exactly the same way.
Not that there's a difference between the two other than that the one from here doesn't have the bonus scene added.
Since I modified the py file in the folder where the exe is located, to point to different save locations, it's also not something caused by using the same persistent file.
Also, I excluded save files being the cause because I started a new game in both versions and didn't make/load any save until the problem appeared...

Hopefully you can reproduce it because it took a fair bit of fiddling to find the connection between having seen text messages and the area going non-responsive.
The first text message shows up in pro_05.rpy, so you could jump straight to label prol_05 but you need al.corr to be set to >64 before continuing, otherwise the text messages won't show up.
Thank you for reporting this problem.
Someone here has already reported it to me and I have already fixed it. The next version will see this problem fixed.
 
Thank you for reporting this problem.
Someone here has already reported it to me and I have already fixed it. The next version will see this problem fixed.
Pfff, tried searching but this one was hard to find the correct keywords for. Actually did find it just now.

On another note. I'm not sure if this is intentional or another bug. I only could find one other post referring to the "Alice Path" when you decide to take Alice out from there ("chp1_P2_03.rpy"). a few screens later you then get the start of Chapter 2 Part II followed by the message that the dedicated Alice Path will only continue in Chapter3, V7.
Now I did not get that error message the other post refers to, but the game continues with a scene showing MC leaving with Leana, followed by MC sitting in the car with Leana, driving her to school where you get to meet Tiffany the first time...

Considering that interim screen telling me that this path will only continue in V7, I'm thinking that this shouldn't happen?

EDIT: Yeah, definitely a bug, since the scene that shows is the exact same as the morning after MC's first night at his sister's, when he leaves the house to bring Leana to school. The only difference is that there's a flashback following this scene, which you don't get to see after the above mentioned "Alice Path" choice above.

Both scenes after getting the interim screen and the one on the first morning at MC's sister's place start here:
Code:
File: game/Story/Chapter 1/P1/chp1_03.rpy
Line: 177
Who:  sit
What: The family is finally reunited.

the sequence right after the "Alice Path" interim screen jumps from
Code:
File: game/Story/Chapter 1/P1/chp1_03.rpy
Line: 181
Who:  sit
What: I still remember that day in the park when you...

to
Code:
File: game/Story/Chapter 1/P1/chp1_05.rpy
Line: 11
Who:  t
What: I must admit that she is just sublime..

and the sequence on the first morning after MC leaves the sister's place jumps instead to this flashback
Code:
File: game/Story/Chapter 1/P1/chp1_00.rpy
Line: 10
Who:  outlineA
What: {b}Twenty-five years ago.

but after the flashback it continues at the same location as after the jump following the interim screen.
Ah well, guess it's actually a moot point since V7 is supposed to continue the "Alice Path"
 
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Pfff, tried searching but this one was hard to find the correct keywords for. Actually did find it just now.

On another note. I'm not sure if this is intentional or another bug. I only could find one other post referring to the "Alice Path" when you decide to take Alice out from there ("chp1_P2_03.rpy"). a few screens later you then get the start of Chapter 2 Part II followed by the message that the dedicated Alice Path will only continue in Chapter3, V7.
Now I did not get that error message the other post refers to, but the game continues with a scene showing MC leaving with Leana, followed by MC sitting in the car with Leana, driving her to school where you get to meet Tiffany the first time...

Considering that interim screen telling me that this path will only continue in V7, I'm thinking that this shouldn't happen?

EDIT: Yeah, definitely a bug, since the scene that shows is the exact same as the morning after MC's first night at his sister's, when he leaves the house to bring Leana to school. The only difference is that there's a flashback following this scene, which you don't get to see after the above mentioned "Alice Path" choice above.

Both scenes after getting the interim screen and the one on the first morning at MC's sister's place start here:
Code:
File: game/Story/Chapter 1/P1/chp1_03.rpy
Line: 177
Who:  sit
What: The family is finally reunited.

the sequence right after the "Alice Path" interim screen jumps from
Code:
File: game/Story/Chapter 1/P1/chp1_03.rpy
Line: 181
Who:  sit
What: I still remember that day in the park when you...

to
Code:
File: game/Story/Chapter 1/P1/chp1_05.rpy
Line: 11
Who:  t
What: I must admit that she is just sublime..

and the sequence on the first morning after MC leaves the sister's place jumps instead to this flashback
Code:
File: game/Story/Chapter 1/P1/chp1_00.rpy
Line: 10
Who:  outlineA
What: {b}Twenty-five years ago.

but after the flashback it continues at the same location as after the jump following the interim screen.
Ah well, guess it's actually a moot point since V7 is supposed to continue the "Alice Path"
Exactly, I wanted to develop this path in V6, but I did not have time, I guess the bug comes from there. It will be in the next version, so I think that will solve the problem.
 
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