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5.00 star(s) 1 review
Good to know. Makes no sense the "younger" sister is 2 years older than the older sister. Also the mom being able to keep her away from the dad when she's 18. So she'll be 14 in my game when the bug is fixed?
Hailey, Alice's younger sister, is the same age as Leana.
 
Hailey, Alice's younger sister, is the same age as Leana.
I thought she was a little older? But then we have seen very little of her. But then again...who is the girl with Cassey in the picture below, if not Hailey? She seems too tall to be 9 or 10...not to mention her hair looks darker?

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I thought she was a little older? But then we have seen very little of her. But then again...who is the girl with Cassey in the picture below, if not Hailey? She seems too tall to be 9 or 10...not to mention her hair looks darker?

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2 Theories. Either the dev hadn't made the model yet when he made this scene, or it is another character. It would be necessary to ask the dev... Shit, I'm the dev ;)
 
2 Theories. Either the dev hadn't made the model yet when he made this scene, or it is another character. It would be necessary to ask the dev... Shit, I'm the dev ;)
So which is it? :unsure:
 
Good to know. Makes no sense the "younger" sister is 2 years older than the older sister. Also the mom being able to keep her away from the dad when she's 18. So she'll be 14 in my game when the bug is fixed?
She's the same age as Leana, but they don't look 14 to me. More like 9-10. Speaking of ages, whatever happened to her birthday and the present the MC forgot? I hope that crisis gets averted.
 
Leana isn't near as old as either in mine.
 
The "standard" ages for Alice and Leana are 15 and 9 respectively, isnt it? I never changed it when it asks you when you begin the game so I assume those are the canon ages.
 
I thought she was a little older? But then we have seen very little of her. But then again...who is the girl with Cassey in the picture below, if not Hailey? She seems too tall to be 9 or 10...not to mention her hair looks darker?

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Placeholder for Hailey, which wasn't made yet. I guess the original plan was to make her only ~2 years younger than Alice instead of ~5 and to also make her brunette instead of blonde.
 
2 Theories. Either the dev hadn't made the model yet when he made this scene, or it is another character. It would be necessary to ask the dev... Shit, I'm the dev ;)
I wouldn't mind if it was a new LOLI... I'll update Leana's age to 9 in my game.
Playing again to pass the time, I no longer ended up with the arrival of Hailey (my preference) but with the arrival of MACY!!!! What madness is this?
 
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@ketzal (if "too long; didn't read", skip to the last paragraph 'cause I was essentially figuring out what was wrong as I wrote the post)
I hesitate to bring this up since it is such an incredibly minor bug and I might be the only one to have even noticed it, but...
in pro_05.rpy when Alice texts you, even after the phone goes away, there's an invisible box where the phone was that persists through the rest of the game, and blocks you from advancing the text if you click on it (or press spacebar while the mouse is hovering over it). It even persists through (or is maybe just replaced by) later instances of the phone screen appearing.

And that "or is maybe replaced by" part made me curious so I went investigating. It also happens in chp2_05.rpy when you look through Nicole's phone, even if Alice didn't text you in pro_05.rpy. And the only other instance of the phone (unless I missed one) was in the flashback where you're at the bar and Macy is calling you. And that one yielded an interesting discovery: if the invisible box wasn't there because Alice never texted you and you didn't look through Nicole's phone, then Macy's text messages don't show up. So I looked through all three parts to figure out what was different and...

The start of the phone UI in pro_05.rpy and chp2_05.rpy both have show screen phoneDisplay() at the beginning, but that screen is then never hidden and results in an invisible box that lasts the rest of the game and blocks clicks. Conversely, the text conversation with Macy in chp2_P2_00.rpy doesn't have a show screen phoneDisplay() at the start, so if the phoneDisplay screen wasn't already there from the Alice texts/looking through Nicole's phone, then Macy's text messages won't show up. So to fix both you'll want to add hide screen phoneDisplay to the end of all the phone conversations, and show screen phoneDisplay() to the start of the Macy one.
 
@ketzal (if "too long; didn't read", skip to the last paragraph 'cause I was essentially figuring out what was wrong as I wrote the post)
I hesitate to bring this up since it is such an incredibly minor bug and I might be the only one to have even noticed it, but...
in pro_05.rpy when Alice texts you, even after the phone goes away, there's an invisible box where the phone was that persists through the rest of the game, and blocks you from advancing the text if you click on it (or press spacebar while the mouse is hovering over it). It even persists through (or is maybe just replaced by) later instances of the phone screen appearing.

And that "or is maybe replaced by" part made me curious so I went investigating. It also happens in chp2_05.rpy when you look through Nicole's phone, even if Alice didn't text you in pro_05.rpy. And the only other instance of the phone (unless I missed one) was in the flashback where you're at the bar and Macy is calling you. And that one yielded an interesting discovery: if the invisible box wasn't there because Alice never texted you and you didn't look through Nicole's phone, then Macy's text messages don't show up. So I looked through all three parts to figure out what was different and...

The start of the phone UI in pro_05.rpy and chp2_05.rpy both have show screen phoneDisplay() at the beginning, but that screen is then never hidden and results in an invisible box that lasts the rest of the game and blocks clicks. Conversely, the text conversation with Macy in chp2_P2_00.rpy doesn't have a show screen phoneDisplay() at the start, so if the phoneDisplay screen wasn't already there from the Alice texts/looking through Nicole's phone, then Macy's text messages won't show up. So to fix both you'll want to add hide screen phoneDisplay to the end of all the phone conversations, and show screen phoneDisplay() to the start of the Macy one.
Thank you so much. I'm fixing it right now. Thank you.
 
Is the author accidentally not from the countries of the former union or Eastern Europe?)

Update. I wanted to ask for the translation, and then I noticed that it was already attached to the header. I'm glad to see that fellow countrymen have taken their niche and make good games, and perhaps even the best ones.
 
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Is the author accidentally not from the countries of the former union or Eastern Europe?)

Update. I wanted to ask for the translation, and then I noticed that it was already attached to the header. I'm glad to see that fellow countrymen have taken their niche and make good games, and perhaps even the best ones.
I believe ketzal is French. Or if not French, Francophone from someplace else like Belgium or Switzerland. Definitely not Russian or from the former Soviet orbit, lol. (Although I believe he must write the script in English, as there was no French script/translation available when I looked.)
 
I believe ketzal is French. Or if not French, Francophone from someplace else like Belgium or Switzerland. Definitely not Russian or from the former Soviet orbit, lol. (Although I believe he must write the script in English, as there was no French script/translation available when I looked.)
If the author hadn’t written, I would have suggested the option with Canada)
 
I am French from France. I write my text in French but, like a moron, I never keep the original. If you look in the sources you will certainly see some French remains here and there
I made my assumption based on the prices of a subscription to boosty, because they are rounded in rubles, not in dollars, although you probably don’t really have much difference in general)

May I ask why you don't leave the original text as an option? Or is there no demand for such games in France?)
 
I round up the rubles in euros and not in dollars.
I always translate the scenes as I create them. I read English as easily as I read French, so it doesn't bother me. I just forget to keep a copy of the French text each time I translate.
 
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