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(SHIT TALK) Corrupted Love [RIC0H]

  • Thread starter Thread starter Dean
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I know this game was surrounded by a lot of drama and intense emotions throughout its development. and I believe this is because the project had excellent qualities and great potential, especially in the story elements that were presented, they were very good. and the dev made excellent use of the entire “corruption” premise.

But here I must go into detail about where this project disappointed me.
In this case, it’s about the main plot of the story, which really let me down. I’ll elaborate on my point of view.

The vast majority of games in the loli genre made in Ren’Py / Daz3D, for some reason (which I don’t understand), most authors have the MC as father of the lolis. So when I first encountered Corrupted Love, I was happy to see that the MC wasn’t the father.
But my happiness at seeing something different didn’t last long, and as the updates progressed, guess what? The frickng protagonist became the father. and of course using a huge plot convenience.


But anyway, these are the points that disappointed me the most in this game’s story. As for the other problems and dramas, honestly, I’m not familiar with the details, so I’d rather not take a stance. I just really wanted to vent about the main element that disappointed me in this game.
 
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You guys are fuckin hilarious. Sitting comfortably behind your computers, jerking off, while shitting on the developers of these games—the people who take all the risks, who could see their entire lives ruined in a fraction of a second, and who still make these all-too-rare games for you and your kinks. Because you think so selfish the fight is already win for the fanatical defenders of decency and morality, for those fucking payment providers and the puritanical, paternalistic entities behind them—the ones who decide how your dicks are allowed to get hard, and when your balls are allowed to empty.

Yeah, I think it is sometimes easy, from the audience’s perspective, to underestimate what developers of niche adult games actually risk in order to create this kind of content. These developers are often working in an environment where a single decision by a payment provider, hosting service, distribution platform, or funding platform can seriously damage years of work. I know for a fact that despite that, some of them still choose to explore themes and preferences that are rarely represented elsewhere and when one of these projects manages to survive long enough to reach its audience, that is already a considerable achievement. Unfortunately, some players may discover it through an unofficial copy and never see the financial, professional, and personal risks that existed behind its development.

Many developers, myself included, would genuinely like to explore certain themes more openly. The difficulty is that the more controversial or specialized the content becomes, the harder it is to distribute, promote, and monetize safely. Greater visibility can bring more income, but it can also attract greater scrutiny and increase the risk of losing access to essential services. Producing ambitious content therefore requires more than creativity and technical ability. It also requires a great deal of time, financial stability, and access to platforms willing to support the project. Without those conditions, even talented creators eventually have to compromise, reduce their original ambitions, conform, or stop altogether.

Meanwhile, payment providers and platforms are increasingly able to determine which forms of adult expression can be financed and distributed. Whatever one thinks about individual projects, I believe it is worth recognizing how much influence these intermediaries now have over what creators are realistically able to produce. Sadly, Ricoh is far from the only developer whose work has been affected by these pressures. Dumb Koala, Ketzal, Ronovan, and many others have faced similar limitations. I ultimately had to step back as well and abandon or reduce some of my own ideas/characters/narrative arcs.

So when a rare project of this kind disappears or changes direction, I also think the most useful response is not simply to criticize the developer. It is also important to consider the wider environment that made the project so difficult to sustain in the first place.
 
Yeah, I think it is sometimes easy, from the audience’s perspective, to underestimate what developers of niche adult games actually risk in order to create this kind of content. These developers are often working in an environment where a single decision by a payment provider, hosting service, distribution platform, or funding platform can seriously damage years of work. I know for a fact that despite that, some of them still choose to explore themes and preferences that are rarely represented elsewhere and when one of these projects manages to survive long enough to reach its audience, that is already a considerable achievement. Unfortunately, some players may discover it through an unofficial copy and never see the financial, professional, and personal risks that existed behind its development.

Many developers, myself included, would genuinely like to explore certain themes more openly. The difficulty is that the more controversial or specialized the content becomes, the harder it is to distribute, promote, and monetize safely. Greater visibility can bring more income, but it can also attract greater scrutiny and increase the risk of losing access to essential services. Producing ambitious content therefore requires more than creativity and technical ability. It also requires a great deal of time, financial stability, and access to platforms willing to support the project. Without those conditions, even talented creators eventually have to compromise, reduce their original ambitions, conform, or stop altogether.

Meanwhile, payment providers and platforms are increasingly able to determine which forms of adult expression can be financed and distributed. Whatever one thinks about individual projects, I believe it is worth recognizing how much influence these intermediaries now have over what creators are realistically able to produce. Sadly, Ricoh is far from the only developer whose work has been affected by these pressures. Dumb Koala, Ketzal, Ronovan, and many others have faced similar limitations. I ultimately had to step back as well and abandon or reduce some of my own ideas/characters/narrative arcs.

So when a rare project of this kind disappears or changes direction, I also think the most useful response is not simply to criticize the developer. It is also important to consider the wider environment that made the project so difficult to sustain in the first place.
are you the dev of the game? are you RICOH?
 
Yeah, I think it is sometimes easy, from the audience’s perspective, to underestimate what developers of niche adult games actually risk in order to create this kind of content. These developers are often working in an environment where a single decision by a payment provider, hosting service, distribution platform, or funding platform can seriously damage years of work. I know for a fact that despite that, some of them still choose to explore themes and preferences that are rarely represented elsewhere and when one of these projects manages to survive long enough to reach its audience, that is already a considerable achievement. Unfortunately, some players may discover it through an unofficial copy and never see the financial, professional, and personal risks that existed behind its development.

Many developers, myself included, would genuinely like to explore certain themes more openly. The difficulty is that the more controversial or specialized the content becomes, the harder it is to distribute, promote, and monetize safely. Greater visibility can bring more income, but it can also attract greater scrutiny and increase the risk of losing access to essential services. Producing ambitious content therefore requires more than creativity and technical ability. It also requires a great deal of time, financial stability, and access to platforms willing to support the project. Without those conditions, even talented creators eventually have to compromise, reduce their original ambitions, conform, or stop altogether.

Meanwhile, payment providers and platforms are increasingly able to determine which forms of adult expression can be financed and distributed. Whatever one thinks about individual projects, I believe it is worth recognizing how much influence these intermediaries now have over what creators are realistically able to produce. Sadly, Ricoh is far from the only developer whose work has been affected by these pressures. Dumb Koala, Ketzal, Ronovan, and many others have faced similar limitations. I ultimately had to step back as well and abandon or reduce some of my own ideas/characters/narrative arcs.

So when a rare project of this kind disappears or changes direction, I also think the most useful response is not simply to criticize the developer. It is also important to consider the wider environment that made the project so difficult to sustain in the first place.
I feel like I’ve come to the conclusion for artists working with sholicon theme.

First: all developers should pack their bags and move to Japan—there’s none of this bullshit that goes on in the West. It doesn’t happen there, and it’s certainly not a crime.

Second: create art purely out of passion, without the financial aspect, thereby removing the main weapon of these dipshits.

And third and last, try your luck and take a chance on getting financial support for your art.
Here’s the thing: staying in a gray area—being discreet and subtle is the lifeblood of the business. and so, with a little luck, it’s possible to remain on the major platforms.
The dev Gadgeteer is living proof that this is possible.
So, you can kind of take a chance. but luck will still be essential, and the risk will never go away.
 
say whatever you want about developers in general, RIC0H is still a cunt.

There is a reason this guy is hated-on and he brough it on himself 100%. He is not a victim. Fuck him and his projects.

The only reason I even have this much hate is bcause I liked this project, and even him, at one point. Hes the reason I found this site... still, cunts gonna cunt.
 
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