1/3
1 Year of Service
To give some credit to this point. It is because a lot of rpg maker games have poor pacing. If a renpy game is at a boring part you can just skip through the cutscenes, but if a rpg maker game is boring you still have to keep hitting space/enter at ever textbox with no way to speed it up. Plus it can have the same pitfalls as open world games where most of the space that has been designed isn't being interacted with by the player. It give a sense that the game is wasting your time and calling it gameplay.If I'm being honest...RPGM. I don't know what it is about RPGM games, but I just can't do it. Which is ironic, because I'm always internally complaining about how same-same AVNs tend to be and would like to see something new. I have played a couple of RPGM games that I've enjoyed, but ones that interest me tend to require translation patches and/or AppLocale just to run, which is just more effort than I care to put in.
Don't even get me started on the ones that used 3d models in rpgmaker and are now using ai art as the replacement.