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  • LewdCorner Update
    For now, mime and apollo have full control over LC and will be handling site decisions going forward. I’m stepping back from making site changes for now and letting them decide how to move LC forward. - Jack Of Blades
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Images were generated with AI tools instead of a typical rendering application.
The best AI game ever made, with excellent and highly consistent art.
 
I think the game is great and the characters are very well done.
 

View attachment 340039

Overview:
This is a story about a couple who have been together since high school. Only smoldering embers are left from the former passion, and so Mila, fighting boredom, begins to explore those corners of her mind that she used to try to ignore.
There are three paths in the game - Ntr, faithful and swing-netorase. The story is rich with the thoughts and experiences of the characters, with a strong bias towards dom-sub relationships.​

NTR, NETORASE, AI CG, Anal sex, Animated, BDSM, Cheating, Corruption, Creampie, Exhibitionism, Female protagonist, Handjob, Interracial, Male domination, Masturbation, Oral sex, Romance, Sex toys, Stripping, Teasing, Vaginal sex, Ahegao, Dilf, Humiliation, Spanking, Swinging, PoV, Visual Novel
Extract and run
V 1.3.6b
New content:
  • NTR:
    • Mila in cute outfit (h-scene):
      • 57 new CGs
      • Around 400 new lines of script.
    • Mila and others (3 swf scenes):
      • 48 new CGs
      • Around 300 new lines of script.
      • New song (you’ll hear it in the game—I really want it to play only in context, so I didn't share it. In my opinion, it fits perfectly there)
  • Netorase (with Bob):
    • First h-scene with Bob is now voiced by pixxieWillow (partialy)
  • Loyal:
    • NOTHING
  • Quality:
    • Grammar
    • Tesseract added a gallery unlock button for those who don’t want to bother reading;)
    • Persistent variables are now functional: if you’ve chosen custom names for Mila and Bob, those names will appear in the gallery during replays. Just a heads-up—you might need to replay those moments once for it to take effect.
    • Voiced emots here and there
    • 2 new covers for main menu
    • 2 new songs in main menu
v1.3.1 (16.09.24)
Not the best release ever, that's certain. I made a few changes in UI and added gallery. There are a couple of bugs I don't know how to fix yet, just press ignore if you encounter them.
New content:
  • NTR:
    • 61 new CGs (1 new h-scene)
    • 7 new sprites
    • About 500 lines of script
    • New song and cover for main menu
  • Netorase:
    • Fixed about 15 CGs that looked odd (anal scene with Bob and Mila in tube top)
    • Reworked all Paul sprites
  • Quality:
    • Fixed a couple typos
    • Added "main menu" button
*Quick jump still leads to the start of H-scene with Bob

H-scene with Bob in netorase path is finished, and I'll put it on halt for a while - need a change of pace. I will switch my focus on NTR route, will add some Paul pov there, and a couple more scenes that weren't there before. SS is up and running.


Overall new content:

netorase:
~500 new lines in scripts (*new scenes are for dom Mila, so make sure that you choose the right options, if you want to see new scenes. In quick jump just choose Mila is dom, that should also work).
52 new CGs
NTR:
29 new CGs
13 new sprites
Quality
Fixed the transitions skip option
Couple mistakes in texts

*Quick jump still leads to the start of H-scene with Bob

That was rough... First my PC broke and I had to order new motherboard and wait for it more than a week, than my patreon was banned. I opened the SS page, but they have a heavy workload for now, so I'm not sure when it will be approved. If it will be approved at all. I made a couple new scenes in netorase dom-sub route, and then spent some time on reworking the old CGs and sprites. In netorase path only, obviously, because in NTR and Loyal paths I'll rework 'em completely.

New content:
Continuation of the netorase path (dom branch)
+ 75 CGs
~ 700 lines
Quality work:
+ 52 "old" CGs reworked (When I was doing the full check-up after I remade those that I planned to remake, I found some more)
+ 76 "old" sprites reworked
BugFixes and tech stuff:
Quick jump still leads to the start of H-scene with Bob
Fixed a couple bugs

Netorase path is now "up to date" with new style CGs. I won't change it unless there some bugs or something.

Netorase route is fully functional again. There are still a lot of old style CGs, so I expect some people say that AI is inconsistent and bad etc. I will redo all "old" style stuff eventually, but it should be playable as is already.

New content:
Continuation of the netorase path (dom branch)
+ 106 CGs and variations
+3 sprites
~700 lines of text
Quality work:
+ 34 "old" CGs reworked (crucial CGs are there, but there is still some old CGs too)
+ 12 "old" sprites reworked
BugFixes and tech stuff:
Quick jump still leads to the start of H-scene with Bob
Fixed a couple bugs

Stuff I still need to redo in netorase path in new style:

First wave (nsfw sprites):
42 left
Second wave (sfw sprites):
25 left
Third wave (CGs):
45 left

It was a rough week, so I didn't have much time to work on the game.

New content:
Continuation of the netorase path (a first event in the dom branch)
+ 36 CGs and variations
+2 sprites
+ 2 songs (music generated by AI, "rhymes" are mine. One in the menu and one in the dom branch)
~500 lines of text
Quality work:
+ 38 "old" CGs reworked (It's still a mess of old and new CGs, but we are getting there)
BugFixes and tech stuff:
Quick jump still leads to the start of H-scene with Bob
Fixed a couple bugs

Finaly the sub branch of the fuckfest with Bob is finished. Also I reworked and restored about 110 images of netorase path that were deleted in the Great Purge. Literaly half-assed work, but it will do for now, I think. There are some sprites left and all of the CGs made for 1.2.4.1. And The ones I made for NTR and Loyal paths will be reworked completely with additional effort, also those branches will be enlarged and I'll add some variety and spice there.

New content:
Continuation of the netorase path
+ 95 CGs and variations
~750 lines of text
Quality work:
+ 110 "old" CGs reworked (It's still a mess of old and new CGs in a way. About 50 sprites are still missing and about 70 CGs too. I hope I will finish them in the next update.)
BugFixes and tech stuff:
Quick jump still leads to the start of H-scene with Bob
Fixed a couple bugs

Continuation of the H-scene with Bob. Rather small update - I was too busy with my job.

THE GREAT PURGE - almost all "old" style CGs and most of the sprites has been deleted. I added a quick jump on a moment when it's happening. You can jump over it if you don't want to see errors with missing pictures.

New content:
Continuation of the netorase path
+ 56 CGs and variations
~500 lines of text
Quality work:
+ 46 "old" style sprites reworked
The first meeting with Bob is reworked
+ 3 "old" CGs reworked
Added a CG with runny makeup after the park event as sub Mila
Added music in the menu
BugFixes and tech stuff:
Quick jump now leads to the start of H-scene with Bob
Added a counter on your actions in H-scene - it will affect the last scene and the ending
Fixed a couple bugs

One scene with teasing Bob, and a part of the huge H-scene with Bob. I haven't finished it due to a large amount of CGs I need to generate. It's about a half of the "sub" route for this scene, and "dom" route I haven't even started yet:)

Content:
Continuation of the netorase path
A couple of starting events are reworked (netorase route, Mila talking with Paul)
+ 291 CGs and variations (including reworked "old" CGs)
+29 new sprites
~1800 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.7 content
Fixed a couple bugs with missed pictures

Two new scenes. Mila dom|sub status have a significant impact on events for this update. Also I reworked the start you can find new CGs and sprites there, and I made it a bit more dynamic. The problem is - old art style doesn't work well with new one. But redoing all of the already made CGs will be a huge pain. So I'll probably leave it as is.

Content:
Continuation of the netorase path
The starting events are reworked
+ 180 CGs and variations (yep, three times more than last time)
+55 new sprites
~1300 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.6 content
Numerous typos and grammar mistakes fixed, thanks to Saint Blackmoor. My deepest thanks for the help!
Images are compressed, that's why file size is significantly lower

One big H-scene with Mila&Paul. Now it have a significant difference in dom/sub paths. Also I changed style again - I finaly managed to learn sdxl and now I am using it. You may see the difference in style, but I hope that will be the last time I change it. Well, in the nearest future, at least... There will be a release of SD3, after that maybe I'll need to switch to one of the models there. We'll see.

Content:
Continuation of the netorase path
+ 58 CGs and variations
+12 sprites
~1300 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.5 content.
Typos

One big H-scene with Bob in d.va suit + small scene with Bob&Paul talking. I am not sure about sounds, I made them using some free stuff from the internet, so quality isn't top notch to say the least. I am not sure should I add it or not. It's not 1.2.5 because I wanted to make all of it in 1.2.4.

Content:
Continuation of the netorase path
+ 68 CGs and variations
+9 sprites
+ sounds for Mila&Bob scene
~1200 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.4.1 content.
When Mila is cleaning she now finds a suit, that will be used in the H-scene
Typos and some logic issues (old saves still may work with errors. You can ignore them most of the time)

One new H-scene with Paul&Mila. I wanted to make a first H-scene with Bob too, but I stuck with the amount of CGs I had to make for this scene. So there is no new content with Bob. It has 4 variations which is based on recent actions and mila/paul dominance.

Content:
Continuation of the netorase path (more to the Bob's story)
+ 67 CGs and variations
~700 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.4 content.
Typos and some logic issues

No new H-scenes only plot development. But the next update will have two, if I'll manage to do it.

Content:
Continuation of the netorase path (more to the Bob's story)
+ 35 sprites
+ 14 CGs and variations
~2500 lines of text
BugFixes and tech stuff:
Added a quick jump to the netorase path (and to the new content) at the start
Typos and some logic issues

One new small H-scene, and plot update. I tried to make another scene with animation, but it was unexpetedly hard, so I gave up and made just a CG instead.

Content:
Continuation of the netorase path
+56 sprites in netorase path
+8 CGs (and variations)
BugFixes
Typos
Plot
Added dom/sub counter for Paul and his actions. It will affect the ending, and your choices change a story a bit in the moment (including two separate scenes with Mila leading and Paul leading). You won't see the counter, just read the mood to understand what is the more dominant aproach)
Added a couple more scenes with Paul where Mila and Paul are talking and playing with each other
+ ~1000 new lines of text

Content:
Continuation of the netorase path (3 scenes about 500 lines of text)
+50 sprites in netorase path
+5 new animations
+5 CGs
BugFixes
Fixed hand of the dude in the park
Fixed translations
Typos
Tech Stuff
Added Android version
Added Mac version

First public release. The Loyal and NTR paths are complete, and netorase path is under construction.
What AI do I use?
.

I switched three models to find the most suitable one:

  • It was I believe at the start
  • Then it was
  • And now I use
For almost every picture I used different Loras it will be a really long list if I show it, but all of them can be fount on

*Patreon banned my account, so no more articles, sorry :(

not bad ai not sure of the this game though
 

View attachment 340039

Overview:
This is a story about a couple who have been together since high school. Only smoldering embers are left from the former passion, and so Mila, fighting boredom, begins to explore those corners of her mind that she used to try to ignore.
There are three paths in the game - Ntr, faithful and swing-netorase. The story is rich with the thoughts and experiences of the characters, with a strong bias towards dom-sub relationships.​

NTR, NETORASE, AI CG, Anal sex, Animated, BDSM, Cheating, Corruption, Creampie, Exhibitionism, Female protagonist, Handjob, Interracial, Male domination, Masturbation, Oral sex, Romance, Sex toys, Stripping, Teasing, Vaginal sex, Ahegao, Dilf, Humiliation, Spanking, Swinging, PoV, Visual Novel
Extract and run
V 1.3.6b
New content:
  • NTR:
    • Mila in cute outfit (h-scene):
      • 57 new CGs
      • Around 400 new lines of script.
    • Mila and others (3 swf scenes):
      • 48 new CGs
      • Around 300 new lines of script.
      • New song (you’ll hear it in the game—I really want it to play only in context, so I didn't share it. In my opinion, it fits perfectly there)
  • Netorase (with Bob):
    • First h-scene with Bob is now voiced by pixxieWillow (partialy)
  • Loyal:
    • NOTHING
  • Quality:
    • Grammar
    • Tesseract added a gallery unlock button for those who don’t want to bother reading;)
    • Persistent variables are now functional: if you’ve chosen custom names for Mila and Bob, those names will appear in the gallery during replays. Just a heads-up—you might need to replay those moments once for it to take effect.
    • Voiced emots here and there
    • 2 new covers for main menu
    • 2 new songs in main menu
v1.3.1 (16.09.24)
Not the best release ever, that's certain. I made a few changes in UI and added gallery. There are a couple of bugs I don't know how to fix yet, just press ignore if you encounter them.
New content:
  • NTR:
    • 61 new CGs (1 new h-scene)
    • 7 new sprites
    • About 500 lines of script
    • New song and cover for main menu
  • Netorase:
    • Fixed about 15 CGs that looked odd (anal scene with Bob and Mila in tube top)
    • Reworked all Paul sprites
  • Quality:
    • Fixed a couple typos
    • Added "main menu" button
*Quick jump still leads to the start of H-scene with Bob

H-scene with Bob in netorase path is finished, and I'll put it on halt for a while - need a change of pace. I will switch my focus on NTR route, will add some Paul pov there, and a couple more scenes that weren't there before. SS is up and running.


Overall new content:

netorase:
~500 new lines in scripts (*new scenes are for dom Mila, so make sure that you choose the right options, if you want to see new scenes. In quick jump just choose Mila is dom, that should also work).
52 new CGs
NTR:
29 new CGs
13 new sprites
Quality
Fixed the transitions skip option
Couple mistakes in texts

*Quick jump still leads to the start of H-scene with Bob

That was rough... First my PC broke and I had to order new motherboard and wait for it more than a week, than my patreon was banned. I opened the SS page, but they have a heavy workload for now, so I'm not sure when it will be approved. If it will be approved at all. I made a couple new scenes in netorase dom-sub route, and then spent some time on reworking the old CGs and sprites. In netorase path only, obviously, because in NTR and Loyal paths I'll rework 'em completely.

New content:
Continuation of the netorase path (dom branch)
+ 75 CGs
~ 700 lines
Quality work:
+ 52 "old" CGs reworked (When I was doing the full check-up after I remade those that I planned to remake, I found some more)
+ 76 "old" sprites reworked
BugFixes and tech stuff:
Quick jump still leads to the start of H-scene with Bob
Fixed a couple bugs

Netorase path is now "up to date" with new style CGs. I won't change it unless there some bugs or something.

Netorase route is fully functional again. There are still a lot of old style CGs, so I expect some people say that AI is inconsistent and bad etc. I will redo all "old" style stuff eventually, but it should be playable as is already.

New content:
Continuation of the netorase path (dom branch)
+ 106 CGs and variations
+3 sprites
~700 lines of text
Quality work:
+ 34 "old" CGs reworked (crucial CGs are there, but there is still some old CGs too)
+ 12 "old" sprites reworked
BugFixes and tech stuff:
Quick jump still leads to the start of H-scene with Bob
Fixed a couple bugs

Stuff I still need to redo in netorase path in new style:

First wave (nsfw sprites):
42 left
Second wave (sfw sprites):
25 left
Third wave (CGs):
45 left

It was a rough week, so I didn't have much time to work on the game.

New content:
Continuation of the netorase path (a first event in the dom branch)
+ 36 CGs and variations
+2 sprites
+ 2 songs (music generated by AI, "rhymes" are mine. One in the menu and one in the dom branch)
~500 lines of text
Quality work:
+ 38 "old" CGs reworked (It's still a mess of old and new CGs, but we are getting there)
BugFixes and tech stuff:
Quick jump still leads to the start of H-scene with Bob
Fixed a couple bugs

Finaly the sub branch of the fuckfest with Bob is finished. Also I reworked and restored about 110 images of netorase path that were deleted in the Great Purge. Literaly half-assed work, but it will do for now, I think. There are some sprites left and all of the CGs made for 1.2.4.1. And The ones I made for NTR and Loyal paths will be reworked completely with additional effort, also those branches will be enlarged and I'll add some variety and spice there.

New content:
Continuation of the netorase path
+ 95 CGs and variations
~750 lines of text
Quality work:
+ 110 "old" CGs reworked (It's still a mess of old and new CGs in a way. About 50 sprites are still missing and about 70 CGs too. I hope I will finish them in the next update.)
BugFixes and tech stuff:
Quick jump still leads to the start of H-scene with Bob
Fixed a couple bugs

Continuation of the H-scene with Bob. Rather small update - I was too busy with my job.

THE GREAT PURGE - almost all "old" style CGs and most of the sprites has been deleted. I added a quick jump on a moment when it's happening. You can jump over it if you don't want to see errors with missing pictures.

New content:
Continuation of the netorase path
+ 56 CGs and variations
~500 lines of text
Quality work:
+ 46 "old" style sprites reworked
The first meeting with Bob is reworked
+ 3 "old" CGs reworked
Added a CG with runny makeup after the park event as sub Mila
Added music in the menu
BugFixes and tech stuff:
Quick jump now leads to the start of H-scene with Bob
Added a counter on your actions in H-scene - it will affect the last scene and the ending
Fixed a couple bugs

One scene with teasing Bob, and a part of the huge H-scene with Bob. I haven't finished it due to a large amount of CGs I need to generate. It's about a half of the "sub" route for this scene, and "dom" route I haven't even started yet:)

Content:
Continuation of the netorase path
A couple of starting events are reworked (netorase route, Mila talking with Paul)
+ 291 CGs and variations (including reworked "old" CGs)
+29 new sprites
~1800 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.7 content
Fixed a couple bugs with missed pictures

Two new scenes. Mila dom|sub status have a significant impact on events for this update. Also I reworked the start you can find new CGs and sprites there, and I made it a bit more dynamic. The problem is - old art style doesn't work well with new one. But redoing all of the already made CGs will be a huge pain. So I'll probably leave it as is.

Content:
Continuation of the netorase path
The starting events are reworked
+ 180 CGs and variations (yep, three times more than last time)
+55 new sprites
~1300 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.6 content
Numerous typos and grammar mistakes fixed, thanks to Saint Blackmoor. My deepest thanks for the help!
Images are compressed, that's why file size is significantly lower

One big H-scene with Mila&Paul. Now it have a significant difference in dom/sub paths. Also I changed style again - I finaly managed to learn sdxl and now I am using it. You may see the difference in style, but I hope that will be the last time I change it. Well, in the nearest future, at least... There will be a release of SD3, after that maybe I'll need to switch to one of the models there. We'll see.

Content:
Continuation of the netorase path
+ 58 CGs and variations
+12 sprites
~1300 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.5 content.
Typos

One big H-scene with Bob in d.va suit + small scene with Bob&Paul talking. I am not sure about sounds, I made them using some free stuff from the internet, so quality isn't top notch to say the least. I am not sure should I add it or not. It's not 1.2.5 because I wanted to make all of it in 1.2.4.

Content:
Continuation of the netorase path
+ 68 CGs and variations
+9 sprites
+ sounds for Mila&Bob scene
~1200 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.4.1 content.
When Mila is cleaning she now finds a suit, that will be used in the H-scene
Typos and some logic issues (old saves still may work with errors. You can ignore them most of the time)

One new H-scene with Paul&Mila. I wanted to make a first H-scene with Bob too, but I stuck with the amount of CGs I had to make for this scene. So there is no new content with Bob. It has 4 variations which is based on recent actions and mila/paul dominance.

Content:
Continuation of the netorase path (more to the Bob's story)
+ 67 CGs and variations
~700 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.4 content.
Typos and some logic issues

No new H-scenes only plot development. But the next update will have two, if I'll manage to do it.

Content:
Continuation of the netorase path (more to the Bob's story)
+ 35 sprites
+ 14 CGs and variations
~2500 lines of text
BugFixes and tech stuff:
Added a quick jump to the netorase path (and to the new content) at the start
Typos and some logic issues

One new small H-scene, and plot update. I tried to make another scene with animation, but it was unexpetedly hard, so I gave up and made just a CG instead.

Content:
Continuation of the netorase path
+56 sprites in netorase path
+8 CGs (and variations)
BugFixes
Typos
Plot
Added dom/sub counter for Paul and his actions. It will affect the ending, and your choices change a story a bit in the moment (including two separate scenes with Mila leading and Paul leading). You won't see the counter, just read the mood to understand what is the more dominant aproach)
Added a couple more scenes with Paul where Mila and Paul are talking and playing with each other
+ ~1000 new lines of text

Content:
Continuation of the netorase path (3 scenes about 500 lines of text)
+50 sprites in netorase path
+5 new animations
+5 CGs
BugFixes
Fixed hand of the dude in the park
Fixed translations
Typos
Tech Stuff
Added Android version
Added Mac version

First public release. The Loyal and NTR paths are complete, and netorase path is under construction.
What AI do I use?
.

I switched three models to find the most suitable one:

  • It was I believe at the start
  • Then it was
  • And now I use
For almost every picture I used different Loras it will be a really long list if I show it, but all of them can be fount on

*Patreon banned my account, so no more articles, sorry :(

This is a very hot and very detailed game. Outstanding.
 
Very good and hot renders.
This is what I call a very good use of AI!
 
Really shows how lazy NTR devs are the way they have all flocked to use AI. lol
 
Certainly one of the better AI games
 
I absolutely adore Mila's art. Pretty much perfection in almost every render for my tastes. Love the proportions, body style, face, coloring everything.

Not a huge fan of the story, but I bear it for the art of Mila.
 
really good stuff, just did one route so far. one thing I'd like to see is her getting a clit piercing, nice little ring you can add a leash too and pull
 
So, here's a thing. I don't like AI graphics in VNs, and I always avoid female MCs. So, why am I writing this? This VN is well written and the story structure is quite entertaining; but most importantly, the MC, Mila, is a very well-constructed character and the AI graphics does not harm, or in any way detract from, my enjoyment of this VN. Do I admit that I was wrong in my earlier bias against female MCs or the use of AI: not at all! It is finding this rarity that I am enjoying that proves to me that the majority of VNs with female protags hold no interest for me, and generally I found that AI graphics (for me anyway) ruin the appearance and narrative of the story. My congrats to the Dev; you have managed to make me re-assess my preferences - at least to a certain extent :unsure:(y)
 
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