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On Hold VN Ren'Py DAZ Kicked Out Of The House [v0.3.1 EARLY ACCESS] [Zbykson]

sorry, no logo; idon't even have a task bar !!! only the picture of the car, and the 5 logo on the left side.
 
Thread owner
sorry, no logo; idon't even have a task bar !!! only the picture of the car, and the 5 logo on the left side.
You should have it just like in the GIF

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Navigation around the houses sucks, but isn't unmanageable.
Otherwise love this game so far.
Was reminded of how many good games we've lost recently, and I just want to say that I'm glad this one is still going.
 
This game has promise, but its UX/UI isn't doing it any favors.
  • Navigating the house is a chore, specially during the early game when you don't know who's where.
    Personally, I enjoy an image-based menu more, with pictures of the rooms to navigate to, and an indication of who is where (and if the location has anything interesting going on.)
    For instance, to sleep with Melissa at night after doing a pizza delivery: Arrive at the pizzeria -> click map -> click house -> click stairs -> click arrow -> click door -> click Melissa... This could be simplified considerably.
  • Why even have an "early morning" when there's nothing to do yet (that I've found)?
    Imagine coming at this from the perspective of a new player. They're dropped into the sandbox, and their first experience is "there is nothing to do but click".
  • I think it would make sense to have the aunt get up earlier to prepare breakfast, that way players can have a chat with her then and skip time
  • A bit more guidance would be welcome. The task/quest list is a great addition, but I think it can be leveraged even more by showing some hints on how to progress.
    The hint system on the PC is nicely done, but hidden away behind clumsy navigation. I would rather have the hints in the quest log, combined with the available time slots, so I can plan my day ahead of time.
    Alternatively, an image-based menu for locations could intuitively tell players where to go to do the next required thing, by decorating the images.
  • The pizza delivery isn't engaging in any way. Click button, hold ctrl to skip the sequence, repeat.
  • The pizzeria girl blows the MC within the first 5 minutes of meeting him. Navigating the game requires more effort than getting the girl.
  • After delivering pizza, other locations can be shown on the map as well. Why does the MC have to return to the pizzeria, especially at night when it's closed?
  • Being only able to skip time while in the map view is a drag. It looks like it's done this way to force the MC back to a top-level location, likely so bugs are avoided when time gets skipped in a location that otherwise becomes unavailable. However, it's fairly easy to check for, and prevent this issue.
Gameplay wise, I'm not certain what the game is trying to be. It's not a dating sim because once you get the required points, money or items, a lewd is guaranteed. This makes the freeroam a hurdle, a grind, in between the interesting kinetic parts.
Some parts of this game are hilarious... The MC asking to sleep while penetrating Melissa and then casually shoving his cock up her ass... Funny! But I don't know how many jokes I'm missing because of the translation/writing. Everything is so matter-of-factly that it almost reads like a parody.

There are many things I do like about the game. Renders change their lighting based on the time of day, the entire PC OS and hint system are great. And the story, as far as porn plots go, isn't bad at all.
I also like that the adults aren't bimbos. The aunt looks fit, which suits her perfectly as a personal trainer.

Edit: Also a bug:
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It's possible to check on Melissa's butt plug while the toy hasn't been introduced in the story yet.
 

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Last edited:
So while waiting for an update on the Android port, I decided to check this with Joiplay but I couldn't pass the first step... Choosing a name. Crashing in a nutshell... I'll put these crashes on the emulator.
Back to waiting the Android port then
 
Last edited:
Thread owner
It says inform Melisa (SMS)
How can I do that?
You need to open the conversation with Melissa, and on the right side of the phone, you should have a dialogue option
 
It really comes to mind that the game has potential and I will be keeping an eye on it, but I have played so many games that had potential but were abandoned.
 
Unofficial Compressed and Android port for Kicked Out Of The House [v0.1 DEMO] [Zbykson]

Win\Linux: | (198 MB)
Mac: | (193 MB)

Android: | (204 MB)

Textbox Height slider
Textbox opacity slider
Text Size slider
Text name size slider
Textbox Height slider
Text outline slider
Name-dialogue gap slider
Change font toggle
Customize Quick menu
Save names with toggle
Delete save button on bottom-right of each slot
Swipe up: Menu
Swipe down: Hide textbox & Quickmenu
Swipe left: Rollback
Swipe right: Skip
Save files(Documents > RenPy_Saves > com.phdusa1.<game-name>)

Like my ports? you can support and tip me here:

*This unofficial port/mod is not released by developer, download at your own risk.
Thanks. Will you be compressing the latest release?
 
Thanks. Will you be compressing the latest release?
Sure, will update it (Don't think I saw this on the latest update page though 🤔)

@Zbykson A lil tip, in options you can either comment the line or change all to archive below. Currently you are archiving everything twice (in archive.rpa and all.rpa) which make the game size from around 1 GB to 2 GB.

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Unofficial Compressed and Android port for Kicked Out Of The House [v0.2 DEMO] [Zbykson]

Win\Linux: | (139 MB)
Mac: | (135 MB)

Android: | (145 MB)

Textbox Height slider
Textbox opacity slider
Text Size slider
Text name size slider
Textbox Height slider
Text outline slider
Name-dialogue gap slider
Change font toggle
Customize Quick menu
Save names with toggle
Delete save button on bottom-right of each slot
Swipe up: Menu
Swipe down: Hide textbox & Quickmenu
Swipe left: Rollback
Swipe right: Skip
Save files(Documents > RenPy_Saves > com.phdusa1.<game-name>)

Like my ports? you can support and tip me here:

*This unofficial port/mod is not released by developer, download at your own risk.
Updated to v0.2 Demo
 
Okay I'm watching this game and its progress; it still says Demo so I'm assuming it doesn't have much in it?
 
Thread owner
Okay I'm watching this game and its progress; it still says Demo so I'm assuming it doesn't have much in it?
I plan to keep the DEMO version of the game until version 0.9. It doesn't have a lot in it yet, but it's not too little either. I estimate the current gameplay time to be around 30 minutes.
 
I plan to keep the DEMO version of the game until version 0.9. It doesn't have a lot in it yet, but it's not too little either. I estimate the current gameplay time to be around 30 minutes.

Thank you kindly for the information.
 
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