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3 Years of Service
is that the futa mystery one?Stuck at Home is a good one that is being developed.
is that the futa mystery one?Stuck at Home is a good one that is being developed.
It's about some guy who comes home from school and starts relationships with the whole family. mom, older sister, younger sister, and trap brother. It's got good 2d art.is that the futa mystery one?
Same here! Also the grind just takes me away from the story, especially if it's poorly implementedI don't like the majority. They tend to be grindy.
Yeah I get that, most of the time the cost/benefit thingamabob just doesnt seem worth itI like to discover things. So a sandbox is fine to me. Sadly sandbox games are often just fill the sandbox with grind. I hate repeating things. So sandbox is mostly a mixed bag for me.
That's a good point, huh. Also sometimes u might have to grind again before choosing different choices, PAAAAINI hate it, because some scene can be miss if i focus on a grind or something else
That's really insightful man. For me I sort of like KN's because I can appreciate the artwork and take the time to slowly enjoy the story but that's just my personal preference especially after a long day. I'll stay away from Ring of Lust, it sounds pretty frustrating. Thanks for the recommendations though!I like sandboxes in general, but with a system of built-in hints to let you know what direction to take. And that the grind was within reasonable limits. Of the sandbox games, I really like Bright Past, Club Detention, and High School Days. All of them are in varying degrees of development (Bright Past for example is very close to completion).
Their positive side for me is that they are games, I don't like KNs, it's easier (and more rewarding) to read a book or watch a movie.
As an example of sandboxes that I recommend to avoid:
Ring of Lust: https://lewdcorner.com/threads/ring-of-lust-version-0-5-5a-votan.3428/
You have to play the game almost blindly, there are no hints, and the probability of getting into a softlock when playing the game on your own is close to 100%. Plus the grind is pointless and merciless, you have to go through the same scene dozens of times - it's just annoying.
There is a very inarticulately written walkthrough, if you follow it carefully, you can get into softlock, but the probability of this outcome is significantly reduced (mainly due to inattentive reading of the game's walkthrough).
There is essentially no plot - after almost 6 years of development, the author clearly doesn't know what to do next (the usual writer's block).
This is an example of how not to make a sandbox game. There are other examples, though not so brutal (Foot of the Mountain, for example, but it is at least barely passable).
But in general, if the developer is sane, sandboxes are able to fascinate, absorb by gameplay so that you lose track of time![]()
Also another issue I have with that, is that it takes a long time before any update will result in any meaningful progress to be madeThey do try my patience sometimes. A sandbox can masquerade as something similar to world-building but often falls way short of that
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