Other Early Love Custom Name mod

jospaghettio

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Custom MC name mod for
Early Love
by Kindy Guy.

Creating a custom name mod for Early Love. This thread is for comments and bug reports. I'll try to keep the mod up to date when the game updates are released.
Recommended: new game(obviously?).
Old saves will work, but the name function may not.

Tested with version 0.8.2 Works.

Leave a like if you're happy with the patch.

Enjoy.
Download:
V0.8.1
 

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  • Early_Love 0.8.1 Custom Name.7z
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jospaghettio

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will the mod work on android
Short answer: no. The mod works by inserting files into the game folder. Android apps don't allow access to that.

Longer answer: maybe. You'd need to decompile the APK(assuming it's not protected). Then get access to the code. Then replace the code with the mod content and recompile. I have never done this, so unclear if this will work with a renpy APK.
 

playmen

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Short answer: no. The mod works by inserting files into the game folder. Android apps don't allow access to that.

Longer answer: maybe. You'd need to decompile the APK(assuming it's not protected). Then get access to the code. Then replace the code with the mod content and recompile. I have never done this, so unclear if this will work with a renpy APK.
Thank you for mod.
BTW, it can be used for android with an emulator like joiplay (PC version of the game is used)
 

Ali ibn Hassan

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Updated to 0.8.2
 

jospaghettio

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Tested the patch with 0.8.2

Works.
Leave a like if you're happy with it.

If any bugs, please post here.
Have fun.
 
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Cunning

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Tested the patch with 0.8.2

Works.
Leave a like if you're happy with it.

If any bugs, please post here.
Have fun.

Causes errors with the 0.8.2 'fix' when non-Lily path.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 11180, in script
    if lr_chosen_first:
  File "game/script.rpy", line 11180, in <module>
    if lr_chosen_first:
NameError: name 'lr_chosen_first' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 11180, in script
    if lr_chosen_first:
  File "[...]\renpy\ast.py", line 2133, in execute
    if renpy.python.py_eval(condition):
  File "[...]\renpy\python.py", line 1153, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "[...]\renpy\python.py", line 1146, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 11180, in <module>
    if lr_chosen_first:
NameError: name 'lr_chosen_first' is not defined

Also errors in options (no red highlight text on important choices), maybe others. Please fix and thank you - very important mod!
 

jospaghettio

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Causes errors with the 0.8.2 'fix' when non-Lily path.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 11180, in script
    if lr_chosen_first:
  File "game/script.rpy", line 11180, in <module>
    if lr_chosen_first:
NameError: name 'lr_chosen_first' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 11180, in script
    if lr_chosen_first:
  File "[...]\renpy\ast.py", line 2133, in execute
    if renpy.python.py_eval(condition):
  File "[...]\renpy\python.py", line 1153, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "[...]\renpy\python.py", line 1146, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 11180, in <module>
    if lr_chosen_first:
NameError: name 'lr_chosen_first' is not defined

Also errors in options (no red highlight text on important choices), maybe others. Please fix and thank you - very important mod!
Sorry, I couldn't replicate your error.
 

RhazzesDarkk

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Hi, the Mod reverts the changes about avoidable NTR in the 0.8.2 fix.
I don't know if it makes the NTR scene unavoidable again,
but it removes the warning when talking to Frank at Day 03.
 
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