Other Early Love Custom Name mod

jospaghettio

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Custom MC name mod for
Early Love
by Kindy Guy.

Creating a custom name mod for Early Love. This thread is for comments and bug reports. I'll try to keep the mod up to date when the game updates are released.
Recommended: new game(obviously?).
Old saves will work, but the name function may not.

Tested with version 0.8.2 Works.

Leave a like if you're happy with the patch.

Enjoy.
Download:
V0.8.1
 

Attachments

  • Early_Love 0.8.1 Custom Name.7z
    254.9 KB · Views: 1,289
Last edited:
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Reactions: 16 users
will the mod work on android
Short answer: no. The mod works by inserting files into the game folder. Android apps don't allow access to that.

Longer answer: maybe. You'd need to decompile the APK(assuming it's not protected). Then get access to the code. Then replace the code with the mod content and recompile. I have never done this, so unclear if this will work with a renpy APK.
 
Short answer: no. The mod works by inserting files into the game folder. Android apps don't allow access to that.

Longer answer: maybe. You'd need to decompile the APK(assuming it's not protected). Then get access to the code. Then replace the code with the mod content and recompile. I have never done this, so unclear if this will work with a renpy APK.
Thank you for mod.
BTW, it can be used for android with an emulator like joiplay (PC version of the game is used)
 
Updated to 0.8.2
 
Tested the patch with 0.8.2

Works.
Leave a like if you're happy with it.

If any bugs, please post here.
Have fun.
 
  • Like
Reactions: 6 users
Tested the patch with 0.8.2

Works.
Leave a like if you're happy with it.

If any bugs, please post here.
Have fun.

Causes errors with the 0.8.2 'fix' when non-Lily path.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 11180, in script
    if lr_chosen_first:
  File "game/script.rpy", line 11180, in <module>
    if lr_chosen_first:
NameError: name 'lr_chosen_first' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 11180, in script
    if lr_chosen_first:
  File "[...]\renpy\ast.py", line 2133, in execute
    if renpy.python.py_eval(condition):
  File "[...]\renpy\python.py", line 1153, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "[...]\renpy\python.py", line 1146, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 11180, in <module>
    if lr_chosen_first:
NameError: name 'lr_chosen_first' is not defined

Also errors in options (no red highlight text on important choices), maybe others. Please fix and thank you - very important mod!
 
Causes errors with the 0.8.2 'fix' when non-Lily path.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 11180, in script
    if lr_chosen_first:
  File "game/script.rpy", line 11180, in <module>
    if lr_chosen_first:
NameError: name 'lr_chosen_first' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 11180, in script
    if lr_chosen_first:
  File "[...]\renpy\ast.py", line 2133, in execute
    if renpy.python.py_eval(condition):
  File "[...]\renpy\python.py", line 1153, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "[...]\renpy\python.py", line 1146, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 11180, in <module>
    if lr_chosen_first:
NameError: name 'lr_chosen_first' is not defined

Also errors in options (no red highlight text on important choices), maybe others. Please fix and thank you - very important mod!
Sorry, I couldn't replicate your error.
 
Hi, the Mod reverts the changes about avoidable NTR in the 0.8.2 fix.
I don't know if it makes the NTR scene unavoidable again,
but it removes the warning when talking to Frank at Day 03.
 
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