Theme editor

  • RequestStream Movies, TV shows and anime streaming • 1 week trial
  • LewdCorner Site Cleanup Update
    A new cleanup update has been posted covering the recent Vault rework, rank changes, policy cleanup, and theme polish. The goal is to make LC cleaner, easier to understand, and safer for the site going forward. - Jack Of Blades
    Read More

Do you think hand holding in games is ruining the games we play ?

  • Thread starter Thread starter JeksPr0nto
  • Start date Start date
  • Replies Replies 69
  • Views Views 3K
I am a “lazy” gamer. If the game is in any way, deliberately difficult, I delete it. I hate games that are overly difficult, not because of the difficulty but because of how they get in the way of me just enjoying the game. I feel every game should have a “god” mode where you can’t die. If I die 20 times because I can’t figure out how to beat a boss, solve a puzzle or react to some stupid “quick time” button combination, I delete the game. The reason I play many of the games is for the story, not the stupid difficulty, number of people I kill or all of the stupid “achievements” that mean absolutely nothing to me.
Similar. I've gotten games refunded on Steam for being too difficult (and it's a legitimate choice for doing so when they ask why.) Only others I did was when they didn't work right. Or 1 that was RPGmaker years ago before I knew what it was (and how bad it is nearly every time.)
 
I think we should leave the choice to the player, even if it means having an option to discover it ourselves or get help. In general I don't like it but sometimes I can't refuse help
 
I think we should leave the choice to the player, even if it means having an option to discover it ourselves or get help. In general I don't like it but sometimes I can't refuse help
Totally agreed, something similar to the universal hint system where you slowly get more and more detailed hints if you really need it would be great. If I'm completely lost in a game, whether this be due to shitty design or me being stupid, I'll just end up looking up a guide online anyways and those tend you spoil completely. Incrementally more detailed hints would be great.
 
I personally love the hand holding but you should be able to disable it.
 
It goes both ways.
If your game needs hand-holding, then you have fucked up as a designer and failed to communicate to the player what they can do and what they should do.
That said, some players like independence and struggling against the wind, and they should not have to feel patronized by markers and signage, so you should be able to disable the hand-holding and guides.
 
I am a fan of letting gamers turn the yellow paint off and on in the settings.
 
It's better to have a built in walkthrough that can be turned on/off. Or for games that are other kinds having an easy mode. And that means EASY, not "easy for someone who has spent 8 hours a day for the last 10 years playing this sort of game."
 
Back
Top Bottom