Sometimes lots of map markers and indicators are too much imo but i dont mind some painted walls indicating we can climb or something what do you guys think ?
For me it makes the game less immersive. Ultimately it ends with me just skipping dialogues and mindlessly following markers until I get bored and drop the game.
I remember playing Morrowind for the first time. Oh boy, what a ride it was. You had to read all the dialogues, journal entries, map markers, door labels etc. You had to make notes. And you know what? After all those years I still consider Morrowind one of the best and most engaging RPGs I've ever played.
I'm fine with those types of games every now and then but I do hate that those levels of hand holding are the norm. It makes me feel fucking stupid when a game doesn't trust me to do the barest of minimums.
I think it depends on the game and what I expect from the game, but in general, even though it's exhausting, I miss the old games that didn't hold my hand and kick me down the stairs
Depends on what kind of hand holding for me, some games literally make you skip certain things that are too difficult. But things that save you time, like map markers, doesn't bother me at all. But overall I feel games have been getting easier, in general. Then there is the Dark Souls/Elden Ring trend that's luckily had some resurgence.
I absolutely hate hand-holding in games, I like to figure stuff out for myself. Sometimes a game is complex, and needs a tutorial, that's fine but make it optional...
Some games do the tutorial just right, so you barely know it's there. Valve are pretty good at making the incline of their learning curve easy to follow, without it feeling like it's just being lectured at you.
As for there being lots of pointers on maps... Yeah, really not a fan of that either. It definitely breaks the immersion.
It depends on what the content is and the complexity of events. You can get lost like crazy in some of the bigger games and mess up things you didn't even know could be messed up.
I am ambivalent on this, but I do think it's a good question. I like marker/fetch style quest games but I've had a lot of other experiences; if *most* games were that style I think it'd be a bigger issue. I guess I come down on answering no, they are not ruining games, but my strong preference is for a variety of play styles to be available to people, no one-size-fits-all.
In my opinion, it depends on how it is implemented, if it does not bother the design of the game and it is even a mechanic then i like it (the faint light of the "bonfires" of Elden Ring that guides the player, the radar dragon in tenkainchi games or the little hints to solve certain situations in silent hill for example). If it is like the way that sony or ubisoft games does it or the yellow paint in the recent resident evil games, then no.
Hand Holding? How lewd of you, this site is not lewd enough for you.
I don't much mind if the hand holding doesn't take me out of the story, it mostly depends on how it's implemented. If the game gets too hard I would look up the answer elsewhere myself so it's not like I need it to be in the game itself, assuming the game is popular enough to have guides online.