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Do you prefer playing a VN with a Walkthrough Mod. Why/why not?

I usually go without one on my first playthrough...
 
I prefer using a walkthrough mod cause i don't like to miss out anything and then i have to repeat again.
 
Yep, same (y)
Do I prefer going in blind. Yes.

But so often got stuck because because some hidden or unclear requirement to progress. Or a game just grinds without progressing. Is it end of content or am I missing something? Happens so often. So often do use guides. Wish more games had hints, or something, or better showed when the was a wall or whatever.
 
i'll go in checking the walkthroughs just because I want to know if there's anything that I can end up missing. If not, then from there i'll play it without the walkthrough. So I guess, half walkthrough.
 
I'll use the guide just not to miss anything, but in general I don't like games that almost require players to use guides just to progress
 
it definitely depends.

on games like BADik, i don't bother. i play how i want to play as the lewds are nice, but the story is what makes them "hit different"

compared to a game with taboo or raunchy lewds where i want to see each one because the story isn't as strong as the renders
 
I find I like having the walkthrough mod even if I don’t use it. Mainly because in some games I’ve played the responses to your choices aren’t super clear. Also just knowing when a choice is going to impact the story is nice.
 
I either want a walkthrough or a gallery unlocker - I hate feeling like I missed content and have to go back to unlock everything. I know that in theory I would probably enjoy the game more if I made my own choices, but since I have no problem with kinetic novels like A Petal Among Thorns, I end up treating most games like that as I’m really just in it for the lewds and important story beats.
 
When i play a VN for the first time, i look for the walkthrough. Because i like to skip storytelling often, to see if the lewed content works for me. when playing it the 2nd, 3rd time and there are for example dialog-options that leed to other pathes, sidestorys etc, i try them. I think, playing with wt gives the most out of story and lewed scenes in the first run. maybe im wrong?
 
I try to go in blind but some games are really obtuse with the choices. If it's a game that seems to have good replayability or an enjoyable story no matter what, then I will try to go without.

For some games where I want to get through it quicker or stick to a specific path, or game I've played before but want to see different outcomes/endings, I will enable or look up a walkthrough.
 
Walkthroughs all the way. Most of the time choices tend to lead to expected results so you could do without, but for those games where devs decide to do some random ass-pulls, knowing what happens is great.
 
I try to go in blind but some games are really obtuse with the choices. If it's a game that seems to have good replayability or an enjoyable story no matter what, then I will try to go without.

For some games where I want to get through it quicker or stick to a specific path, or game I've played before but want to see different outcomes/endings, I will enable or look up a walkthrough.
Yeah agreed, if the game is starting to lock choices very early on, based on a ton of other choices with abstract scores that can't be tracked, and it's clear I'm going to miss huge chunks of content - I'm probably getting the walkthrough ready.
 
if the game has a bunch of choices and outcomes, I can go in blind. but if it's a linear story with scenes I can miss, then I'll bust out the guides
 
If it’s possible to play with a mod, I’ll always choose to do so. There are games where it’s hard to figure things out without such mods.
 
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