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Do you prefer playing a VN with a Walkthrough Mod. Why/why not?

Usually I start with a mod to see if I agree with the logic of choice outcomes. If I disagree and still like the game, I continue with the mod, while part of me dies every time I choose something that seems illogical to me but gives me a fair outcome.
 
I usually use walkthroughs but if the game is dynamic I do not care about a walkthrough because I will know that I have a fun story full of whatever I find. If a game has scenes gated by relationship points, and not getting enough means no scene, usually I will use a walkthrough (At that point, why even give choices). If choices instead lead to different scenes, then a walkthrough is unnecessary (unless it is unclear what kind of scene you are going to get by making choices)
 
Usually I start with a mod to see if I agree with the logic of choice outcomes. If I disagree and still like the game, I continue with the mod, while part of me dies every time I choose something that seems illogical to me but gives me a fair outcome.
Same. Depends if the game is straightforward in its choices or not, otherwise I just follow the mod so the game is still enjoyable.
 
Yes I do. That takes away the feeling that I am missing something
 
I always try to go through a game or VN on my own the first time. Otherwise it's not interesting to play. If I see (gameover happened or I see in the gallery) that I missed something, I turn to text walkthroughs or mods.
 
Only on a second playthrough. It is nice to see how decisions affect everything
 
I always like to play with walktrough, they really do help with some games that try to lock you without a content with some characters if you dont reach a certain amount of points
 
I like to play with the type of walkthrough that gives you the variable changes, that I may choose the type of path I prefer.
 
Sure, why would you not use a walkthrough when there is little to no choice of route?
 
I enjoy the WT mod in games. I normally use it to help create the path I want to go down easier, and that way I know I'm not missing anything in that play thru for that path.

I started playing with the WT mods when I was playing one game and I picked the wrong choice and my character could only watch TV and sleep for the rest of the game.
 
These aren't fallout 4, or skyrim, so "replayability" is a non-factor for me, Which means, all these intricate story branches and different outcomes amounts to multiple saves at the right moments and yes, having a walkthrough, because I won't be replaying it.
 
I like use walkthrough mods in case I miss anything or to avoid a route I don't want to play.
 
it depends on the game. most of the time i like a walktrough mod. but some games like D.I.K i want to explore by myself.
 
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