It depends on the LIs available in the game. If I like one in particular, I'd prefer a story with choices that lead me on a path (preferably a love path) with that LI. If I don't like any particular LI, I woudn't care much.Do you prefer games with multiple choices that affect the story or a linear story where choices don't affect anything?
I think your thinking is misguided. We have to be realistic with development of amateur AVN games too. So, a central linear story is always a strong point and what should be expected. If there are choices that change something, then they should be minimal, or the story would degrade to crap.If they don't matter or don't exist, it isn't a game it's a kinetic novel and I FUCKING HATE kinetic novels. If I didn't want input I'd just watch porn.
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