1/3
3 Years of Service
Exactly, I prefer games where the choices blatantly remove you from someone's path and that's close to how much input you have.And that matters a whole lot as well. Too many choices can lead to a clusterf*** and really messing up a playthrough. Take Glassix, there are so many events that you risk missing an important LI moment where she's at the right place and the right time.