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Do You like games & cg with IA?

Lately, I’ve tried games with AI-generated animations and images, but I don’t find them very appealing.
Not many. I don't mind too much when they use it for the animations, but too many of the AI games look the same.

And they often aren't kept consistent enough between images. I like plenty of AI art, but I think a lot of the games are just using AI art as a way to work quickly. Good AI artwork takes time and effort.
 
It depends on the talent of the developer. If there is good gameplay and well-written characters, then I don't see any problems due to AI, I'm not allergic to it (unlike Japanese graphics, for example). Moreover, I'm willing to bet anything that by 2030, up to 90-95% of all games will be created using AI. This is an objective process, it will not be possible to stop it, and to speak out against it is to liken oneself to the Luddites who opposed steam engines 200-250 years ago.

Believe me, working with AI requires both time and effort. I once made a presentation on the first European civilizations. If Knossos (1650 BC) did not come out perfectly, but it was relatively tolerable, as a kind of variation on the theme, then Mycenae (1400 BC) was a complete failure - despite the hours spent creating prompts, I persistently got variations on the theme of the film "Gladiator", which takes place in the end of the 2nd century A.D.
 
AI is bad, for now. AI keeps making copy paste art, mostly, and people that use it are, usually, bad at their job anyways. I do remember when diffusion first came out. Played around with it a little and looking at it now, its so so much better now though so I expect it to get so much better in a few years to a degree where AI will be indistinguishable from human art.
 
Can't say I find it all that appealing. The art style is not really inspiring and consistency is not there in terms of continuity. Even AI interpolation to make animations smoother doesn't really hold up all that well.
 
It depends on the talent of the developer. If there is good gameplay and well-written characters, then I don't see any problems due to AI, I'm not allergic to it (unlike Japanese graphics, for example). Moreover, I'm willing to bet anything that by 2030, up to 90-95% of all games will be created using AI. This is an objective process, it will not be possible to stop it, and to speak out against it is to liken oneself to the Luddites who opposed steam engines 200-250 years ago.

Believe me, working with AI requires both time and effort. I once made a presentation on the first European civilizations. If Knossos (1650 BC) did not come out perfectly, but it was relatively tolerable, as a kind of variation on the theme, then Mycenae (1400 BC) was a complete failure - despite the hours spent creating prompts, I persistently got variations on the theme of the film "Gladiator", which takes place in the end of the 2nd century A.D.
Yes true. The dev talent decides the outcomes. Many devs has involve Ai in their production, but not all are appealing. Devs that can make their core characters and train Ai based on those creations usually produce better and more attractive results. Many factor though, but usually Ai with not so talented dev will produce result that felt soulless, for example as if you feel their expression and eye contact didn't feel real enough, and their visuals are exaggerating.
 
I don't know what it is, because I know you CAN make good images with AI (there are some examples on this site), but I keep finding that games made with AI tend to feel flat.

Their CGs very often don't really feel tailor made for the scenes they are depicting. The dialogue feel like they're missing an identity, as if it's been written by different authors, and the core gameplay loops tend to be very simplistic. I'm sure there are good examples out there, but I can't help by feel like subcontracting a core part of your game's expression to an AI gen tool means your game will just have less to say.
 
All I care about is the end result. AI art is more than fine as long as it serves the story and the scenes are well designed / choreographed.
And for coding it is pretty much becoming industry standard.
 
for me its 3D CGI, 99% of the time.
i don't mind in game AI animations as long as its done well & not like what NLT has done in their game, it totally killed it
 
Honestly, I have to agree with people saying that right now too many AI games look completely identical and, unfortunately, pretty bad. It feels like a lot of people just rush them out without putting any real effort into consistency, character models, or style.

That being said, when someone actually knows what they're doing and takes the time to refine the prompts and workflow, it can turn out surprisingly well.

The few AI games that I’ve actually really enjoyed so far are:

  • Mila AI
  • Moonripple Lake
  • My New Girlfriend
In those you can at least feel that some thought and care went into them, rather than just generating random generic renders.

Also, if anyone has played something else that's actually worth checking out, feel free to drop some recommendations/titles!
 
like many people, i don't find them appealing at first sight. But it also makes it eaiser for people who doesn't know how to make art, but have great stories for a game.
 
I like some; there's plenty of games out there where the AI art is just bad (but then, the same for Koikatsu or Daz3d). I can't say I get very excited for them though. A lot of AI art comes out kinda same-y and generic even if it's not bad on a technical level, and that does matter.

What I really loathe though is AI writing, and it feels like I'm steadily seeing more of that.
 
I think AI art isnt quite there yet, lately i've seen how some very passionate devs have been using AI specifically for animating and it's honestly off-putting, flesh is AI looks and behaves like putty which personally can throw me off of an otherwise beautifully rendered and masterfully written game, so i think its more of whether devs can implements AI into their projects without compromising quality
 
The problem many people underestimate is that AI doesn't directly replace artistic skill and knowledge. You have to know why anatomy works the way it does which can cause very uncanny art, specially through AI. Too long fingers, too stretched torso, new muscles and fat folds that should not be possible or be there. How can you correct all of these mistakes without knowing they exist? You can make an AI image look "less uncanny" but to those who have not seen how it was made it can and usually will be much more uncanny than yourself perceive it. There is this thing when you draw yourself, you tend to notice mistakes others will not, you tend to judge your own art way harsher then others will and those mistakes and bad feelings are exactly why art is still much much better than AI art. You don't "make mistakes", you don't go through the process of "oh, i made this look bad, i still have to change that part" the same an artist does. You are hunting for mistakes in a full images without having the "blueprint" of why the art looks like it. Its a "spot the mistake" game but you only have one image, the one with the mistakes.

Seriously, AI art is not an easy replacement. Yeah you can get it easier, setting it up is "easier". Hell i myself make AI art for fun for myself to capture the roleplay. I know a little bit of AI art and "prompting" language (which usually is just a lot of try and error to figure out what words the ai gen understands and what not) but in all the time i did these i had to change things so often, spend countless of time for new prompts, new images and new technological improvements. AI is as fascinating as it is misunderstood by almost everyone for a reason that is not surprising really.

That being said, AI art in games is kinda iffy for me. Not to sound almighty since i am not an artist nor an IT AI freak yet still use it myself, it's just AI CGi looks soulless, uninspired even with mistakes that normal art tend to not have. AI makes different mistakes on top of normal artist mistakes, which some cannot be fixed through inpainting.
 
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