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3 Years of Service
Hey now, I did NOT mod the game in any way....It doesn't reset because you played it already and made the choice. If you want to replay with new choices, load a save and replay it. I am looking into it but modded games cause errors. You've modded the game. It's not fair to existing players that don't mod the game who don't have issues for me to use time to fix issues related to modded versions.
I only changed the position where the name labels are displayed. I just like them always to start at the same place (left-aligned instead of right-aligned). You can hardly call that modding.
I'll even show what I did in screens.rpy....
Code:
style namebox:
# xpos gui.name_xpos - 250
xpos gui.name_xpos
# xanchor gui.name_xalign
xanchor 0.0
...
style say_label:
properties gui.text_properties("name", accent=True)
# xalign 1.0
xalign 0.0
...
Even a pristine copy will give you the exact same result if you play "Meet the Robinsons" and make any non-neutral choice before deciding to stick with the neutral route.
It's just good coding practice if you have side stories to have crucial play through variables for a particular side story set to their defaults at the start of that particular side story.
That way, the players have the best way to decide themselves which route(s) to play, without one choice affecting the outcome of a different play through where different choices are made.
You said it was not intended to do different play throughs, but that's exactly what some folks will do. You can hardly expect them to not be curious and see where different choices lead to,
But ok, in the end it's your choice, just don't draw unfounded conclusions about me having modded the game. Three minor edits does not constitute a mod.
Oh, and I replaced the textbox image with a transparent one... would almost forget that... (not the one linked in the main post, just copied textbox_ground.png to textbox.png)
And of course, this too does not influence code in any way
EDIT: Almost forgot, the namebox background... but same applies here as for the textbox background.
EDIT2: For the sake of argument, using a pristine copy, nothing changed.
April Seduction route
Emily passed out drunk on the couch.
Chose to do nothing but carry her upstairs
screenshots 1 and 2 show the dialogue when the choice to just carry her upstairs is made
screenshots 3 and 4 show dialogue not relating to that choice. (she went to bed with a clean face)
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The variable that led to screenshot 3 and 4 is one that was set during the sex ed class, which happened a few years back...
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