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Anti-Social & Lurker - Hideout spot

  • Thread starter Thread starter Axois
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Ashes of Creation was stupid, they had no cool stuff to Pre Sell DLC.
The Idea of the game was cool, Eve online in fantasy setting, at least what i was able to understand.
And realisation of that idea, wasnt bad, as far as i know.
all bad stuff happened because Steven Sharif fucked up with money from beginning, didn't tell anyone, and tried to manage a solution.

I didnt pay any money for AoC, but I was hopefull.
 
The Idea of the game was cool, Eve online in fantasy setting, at least what i was able to understand.
And realisation of that idea, wasnt bad, as far as i know.
all bad stuff happened because Steven Sharif fucked up with money from beginning, didn't tell anyone, and tried to manage a solution.

I didnt pay any money for AoC, but I was hopefull.
I mean the solution would be just get all the crowdfunding money put it in a blackjack hand double or nothing....that is probably the same probability of making a good game anyway maybe even less.
 
Such a shame about this one:
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Hmm, wonder if I ever got a code for Torment or Wings... I guess based on the list, it wasn't too bad. Mandate got cancelled and Star Shitizen (more specifically SQ42) is probably never going to see the light of day. Divinity, Wasteland and Beautiful Isolation were good ones, SToneheart was fun even though I dont think it ever got to the end, And Ofcourse Blood Machines is great stuff.

What I learned from SC was to never go in 'bigly'. :P
 

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I mean the solution would be just get all the crowdfunding money put it in a blackjack hand double or nothing....that is probably the same probability of making a good game anyway maybe even less.
He was offered a big money by some investor, for his IP. But he refused, and continued spiraling down the pipe.
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Such a shame about this one:
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Hmm, wonder if I ever got a code for Torment or Wings... I guess based on the list, it wasn't too bad. Mandate got cancelled and Star Shitizen (more specifically SQ42) is probably never going to see the light of day. Divinity, Wasteland and Beautiful Isolation were good ones, SToneheart was fun even though I dont think it ever got to the end, And Ofcourse Blood Machines is great stuff.

What I learned from SC was to never go in 'bigly'. :P
Well at least we can thank you for Divinity 1and2, that was masterpiece.
 
Aye, Sven and his team have done a great job with those games. I still remember all the little tooltip humour they had in the original Divinity game (Divine Divinity) and the sequel(?) Beyond Divinity (Even if it used Starforce). Get high enough Resistance and the explainer for your stat would be something like "Your resistance to lightning is so high you could stand in a pool of water, wearing full plate armor and yell ALL GODS ARE BASTARDS with impunity".

I think they making a new DIvinity game now? Should be good.

Reminds me I still need to finish BG:3.

Edit:
I'm sure the edjumecational value of the Star Citizen kickstarter and crowdfunding is worth more than the 270+M USD the game has gotten.

Just think of the things people have learned more about
- Sunk cost fallacy
- Whales
- Feature Creep
- The importance of project management and having "talent" not necessarily be involved in executive decisions
- Corruption and Nepotism

Good stuff.
 
Aye, Sven and his team have done a great job with those games. I still remember all the little tooltip humour they had in the original Divinity game (Divine Divinity) and the sequel(?) Beyond Divinity (Even if it used Starforce). Get high enough Resistance and the explainer for your stat would be something like "Your resistance to lightning is so high you could stand in a pool of water, wearing full plate armor and yell ALL GODS ARE BASTARDS with impunity".

I think they making a new DIvinity game now? Should be good.

Reminds me I still need to finish BG:3.

Edit:
I'm sure the edjumecational value of the Star Citizen kickstarter and crowdfunding is worth more than the 270+M USD the game has gotten.

Just think of the things people have learned more about
- Sunk cost fallacy
- Whales
- Feature Creep
- The importance of project management and having "talent" not necessarily be involved in executive decisions
- Corruption and Nepotism

Good stuff.
Corruption is a nice genre....making good girls go deprave is nice to see...
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Corruption is a nice genre....making good girls go deprave is nice to see...
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Yeah but in this case, it's a board of several old men.
 
Yeah but in this case, it's a board of several old men.
Idk....a college graduate hot secretary being gangbanged by the ugly old executives probably be a nice watch haha
Something like Emperor banging his Hand haha,,,Luke in the legends got Palpatine's Sloppy 2nds that is my head canon haha
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Anyone played Sicae and My Bully is My Lover By Niichan.
If so which do you think is the superior game in terms of story and Lis.
 
haven’t played either but I will take that as a game recommendation and put it on my play later list
I was thinking the same thing. ❤️
 
Big problem is most mainstream games don't even have a difficulty setting and if they do "easy" means "easy for someone who has spent 10 hours a day every day for the last 3 or more years playing a game exactly like this."
 
Big problem is most mainstream games don't even have a difficulty setting and if they do "easy" means "easy for someone who has spent 10 hours a day every day for the last 3 or more years playing a game exactly like this."
I think for me I'd rather games didn't have difficulty options because most games that have them it just means hard = double damage taken, half damage dealt, and more linear scaling differences that don't add to the enjoyment of the game, whereas a game like Dark Souls is able to be perfectly balanced around the single difficulty and gives you the intended experience without having to account for each enemy to be scaled to different difficulties :) Just my opinion tho I can understand people might feel differently :3
 
I think for me I'd rather games didn't have difficulty options because most games that have them it just means hard = double damage taken, half damage dealt, and more linear scaling differences that don't add to the enjoyment of the game, whereas a game like Dark Souls is able to be perfectly balanced around the single difficulty and gives you the intended experience without having to account for each enemy to be scaled to different difficulties :) Just my opinion tho I can understand people might feel differently :3
Dark Souls and other Fromsoftware games are easy people are just stupid in playing it to make things harder from them and say it is a hard game.
 
I think for me I'd rather games didn't have difficulty options because most games that have them it just means hard = double damage taken, half damage dealt, and more linear scaling differences that don't add to the enjoyment of the game, whereas a game like Dark Souls is able to be perfectly balanced around the single difficulty and gives you the intended experience without having to account for each enemy to be scaled to different difficulties :) Just my opinion tho I can understand people might feel differently :3
Exactly my words. Thanks gods Elden Ring dont have difficulty, such a great game.
 
Dark Souls and other Fromsoftware games are easy people are just stupid in playing it to make things harder from them and say it is a hard game.
I agree to an extent :3 I think people go in thinking they are supposed to be 'hard' games like Kaizo Mario or other rage games and then experience the game through the lens of 'this is hard' where I don't think FromSoftware even considered them difficult while making them, they just wanted to create an atmosphere and story which requires the player to be as strong as any other enemy in the game :3

I wouldn't call them super easy tho, I never found them difficult but I wouldn't put them on the same level as a modern Kirby game or something <3
 
A problem I have in a lot of games is that I obsess over side quests, then once I finally get around to the main quest, it is so easy because my dude is so overpowered.
 
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