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Anti-Social & Lurker - Hideout spot

  • Thread starter Thread starter Axois
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Hi All, Thinking again about all the great science fiction movies I have seen in the past, and remembered a little known one that actually introduced drones to movie goers b4 Star Wars. "Silent Running" 1972 with Bruce Dern is worth a watch.
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Time for some sleep before this
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See you later alligator...
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Hi All, Thinking again about all the great science fiction movies I have seen in the past, and remembered a little know one that actually introduced drones to movie goers b4 Star Wars. "Silent Running" 1972 with Bruce Dern is worth a watch.
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here you go


 
Ban? BAN?! DON’T MAKE ME USE MY GIF!!

You know the one…
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Edit: I really won’t use it…
 

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Have you considered eventually adding graphics?
If you have letters already displayed, replacing them with graphical objects shouldn't be too difficult, depending on how unity handles the display?

Right now Unity handles it by simply producing text.
There IS possibilty for it to render graphics in future, but I've honestly ignored it. I think my way has a kind of Nostalgic Charm, haha. I've posted a screenshot: Here

Yeah, games that are meant to provide a lot of flexibility & options are generally going to feel underdeveloped while you're working on them. The worst part is, I wouldn't be surprised if it keeps feeling that way, since you'll grow more and more used to what the game can already do. 😅
It might help to every once in a while show off the game to some people, just for fun, so that their reactions can be a measuring stick rather than your own perception.

Totally! I have some friends lined up to give it a go already. I'm sending them a little taste at the end of May... What do you mean it's already August? Damnit.
Joking side though, I've literally been linking some systems together today so it'll be playable. Everything was kind of... losely attached (because I work on the bit I'm most passionate about at any given time, which means nothing ever gets fully done...). And that's fine for debug mode, when I know what I'm doing, but if I want someone else to play it, I need things connected at least a little.

A map editor is quite the thing to add. Is that external tooling or is it an in-built feature of the game you're making?

Built in via a script. Basically creates some perlin noise across a grid, and assigns terrain based on the value. I throw in some randomness, and it makes for a semi realistic map.

At some point I plan to play around more with Unreal Engine, but right now I still have so much I wanna do in 2D first. I recently started going a little into writing GLSL shaders to see what kind of stuff you can just directly do on the graphic card's cores (since you can just add a shader to any sprite). It's pretty cool, but what some people can do with it is straight-up magic. So far I'm just going to use it for some smooth flowing UI effects and maybe special rain shaders. :ROFLMAO:

I'll be honest, Unreal scares me a little, haha. 3D scares me in general.
My friend and I do little "GameJam" type things between us, I tried 3D on the last one (in Unity) and damn it was a struggle to get my head around. Just the level design made me nauseous.
If you get onto it, I wish you better luck than I had! Haha. I think I'm comfy in a 2D world right now (which is sad, because I wanted to make a Metroid Prime style game... Sigh... Oh well!)

How's that working, exactly? I've always shied away from it, because I'm handling so many interconnected managers & handlers that everything has to meet very specific specifications or it won't work.

Honestly? Incredibly.
I have the paid version of ChatGPT and the latest release, 4o, is insane. It could code an entire game on it's own, if you let it. But I still want to at least try it myself - it helps me with corrections and teaching me what I don't know. But it can be overzealous, sometimes I say "Can you spot why this isn't working?" and it says "Here, I've rewritten your entire script!" And, well, it's better... So I begrudgingly accept it... haha.

Yeah, that's one of the reasons I'm working on it. It's just a timelessly good system and if done right, would make developing tactics games super easy.
I've already implemented a lot of stuff on the battle map, including the pathfinding. Now I mostly have to settle on the final design for combat stats & how I want the combat menus & combat interaction to look. xD

Sounds like it's come so far already! That's awesome.
And you're right, it's such a good system. Underutilised too.
 
Never feel bad for how you spend your time!
"Time Enjoyed Wasted is not Wasted Time" - As long as you're enjoying what you do, it's valuable. There's too much pressure on us to spend time "Being productive" - studies, working, family time, etc. Just do you.

That wave movement is amazing! Totally puts my little game to shame. Here's a snippet for those interested:

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Can consider this to be the "Overworld Map" or, in Dwarf Fortress terms, this is similar to picking where you "Embark" to. A very high level map. Can see Forests (F) but not individual trees.
The X is the Player.
L for Basic Land.
M for Mountains
F for Forest
W for Water
Pale Yellowish S for Sand (only by water edge usually)
Green S for Swamp (between forest and water usually)

Edit: I should also add, this is showing hte South East section of the map (you can tell from the Water all around the botton and the right). I generate Islands to limit the player from going too far. Theres 9 of these sections in total. Technically the map editor can take any value you put in, but I standardise it to 9 sections anyway as it feels neater.
It looks great. I can play a game that looks like this, looks just like Adventure Mode in DF, once your eyes adjust you can see all the details, always thought graphics are overrated.:LOL:
Hi All, Thinking again about all the great science fiction movies I have seen in the past, and remembered a little know one that actually introduced drones to movie goers b4 Star Wars. "Silent Running" 1972 with Bruce Dern is worth a watch.
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Old science fiction moves, remember watching these classics, and watched a few of the Flash Gordon serials, they were airing on TCM on Saturday mornings.:)
 

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Hi All, Thinking again about all the great science fiction movies I have seen in the past, and remembered a little know one that actually introduced drones to movie goers b4 Star Wars. "Silent Running" 1972 with Bruce Dern is worth a watch.
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There are a lot of good old sci-fi movies out there for those that don't need the latest cgi.

Andromeda Strain
THe Black Hole
The thing from another world
Soylent Green
clockwork orange

Ccome to mind
 
here you go


Thanks, and as a reminder please use a VPN when downloading content from a torrent. (y)
 
It looks great. I can play a game that looks like this, looks just like Adventure Mode in DF, once your eyes adjust you can see all the details, always thought graphics are overrated.:LOL:

Adventure Mode is exactly what it's like! Just my take on it.
I have moments where I'm like "Why am I even doing this when DF exists?" but, I remind myself I'm doing this for fun and just to prove I can! haha.

And, with that, I'm going to bed.
Been lovely chatting with you all. But I can BEARLY keep my eyes open.

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Adventure Mode is exactly what it's like! Just my take on it.
I have moments where I'm like "Why am I even doing this when DF exists?" but, I remind myself I'm doing this for fun and just to prove I can! haha.

And, with that, I'm going to bed.
Been lovely chatting with you all. But I can BEARLY keep my eyes open.

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sleep well
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Adventure Mode is exactly what it's like! Just my take on it.
I have moments where I'm like "Why am I even doing this when DF exists?" but, I remind myself I'm doing this for fun and just to prove I can! haha.

And, with that, I'm going to bed.
Been lovely chatting with you all. But I can BEARLY keep my eyes open.

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Good Night Mono. A good game is a good game, if you add your own stuff to make it yours all the better. ❤️
 

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Hi Blood Brother, good to see ya

Hiya Blood. doing fine.


Thanks for the cup, think it might be awhile before using all coffee gifs, cat drinking coffee has tons as well.:LOL:

And Brother Lucid, welcome home mate
 
Head to the head thread! Head to the head thread! Head to the head thread!
https://i.imgur.com/EdS4zar.gif





Now, where's the fun in that? Here:
https://img.staticdj.com/112f129e7172fe5ab6e834166fe0c59c.gif




https://live.staticflickr.com/65535/53381009521_0017508d38_b.jpg




Hot damn
https://img3.gelbooru.com/images/7a/29/7a291595d12ec0e1ee047bd50e7c8a59.gif
Mmmmmmm this gif makes my pussy tingle
 
Do you ever plan for a nice, relaxed evening where you do nothing at all, maybe post on this riddiculous forum, but then something completely scuppers that plan?

I noticed an addict collapsed over the street from my home. So had to help him, call the authorities, pass him over to them.
I was planning a nice little Forum/Coding session, but nooooo. I have to be the Good Samaritan don't I?
I know exactly what you mean. I had this whole evening of sleeping outside planned, and then some asshole called the cops on me!
 
Hi Blood Brother, good to see ya



And Brother Lucid, welcome home mate
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Hi Blood Brother, good to see ya



And Brother Lucid, welcome home mate
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Hiya Bonk, hoping you had a Good Day. ❤️
 

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Never feel bad for how you spend your time!
"Time Enjoyed Wasted is not Wasted Time" - As long as you're enjoying what you do, it's valuable. There's too much pressure on us to spend time "Being productive" - studies, working, family time, etc. Just do you.

That wave movement is amazing! Totally puts my little game to shame. Here's a snippet for those interested:

You must be registered to see attachments


Can consider this to be the "Overworld Map" or, in Dwarf Fortress terms, this is similar to picking where you "Embark" to. A very high level map. Can see Forests (F) but not individual trees.
The X is the Player.
L for Basic Land.
M for Mountains
F for Forest
W for Water
Pale Yellowish S for Sand (only by water edge usually)
Green S for Swamp (between forest and water usually)

Edit: I should also add, this is showing hte South East section of the map (you can tell from the Water all around the botton and the right). I generate Islands to limit the player from going too far. Theres 9 of these sections in total. Technically the map editor can take any value you put in, but I standardise it to 9 sections anyway as it feels neater.

Right now Unity handles it by simply producing text.
There IS possibilty for it to render graphics in future, but I've honestly ignored it. I think my way has a kind of Nostalgic Charm, haha. I've posted a screenshot: Here
That's pretty cool. And yeah, I you could easily just turn your text display into displaying tiles instead.
Do you have any plan to make location of interest markers? Like a * and the letter alternating to draw the players attention to locations they should visit? (e.g. quest, or special location on the biome like wizard's tower or something)

Totally! I have some friends lined up to give it a go already. I'm sending them a little taste at the end of May... What do you mean it's already August? Damnit.
Joking side though, I've literally been linking some systems together today so it'll be playable. Everything was kind of... losely attached (because I work on the bit I'm most passionate about at any given time, which means nothing ever gets fully done...). And that's fine for debug mode, when I know what I'm doing, but if I want someone else to play it, I need things connected at least a little.
Oh yeah, you're not alone in that. My projects are dozens of almost finished things where the last bit combining them is missing. I just work on what I like to focus on, but unless someone knows the specific console commands to actually make things happen, everything's incomplete. xD

Built in via a script. Basically creates some perlin noise across a grid, and assigns terrain based on the value. I throw in some randomness, and it makes for a semi realistic map.
Simple but effective. I often get sidetracked trying to invent this super-complex awesome thing...and burn myself out. xD

I'll be honest, Unreal scares me a little, haha. 3D scares me in general.
My friend and I do little "GameJam" type things between us, I tried 3D on the last one (in Unity) and damn it was a struggle to get my head around. Just the level design made me nauseous.
If you get onto it, I wish you better luck than I had! Haha. I think I'm comfy in a 2D world right now (which is sad, because I wanted to make a Metroid Prime style game... Sigh... Oh well!)
I already worked a little on Unreal, and it's actually a lot less bad then you might think.
There's a lot of comfort features & tricks that constantly develop further that can make your life SUPER easy.

The thing that's a bit unfortunate is how much stuff is exposed to you off the bat, most of which you don't really need. But I was surprised by how much of what makes sense in 2D programming and how you'd structure things is transferable. If you ever feel like giving it a shot, look for some unreal tutorial that covers the basics. Even blueprinting is pretty easy & comfortable, though it feels a bit weird to not just write the code. xD

Honestly? Incredibly.
I have the paid version of ChatGPT and the latest release, 4o, is insane. It could code an entire game on it's own, if you let it. But I still want to at least try it myself - it helps me with corrections and teaching me what I don't know. But it can be overzealous, sometimes I say "Can you spot why this isn't working?" and it says "Here, I've rewritten your entire script!" And, well, it's better... So I begrudgingly accept it... haha.
Wow, that's pretty crazy.
Though I have no idea how it'd handle hierarchical arrangement of sprites, given how in 2D the draw order is everything. I wonder if the AI would know it has to reorganise the draw-order when changing the player position to have the player shown behind, instead of in front, of an object. xD
Sounds like it's come so far already! That's awesome.
And you're right, it's such a good system. Underutilised too.
In theory, yes. Mostly I just need to create the final user Input and then add a working AI for the CPU decision making.
My biggest problem is always all the features that I try creeping into things that I then have to take into account. xD

Right now I'm a bit more focused on working on a 2D seduction combat system (basically you're interacting with & seducing opponents), but when I've finished that, I think I'll go back and make myself finish the tactics system. 😅

Adventure Mode is exactly what it's like! Just my take on it.
I have moments where I'm like "Why am I even doing this when DF exists?" but, I remind myself I'm doing this for fun and just to prove I can! haha.

And, with that, I'm going to bed.
Been lovely chatting with you all. But I can BEARLY keep my eyes open.

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Good night!
Goodnight Good Night GIF
 
I lost it again about 10 minutes after posting that. Bullshit is getting old. They think they know the problem, but just can't get to it until the weekend. :rolleyes:

I told them what the problem likely was over a week ago, but they didn't want to check the first time they came out, then the second time they came out, the guy wasn't authorized to deal with the equipment that was the problem (not my stuff, theirs out on the pole). Been back up about two hours. Doubt I've got much time left before things start fucking up again.
 
It looks great. I can play a game that looks like this, looks just like Adventure Mode in DF, once your eyes adjust you can see all the details, always thought graphics are overrated.:LOL:

Old science fiction moves, remember watching these classics, and watched a few of the Flash Gordon serials, they were airing on TCM on Saturday mornings.:)
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Logan's Run. I haven't seen that in year and year! What a movie...

CATS.

The naming of cats is a difficult matter, not just one of your holiday games;

You may think at first I'm as mad as a hatter, When I tell you a cat must have three different names.
 
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