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3 Years of Service
Have you considered eventually adding graphics?
If you have letters already displayed, replacing them with graphical objects shouldn't be too difficult, depending on how unity handles the display?
Right now Unity handles it by simply producing text.
There IS possibilty for it to render graphics in future, but I've honestly ignored it. I think my way has a kind of Nostalgic Charm, haha. I've posted a screenshot: Here
Yeah, games that are meant to provide a lot of flexibility & options are generally going to feel underdeveloped while you're working on them. The worst part is, I wouldn't be surprised if it keeps feeling that way, since you'll grow more and more used to what the game can already do.
It might help to every once in a while show off the game to some people, just for fun, so that their reactions can be a measuring stick rather than your own perception.
Totally! I have some friends lined up to give it a go already. I'm sending them a little taste at the end of May... What do you mean it's already August? Damnit.
Joking side though, I've literally been linking some systems together today so it'll be playable. Everything was kind of... losely attached (because I work on the bit I'm most passionate about at any given time, which means nothing ever gets fully done...). And that's fine for debug mode, when I know what I'm doing, but if I want someone else to play it, I need things connected at least a little.
A map editor is quite the thing to add. Is that external tooling or is it an in-built feature of the game you're making?
Built in via a script. Basically creates some perlin noise across a grid, and assigns terrain based on the value. I throw in some randomness, and it makes for a semi realistic map.
At some point I plan to play around more with Unreal Engine, but right now I still have so much I wanna do in 2D first. I recently started going a little into writing GLSL shaders to see what kind of stuff you can just directly do on the graphic card's cores (since you can just add a shader to any sprite). It's pretty cool, but what some people can do with it is straight-up magic. So far I'm just going to use it for some smooth flowing UI effects and maybe special rain shaders.![]()
I'll be honest, Unreal scares me a little, haha. 3D scares me in general.
My friend and I do little "GameJam" type things between us, I tried 3D on the last one (in Unity) and damn it was a struggle to get my head around. Just the level design made me nauseous.
If you get onto it, I wish you better luck than I had! Haha. I think I'm comfy in a 2D world right now (which is sad, because I wanted to make a Metroid Prime style game... Sigh... Oh well!)
How's that working, exactly? I've always shied away from it, because I'm handling so many interconnected managers & handlers that everything has to meet very specific specifications or it won't work.
Honestly? Incredibly.
I have the paid version of ChatGPT and the latest release, 4o, is insane. It could code an entire game on it's own, if you let it. But I still want to at least try it myself - it helps me with corrections and teaching me what I don't know. But it can be overzealous, sometimes I say "Can you spot why this isn't working?" and it says "Here, I've rewritten your entire script!" And, well, it's better... So I begrudgingly accept it... haha.
Yeah, that's one of the reasons I'm working on it. It's just a timelessly good system and if done right, would make developing tactics games super easy.
I've already implemented a lot of stuff on the battle map, including the pathfinding. Now I mostly have to settle on the final design for combat stats & how I want the combat menus & combat interaction to look. xD
Sounds like it's come so far already! That's awesome.
And you're right, it's such a good system. Underutilised too.