2 Years of Service
Never feel bad for how you spend your time!
"Time Enjoyed Wasted is not Wasted Time" - As long as you're enjoying what you do, it's valuable. There's too much pressure on us to spend time "Being productive" - studies, working, family time, etc. Just do you.
That wave movement is amazing! Totally puts my little game to shame. Here's a snippet for those interested:
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Can consider this to be the "Overworld Map" or, in Dwarf Fortress terms, this is similar to picking where you "Embark" to. A very high level map. Can see Forests (F) but not individual trees.
The X is the Player.
L for Basic Land.
M for Mountains
F for Forest
W for Water
Pale Yellowish S for Sand (only by water edge usually)
Green S for Swamp (between forest and water usually)
Edit: I should also add, this is showing hte South East section of the map (you can tell from the Water all around the botton and the right). I generate Islands to limit the player from going too far. Theres 9 of these sections in total. Technically the map editor can take any value you put in, but I standardise it to 9 sections anyway as it feels neater.
That's pretty cool. And yeah, I you could easily just turn your text display into displaying tiles instead.Right now Unity handles it by simply producing text.
There IS possibilty for it to render graphics in future, but I've honestly ignored it. I think my way has a kind of Nostalgic Charm, haha. I've posted a screenshot: Here
Do you have any plan to make location of interest markers? Like a * and the letter alternating to draw the players attention to locations they should visit? (e.g. quest, or special location on the biome like wizard's tower or something)
Oh yeah, you're not alone in that. My projects are dozens of almost finished things where the last bit combining them is missing. I just work on what I like to focus on, but unless someone knows the specific console commands to actually make things happen, everything's incomplete. xDTotally! I have some friends lined up to give it a go already. I'm sending them a little taste at the end of May... What do you mean it's already August? Damnit.
Joking side though, I've literally been linking some systems together today so it'll be playable. Everything was kind of... losely attached (because I work on the bit I'm most passionate about at any given time, which means nothing ever gets fully done...). And that's fine for debug mode, when I know what I'm doing, but if I want someone else to play it, I need things connected at least a little.
Simple but effective. I often get sidetracked trying to invent this super-complex awesome thing...and burn myself out. xDBuilt in via a script. Basically creates some perlin noise across a grid, and assigns terrain based on the value. I throw in some randomness, and it makes for a semi realistic map.
I already worked a little on Unreal, and it's actually a lot less bad then you might think.I'll be honest, Unreal scares me a little, haha. 3D scares me in general.
My friend and I do little "GameJam" type things between us, I tried 3D on the last one (in Unity) and damn it was a struggle to get my head around. Just the level design made me nauseous.
If you get onto it, I wish you better luck than I had! Haha. I think I'm comfy in a 2D world right now (which is sad, because I wanted to make a Metroid Prime style game... Sigh... Oh well!)
There's a lot of comfort features & tricks that constantly develop further that can make your life SUPER easy.
The thing that's a bit unfortunate is how much stuff is exposed to you off the bat, most of which you don't really need. But I was surprised by how much of what makes sense in 2D programming and how you'd structure things is transferable. If you ever feel like giving it a shot, look for some unreal tutorial that covers the basics. Even blueprinting is pretty easy & comfortable, though it feels a bit weird to not just write the code. xD
Wow, that's pretty crazy.Honestly? Incredibly.
I have the paid version of ChatGPT and the latest release, 4o, is insane. It could code an entire game on it's own, if you let it. But I still want to at least try it myself - it helps me with corrections and teaching me what I don't know. But it can be overzealous, sometimes I say "Can you spot why this isn't working?" and it says "Here, I've rewritten your entire script!" And, well, it's better... So I begrudgingly accept it... haha.
Though I have no idea how it'd handle hierarchical arrangement of sprites, given how in 2D the draw order is everything. I wonder if the AI would know it has to reorganise the draw-order when changing the player position to have the player shown behind, instead of in front, of an object. xD
In theory, yes. Mostly I just need to create the final user Input and then add a working AI for the CPU decision making.Sounds like it's come so far already! That's awesome.
And you're right, it's such a good system. Underutilised too.
My biggest problem is always all the features that I try creeping into things that I then have to take into account. xD
Right now I'm a bit more focused on working on a 2D seduction combat system (basically you're interacting with & seducing opponents), but when I've finished that, I think I'll go back and make myself finish the tactics system.
Good night!Adventure Mode is exactly what it's like! Just my take on it.
I have moments where I'm like "Why am I even doing this when DF exists?" but, I remind myself I'm doing this for fun and just to prove I can! haha.
And, with that, I'm going to bed.
Been lovely chatting with you all. But I can BEARLY keep my eyes open.
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