Theme editor

  • RequestStream Movies, TV shows and anime streaming • 1 week trial
  • LewdCorner Site Cleanup Update
    A new cleanup update has been posted covering the recent Vault rework, rank changes, policy cleanup, and theme polish. The goal is to make LC cleaner, easier to understand, and safer for the site going forward. - Jack Of Blades
    Read More

AI Art in Games - Discussion Thread

  • Thread starter Thread starter Gertz
  • Start date Start date
  • Replies Replies 153
  • Views Views 9K
AI technology gets better all the time, and I expect that trend to continue, especially with art and animation. The software and hardware to make it work at peak capability is expensive, though, and I think that's why we haven't seen much widespread and readily available AI-created porn yet including adult games. Rest assured that will happen eventually, and virtual reality won't be far behind. There already is a lot of superior AI art and animation depicting models posing and dancing on the Internet, so good that many people mistake it for the real thing.
Oh for sure. AI isn't going to go anywhere. If anything, the Big Tech is pushing for more AI. More data scraping, more image scraping.
On top of combined effort from people who are really passionate about making the best models possible. Thanks to the room it has, it creates a very competitive environment where everyone benefits. Yes, there are ethical issue with it.
Only way it can stop is for mass government bans. But even then it's impossible to stop it because people will find a way. Plus AI image and text generators can be ran locally, efficiency of which increases each year due to better GPUs.
 
If you mean only the plot generation and not the graphical aspect, I experimented with the text generation myself and, with guidance and patience, it's possible to generate a whole text adventure assisted by the IA. The trick is to use it as a assistant tool not to pretend to autogenerate it all. The idea is you ask for a plot, then ask the AI to generate a single scene or even a small part like a description or a dialog or suggest different paths or chooses of a narrowed condition. Provide always the input of what you need and don't pretend the IA remember what it generated 4-5 iterations before.


The problem is AI has no long term memory and it has very little short term memory in comparison to the size of plots.

Short term fix is to figure out how to condense a plot so the AI can keep it in context.

Long term fix is to either make AIs that can be trained on the prompt or which have much larger memory. Both options are expensive right now. Then again, modern AI was a dream 15 years ago.
 
No problem with AI art. I judge it by the quality just like DAZ or anything else.
 
they are disappointing at the moment, my only hope is that they eventually raise the quality of games in the future.
 
The problem is AI has no long term memory and it has very little short term memory in comparison to the size of plots.
Yeah, but that's what I'm saying it must be used as a tool not as a whole creator. You need to keep track of the plot and use the IA to generate the sections blocks, the descriptions and dialogs. Even if the initial plot is generated by the IA, just store it and use it as guide to keep working. I did a test some time ago and I generated over 100 sections interconnected and looked fine enough. The main problem maybe is the writing style, it use to me excessively ornate, but I guess it can be trained/requested to write more plain texts.

To make a simple example, you can ask the IA to give you a list of female students of a girl school. Then suggest a plot. Once you have that, it's pretty easy to keep feeding the IA to give you specific scenes and create content. The key is you need to keep track of the input. If you are blocked just ask for new ideas. Think of the IA potter's wheel You don't just drop the clay in the potter's wheel and turn it on hoping it will create alone a perfect pottery piece. If needs to be shaped at hand and guided.

I attacked an example generated in a couple of minutes.
 

Attachments

You must be registered for see attachments list
It's too early to make an assessment. While this phenomenon is still in its infancy, evaluating it now is like evaluating the future of aviation from the perspective of people who lived in 1912.
 
AI has a lot of potential, and I think it will be the future for a majority of games given time. As of now, there are the obvious problems with random bodyparts, duplication and consistency. And then there's the "AI look", which is a bit in uncanny valley, but, like most things, will be an acquired habit.
I mean, the various Japanese inspired styles are pretty weird, when looked at with a neutral view. But they've been around so long that we're used to it, and many like it a lot. So goes the world.

And you have to notice that AI improving , and at a pretty good clip. The amazing song "I glued my balls to my butthole again" is AI apparently (Check it out, it's amazing and hilarious)
But, as with music, there will always be a place for the human touch. The music industry has tried to almost AI recordings for a long time, and the result is sterile. Autotune, Protool on the drums so each hit is moved to the millisecond correct spot, with exactly the correct force.
If you hear an old drum track from say, John Bonham, and the same track Protooled, the latter sounds sterile and boring when all the back and forth drifts and variations in hits are removed.
Digression over. ;-)

Point is, there will always be a market for the analog human touch. (I sincerely hope at least)
 
Oh, and forgot. Mila AI is one AI game that actually looks pretty good.
 
Right now usually the same problem with real photos/videos in games: there is a person, like a young blonde girl, but at every occasion she had different face, hair and body.

But it will be better.

Right now it's good for lazy developers, but, actually, if you put the work in it, and you don't have high demands, it could give you decent results. I've played some game were it was used cleverly and worked very well.
 
I haven't played any AI game yet, as I think it's still raw, despite the good results in image generation. I'm still waiting for someone to create something like an AI engine that will generate characters with a story in real time, or in advance (like in Dwarf Fortress).
 
Yeah, but that's what I'm saying it must be used as a tool not as a whole creator. You need to keep track of the plot and use the IA to generate the sections blocks, the descriptions and dialogs. Even if the initial plot is generated by the IA, just store it and use it as guide to keep working. I did a test some time ago and I generated over 100 sections interconnected and looked fine enough. The main problem maybe is the writing style, it use to me excessively ornate, but I guess it can be trained/requested to write more plain texts.

To make a simple example, you can ask the IA to give you a list of female students of a girl school. Then suggest a plot. Once you have that, it's pretty easy to keep feeding the IA to give you specific scenes and create content. The key is you need to keep track of the input. If you are blocked just ask for new ideas. Think of the IA potter's wheel You don't just drop the clay in the potter's wheel and turn it on hoping it will create alone a perfect pottery piece. If needs to be shaped at hand and guided.

I attacked an example generated in a couple of minutes.
Someone willing to put in the work can get good results already. That was the short term fix, putting in effort to maintain consistency yourself. What I dream of is the day when you no longer have to do it. Imagine a 16 bit style game where the AI can generate the entire plot from a prompt without the player having to do any heavy lifting. Where the AI generates consistent portraits of characters without a person having to generate thousands and pick the ones that look consistent. I wonder if we are near such an AI, or if that is still a long ways away.
 
Played a few AI games but currently don't really like them.
 
I have seen a few AI games here and elsewhere, some of them are banned, some of them are still around. I realize we're still on the first (or maybe gen 1.5) generation of AI games so all they are right now is mostly AI generated images and maybe a few animations.

Have you played any good ones? Are any of them worth it?

Do you think the Gen2 of AI games will be entirely AI written with prompts? Or have AI generated decision paths?

AI interaction with characters? Right now, in a game if a character comes out and is wearing a new outfit you get a choice of "A) I like the old one - or - B) That looks great!" but if that character were AI it could interact in real time to your dialog inputs. Would be kinda neat.

Are there any good AI games yet? What's your favorite implementation of AI so far in this space?
I've played a few where the art is made by them. Some were in the earlier stages of AI art and were honestly just kinda crap though the newer ones that have a bit of care in them are surprisingly good. Not good enough for me not to swerve away from them in the direction of actual art but there's been a big progress jump. I think that progress will grow and affect a lot of these games in terms of choices and art. I also think that it'll allow more games to be made due to lowering the skill threshold in terms of obtaining art for the games, however it'll also probably lead to a surge of shitty AI games being pumped out as well.
 
Honestly I haven’t thought about it much. The few I have seen, I didn't get very far into before I deleted them. Honestly, I don’t care what type of art or render type it is. What I like is a good story and tastefully done renders. I think too many people “assume” that because a render is “ai” generated, it has automatically been taken from an actual real human person in a photo and converted with AI. It’s too easy to vilify someone simply because of the assets they use. Until people get a clear understanding of the technology and programmers put safeguards in place to keep retards from doing something stupid, the platform will continue to be met with negativity.
 
From what I've seen, lazy developers tend to rely too much on AI. Don't get me wrong, AI can definitely speed up game development, but it's not quite ready to fully replace humans yet. Honestly, most of the AI-driven games I've played have been pretty average.
 
From what I've seen, lazy developers tend to rely too much on AI. Don't get me wrong, AI can definitely speed up game development, but it's not quite ready to fully replace humans yet. Honestly, most of the AI-driven games I've played have been pretty average.
How much do you think it is devs using it in places they lack skill, so they when the AI does a poor job, the dev has little ability to fix it? Especially for smaller indie devs who have little budget to get help.
 
They have been really hit or miss so far. Some games use ai well, and some are just putting out whatever and calling it a day.
 
How much do you think it is devs using it in places they lack skill, so they when the AI does a poor job, the dev has little ability to fix it? Especially for smaller indie devs who have little budget to get help.
I don't know how broad the problem is, but what I was referring to was the laziness of some of the devs. I have nothing against using AI to aid in game development, and I understand that some devs may find creating their LIs from scratch really hard, or buying them too expensive. However, if they use AI, they should at least spend time ensuring the LIs look consistent across all scenes, which is not always the case. While the learning curve for using AI is much flatter than creating LIs from scratch, it is still time-consuming because you have to sort through a lot of generated images to ensure that the LIs look like they are the same person.
 
I think that AI images has to improve much to be included in a porn game
 
ehh.. depends on quality of both the story plot and if the AI can make the pics/videos properly all time. It could be something great in future. Not sure I want everything AI though. I still like the 2D and 3D stuff.
 
Back
Top Bottom