Before playing? Probably nothing.
After playing? Usually a unique, exceptional gameplay loop that feels like it can set the standard for future h-games. I want developers like that to keep creating.
This is easily one of the best H-Games ever made. It's good enough that I can confidently point friends asking for recommendations to it. Definitely looking forward to Remtairy's next game.
I used to think there was, then I played Karryn's Prison. :sneaky:
Most artists just don't do a very good job with gigantic tits, sadly. They'll usually look either disproportionate, or grotesque.
I have a folder specifically for H-Games, and Developer-name folders inside of there. Inside of those developer folders, if possible, I will preface each game title with its store code (e.g. an RJ number from DLSite). I usually also include a link to the particular website page I got it from.
For regular games, it would either be Warcraft 3's custom maps (NOT Dota) or League of Legends. I've invested an ungodly amount of months/years into both of those.
For MMOs, Maplestory.
For H-games... probably Sengoku Rance? I've replayed that game like 5+ times, and did all of its routes...
Faceless feels a bit lazy to me, even if it's a self insert MC. I almost always prefer every character having a face, unless the lack of one is for comedic purposes.
Light pixellation or skinny black bars are perfectly fine with me. However, I'm not too interested in playing games with extreme mosaic censoring anymore. There's just too many options out there nowadays, so if I'm gonna play a game with extreme mosaic censorship, it needs to be a REALLY good...
For me, it's less about the AI, and more about a person's utilization of AI. I've seen it used adequately in many fields, even art. Most notably for art, it seems like it has a ton of potential for giving still images some very nice animations.
All that being said, it should be treated as a tool...
For most Ren'py games, yes, I'd rather have a walkthrough mod attached that tells you what each choice contributes to. I treat those more like scene collector games, and bad choices can sometimes ruin your chances of seeing everything.