For now, mime and apollo have full control over LC and will be handling site decisions going forward.
I’m stepping back from making site changes for now and letting them decide how to move LC forward.
- Jack Of Blades
But i have a sneaking suspicion that in essence the money part is the important one and the second is merely what they are willing to suffer for said money
Oh, that's a discussion we can definitely have right now. The main issue with game difficulty that most people have is that the question of "How difficult you want your game to be" is presented to you explicitly, and before you know how difficult the game itself is. You have nothing to measure or compare against, other than past experience, and that's a shitty situation for those who don't have that past experience.
There are a lot of games that have implicit difficulty, or the one that you as a player can adjust on your own. For example, you can choose how much potions you carry with yourself into battle, whether or not to go for golden stars or other highly-hidden items that require special skill to achieve. Sometimes, games allow you to pick and choose which goals you want to achieve, by making more challenges that you're required to achieve (think stars in Super Mario 64 or strawberries in Celeste). Game Maker's Toolkit (GMTK) has created a couple of video-essays about this topic on YouTube, I'll link to one here:
I don't get why people complains about optional settings like this.
The original Resident Evil 4's dynamic difficult were very good, but also I think games should have more difficulty options.
I always liked playing game for the plot, and some games, while I like the storytelling, sometimes I hate the gameplay itself (like combat mechanics).
I tried playing the God of War Ragnarök and chose the easiest one. Despite it being easy indeed, I dropped because the monster took a long time to defeat, which is one of the things I like the least on hack'n slash type of games...
And sometimes it isn't even the studio fault the game has floped. I've seen a lot of cases were the higher-ups demanding thay X is done, the dev team does as instructed, and the game flops because of that.
Take Overwatch for example. The multiple years that it was pretty much abandoned was Blizzard not letting the team work on what they wanted...
And even when studios have sucesses they still aren't safe. Tango Gameworks made the most liked game of Microsoft from the last years and their reward was their demise...
Nobody else uses my computer, and my memory is alzheimers level bad - especially when dumbass sites make you change passwords. Or somewhere like Fuck95 where I've had to make so many new ones with throwaways after being banned by some twat.
Some sites make their password so secure with the letters, numbers, symbols and whatever that even me, the account owner, can't access it sometimes. Hahaha
I searched and indeed it was! Hahaha
My opinion is still the same. Despite like the RE2 remake I was bummed out that it didn't follow the original remake, with a more faithful story and gameplay, just with additiona and improvements.
I'm awful on creating Top 5 or whatever.
I'm never able to compare different games...
If you say some tag or something I cam try and remember the best ones I've played with it.