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2 Years of Service
Hi, I’m trying to start a project, decided today. I have been messing around with Daz, and vagina’s are kind of hard to set up. I had though I had a solution, but then I realized, what about scenes where you will need to look in the hole? I can’t just hide that for the entire game. Additionally, do the models already have the physics to split apart? (Also will daz purse me for making smols with their software or is it not an issue? I read some of their guidelines with no mention of it, but I’m super new so I figured I would ask while I am at it).
So about depth, will I need to use blender?
From my understanding that will be a pain to figure out because it has to do with rigging issues which I really don’t understand.
Or is there like a carving system to manually carve hole? So basically asking about that and then the splitting apart physics. Will I need to rig that part specifically?
Also I am only using free assets.
So about depth, will I need to use blender?
From my understanding that will be a pain to figure out because it has to do with rigging issues which I really don’t understand.
Or is there like a carving system to manually carve hole? So basically asking about that and then the splitting apart physics. Will I need to rig that part specifically?
Also I am only using free assets.