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What aspect of adult games do you care most about?

  • Thread starter Thread starter Zeus179
  • Start date Start date
  • Replies Replies 149
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aside from the obvious things like story and whatnot, if you've got a creampie you have to show the cumdrip afterwards as well this is very important
 
For adult games, visuals are key. Bad models/illustrations, or comically exaggerated proportions can ruin an adult game.
After that, story. It should be compelling, moderately believable, and well paced. Too many stories jump the shark with a ridiculous story where some 20yr old nobody, sometimes still living at home, is suddenly made CEO of some mega corp, or similar nonsense.
 
Good art (of female characters) and a lot of different options. Large boob A vs large boob B is not really that different.
 
I completely agree with the original point about pacing being crucial in adult games. For me, it's not just specific scenes that are the issue, but rather how a lot of these games completely lack any sense of realism. Characters jump into situations without any real thought, and everything is accepted way too easily. There's often no build-up, no emotional progression—it’s just straight into these awkward or exaggerated scenarios where people go from 0 to 100 without any real development.

I get especially frustrated when there’s a moment where someone might say, “This is so wrong,” but then it’s immediately brushed aside with something like, “But I can’t resist.” It just feels lazy. I understand it’s a game, and realism isn’t always the goal, but when things are handled that way, it makes everything feel rushed and simplistic. The idea of slowly corrupting or changing a character is way more compelling because it feels more natural and earned, rather than everyone suddenly being on board with the weirdest situations.
 
I completely agree with the original point about pacing being crucial in adult games. For me, it's not just specific scenes that are the issue, but rather how a lot of these games completely lack any sense of realism. Characters jump into situations without any real thought, and everything is accepted way too easily. There's often no build-up, no emotional progression—it’s just straight into these awkward or exaggerated scenarios where people go from 0 to 100 without any real development.

I get especially frustrated when there’s a moment where someone might say, “This is so wrong,” but then it’s immediately brushed aside with something like, “But I can’t resist.” It just feels lazy. I understand it’s a game, and realism isn’t always the goal, but when things are handled that way, it makes everything feel rushed and simplistic. The idea of slowly corrupting or changing a character is way more compelling because it feels more natural and earned, rather than everyone suddenly being on board with the weirdest situations.
I think a lot of games do this because its easier to write that way, I cant speak for everyone but I play porn games for the...you know porn so not everything has to make sense to get to that porn.
 
The absolute most important thing for me in adult games is focus. If I am playing an adult game I am doing so because I want adult elements first and foremost.
If the game interrupts my sexy time or story development with love interest because the dev decided now was the time to introduce a mafia, or a global apocalypse, or a shadow society with a special interest in cockblocking incestors, or whatever, then I really quickly lose interest.
I want the interpersonal relationship between the MC and their LIs, not vicariously playing through some power-fantasy relevant to whatever socioeconomic troubles are topical to the country the dev is from.
 
Sex scenes. If it goes more than 3 or 4 updates without real sex (meaning penis penetrating vag or anus) the game sucks.
 
I care a lot about the story, or if the game doesn't have a good plot, at least I'd prefer the characters to have an interesting story, ah, you can't forget good animations and hot girls as well 👌
 
The graphics and the animations are them most important features. Secondly a good story.
 
A story that has some plausibility. Characters that the MC can interact with and actions are remembered.
 
Quality of writing would probably take first priority. I'm usually not a fan of the cheap porno dialogue that somehow has the MC drowning in pussy. Pacing is pretty important, too, but I can forgive that for an S-tier story. Graphics are important but I feel like any game with good writing tends to do pretty well in the visuals department
 
A story that has some plausibility. Characters that the MC can interact with and actions are remembered.
a plausible story would be great! so much of these are with unrealistic interactions which I get but there never seems to be new ideas.
 
Story. Even if you only care about sexy scenes (I'm sure we all have those moments) you still need a story to sell them, otherwise it's more rewarding to just watch some pictures.
 
Diction and proper formatting. If the beginning sentences of a game seem overly simple or not proofread, or there are grammar/punctuation/spelling errors, it puts me off immediately. I've never been able to get past dropped commas at the end of quoted sentences ("I've got an idea" he said), or paragraphs beginning with lowercase letters, or multiple exclamation marks being used for emphasis/volume.

If you're going to use a textual medium to communicate with me, you'd better do it well. It's like choosing to put voice acting in your game then not hiring competent voice actors. The moment I hear a lacklustre performance, especially one bad enough to actively detract from the quality of the experience, I'm outta there. The voice acting will be prominent in a story-driven game, so there's no reason for me to stick around and listen to garbage if garbage is all I'll be getting for multiple hours. I'm not the type to enjoy a so-bad-it's-good production, so if that's all you can offer then I'll take my leave and return in a few years to see if anything's improved.

Text is the same. If you're going to throw paragraphs of written/typed words at me, they'd better be good ones. If you couldn't be bothered to write something engaging, or at least competent, I won't bother being engaged. Even in a porn game, I've got to be interested enough in the characters to actually get to the porn featuring them, or I might as well head to an image booru and look up still art of characters getting down and dirty without context. Note that half the draw of a visual novel is the novel part, which refers to all the text, so if the only thing you can do with the alphabet is butcher it then don't even bother.
 
1) the Story (must have choices)
2) your favorite tags
3)graphics, (but to a point if it to bad its a no go)
it that order
 
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