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Continue making game or improve early chapters?

  • Thread starter Thread starter gikin113
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gikin113

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In some games you can see the dev improve over the chapters of the VN they make.
Do you prefer they continue making new chapters or improve/upgrade earlier chapters?
 
Making new chapters. They can improve the beginning when the game ends, or at least do both at the same time. It's awful when the dev starts to just remake the game and stops the continuation altogether.
 
I think it matter how much the old parts is fuck up. If you can't even get to the new stuff because bugs. you need to fix that but if you just doing nit picking do it at the end if it take more that hr or brake it up in to parts.
 
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New chapters since the remake seems to usually take longer to do than the original. Makes me think the dev just gave up or ran out of ideas and is milking it then.
 
The way I see things, if your game is a success you need to continue until you finish it. After that a remaster or dlc would be nice. But the most important thing is to finish it. I see many developers who do not finish their story and dedicate themselves to "remaking" the game to continue farming money on payment platforms. I personally wouldn't mind paying $30/40/60 for a finished game. For example, I would pay 30dls for the game Light of My Life, I would also pay something similar for The Twist. But I wouldn't pay, for example, for True Bond, even though I loved the story, since it's not finished it's not worth my money. Not to mention that subscription platforms are the worst thing that could have happened to the video game industry, in the end you finance with hundreds of dollars something that is perhaps abandoned. I understand that some financial motivation is needed to be able to dedicate time to develop games, time is the most valuable thing we have. But there are many who take advantage.
Thanks again google translation :D
 
Open-end < anything else.
 
Reworking the game from scratch leaves an extremely unpleasant impression and can essentially kill the project. The examples are in front of everyone's eyes - Summertime Saga, Taffy Tales. Personally, these projects are dead to me. So it's better to finish the project first, and then you can do cosmetic improvements. This will not scare away the core of loyal fans of the project. As an example - Adventures Of Willy D. The developer completed the storyline of the game, then released a cosmetic update, now in parallel with the development of another project (EON) is slowly preparing another cosmetic update. But most importantly - the game is finished, those who are familiar with it, will make their own conclusions whether to wait for this update or not.
 
I prefer new chapters. I don't want to go back through and replay just to see improvements.
Yeah, if, as a developer, you've made it far enough into the game, where people have been playing it enough for you to have chapters, and not abandon it/rate it into oblivion, then the quality is already fine. Just finish the damn story.
 
Revising earlier chapters can be done well but usually isn't. I'm pretty sure Harem Hotel had one patch that was only mostly just a free roaming section with a brothel. It was added to fix early game pacing and was only for one patch. I'd say it was net positive.

For the majority of games though "remastered" editions usually just exist to milk you and should be your cue to bail out. Unless you've got a very specific kink there are plenty of fish out there.
 
I think it depends on how far along you are. If you are barely starting like less than 1 year, then redoing some old scenes would be fine but don't just take too long. Otherwise, just make new chapters because readers have already moved on from what scrappy mess you made and are just waiting for the next part. Also you can just show your improvements in later chapters anyway.
 
Difficult. often a dev comes somewhere and sees it doesn't fit, and goes back to improve the start.
-We lose interest, because updates to the story take forever.
-Dev is an idiot, should have layed out the story before creating it.
-most games get abandon because dev doesn't know how to continue, or gives up fixing the start.

There are multiple assets to story telling, a good graphs artist, a good story teller, and someone who relentlessly puts everything together. Those 3 aren't necessarly the same person, actually my experience is that you should have at least 3 people, to get the best result. Of course, there should be a lot of interaction between those 3, else it still will be shit.
My person experience is that I create software, I have one person to discuss with what we want and how. And other to design it, and we all 3 discuss together, until we are happy with the endresult. Of course it takes a while, but our customers have been very happy with the total experience...
Of course I get the most negative response, because if it doesn't work, it's mostly my mistake, but that's my problem...
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A nice example of games that never continue, seem to be summer's gone.
 
Make new ones. I hate when they redo old ones, especially if it ends up requiring a restart. I quit playing when it's a decent way in and requires a restart - and have dropped patronage for that.
 
In some games you can see the dev improve over the chapters of the VN they make.
Do you prefer they continue making new chapters or improve/upgrade earlier chapters?

I prever they come up with a good story, before starting something. Planning is a lot easier, because you know what deadlines you want to reach.
What I see mostly is the lose at least a year, of no real updates, and to be honest, I haven't seen any game finished that half way started to fix the bottom.
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An other game is space rescue code pink, the last few updates, have been fixes and additional in previous parts. They are of course nice, but we didn't get to see the last story fixed, and no new stories either. And we had to restart the game, because the save game didn't work anymore. Etc...
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And intesting take is 'Origin Story (jdor), dev create the whole story before hand, so all the small details, that happen, that we don't understand, but will be come clear in later chapters. No need to revisit older chapters. Of course it still can get abanadoned. I have to say I never saw a company as diligent as NLT, every 2 weeks (2+15 th of a month), a new update arrives, and they already finished at least 3 games that way...
 
Always new stuff please, imo it's more fun to start fresh and have a longer, connected experience (I always do whenever I see a new chapter/quests/day being added).
But I can also see how tweaking existing content, from a dev pov, would make it better (maybe?) for the peeps going in for the first time.

From an artistic pov, it is what it is, just add on top of what is there already, and grow in that way (see books, music etc.)
 
Def should make new chapters. If they want to go back and remaster they should just do it at the end of game. Don't really want to replay something I already played and enjoyed.
 
I hate it when devs go back. If they want to change past stuff they should make a list for a remake and do it once the game is completed instead of pissing off all the gamers who just want to continue, but have to wait months or years to get their savegames incompatible.
 
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