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3 Years of Service
NiceIt is in Sinner as it was kicked from other site(s). Dev has stated they are going to re-add loli, etc but with a patch.
NiceIt is in Sinner as it was kicked from other site(s). Dev has stated they are going to re-add loli, etc but with a patch.
Hi! Have the newer one? Thanks in advance!Here's my unofficial android port of Father, Teacher, Villain v0.1
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Swipe Down - Hide Ui
Swipe Left - Rollback
Swipe Right - Start Skipping Text
Swipe Up - Save Your Game
Swipe Up and Down - Enable Auto Forward Mode
Opacity Slider on Preferences
Save Naming
All saves are located on Documents > Cebs
..::GRANT PERMISSION ON FIRST RUN::..
i don't know why i am feeling like i am playing BoB, Waiting for the demon named Fran to start yelling about commas!Bro, you need to work on your run-on sentences.
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The game actually lets you set those (at least, in this latest release; I hadn't played the previous version). When you pull up the character screen, go to either the name or the age and click; anywhere on their name or the number for their age will work. The color of the name / age will change from golden to white and have a non-blinking cursor so you can type. To keep your change, just click on the profile of a different character; when you then click back to the one you just modified, you can see your change was applied.So much potential in this one. Animation, setting names and ages and i'm totally onboard
{color} text tags. However, those are actually not part of the variable, so don't let them throw you off. If you therefore type something like ella.surname = 'Peterson' you successfully change the surname of that character. (The coloring to the name gets applied after the fact.)I like Loli content, but there's one decision the developer makes that I always don't understand. Why do they only add one loli to the game?
Don't get me wrong, any Loli is great, but why only one? By adding only one Loli, the entire game is lumped with other games of this type and gets banned on most forums. Such a game becomes a niche game aimed at a specific audience.
Wouldn't it be better to either focus mostly on loli or not add loli at all?
Thanks for the info Cookster. Something was just a little off, i renamed the characters but above the text box it was still displaying the default name while displaying the new name within the text. Not a big deal and i will still enjoy following this game. probably something i did wrong anywayThe game actually lets you set those (at least, in this latest release; I hadn't played the previous version). When you pull up the character screen, go to either the name or the age and click; anywhere on their name or the number for their age will work. The color of the name / age will change from golden to white and have a non-blinking cursor so you can type. To keep your change, just click on the profile of a different character; when you then click back to the one you just modified, you can see your change was applied.
I would make a couple of additional points. Firstly, the names and ages aren't persistent variables. So, in terms of what you'll see in the game, after you change and continue through the game, the changes will stick going forward. However, if you make the change and then, say, roll back right away so you're a few dialogue lines earlier (before you adjusted anything on the character), you'll see that the character reverted back to the previous name and age. So I would strongly recommend that you change a character's information as soon as they show up on the character screen. That should let you keep them consistent pretty much throughout the game.
Secondly, you will notice that if you click on a character's surname, only the given name turns editable. Generally this probably won't matter, but I changed the MC's surname at the beginning of the game (I'm sorry, but "John Doe"? Really?). That meant that from then on Ella, Emily, Isabelle, and Sophia had the same last name as each other, but different from what the MC had. That basically made the MC no longer a blood relative. I really wanted to change this again without accepting the default MC surname. It's a bit more work but still easy enough to do.
So, if you've activated developer mode (there are many tools you can find to do so), you can open up the in-game console (Shift + O) and manually change the last name for a character. The pattern is characterName.surname (so, for example, ella.surname works). If you type that alone for any character in the console, you'll notice that the value returned includes{color}text tags. However, those are actually not part of the variable, so don't let them throw you off. If you therefore type something like ella.surname = 'Peterson' you successfully change the surname of that character. (The coloring to the name gets applied after the fact.)
Ah, well. Like I described, it's not exactly the simplest thing to change default names of the characters if not via that character info screen. It's not the end of the world for me or anything, and I did not feel the need to change surnames generally. But I did find it weird that changing the MC's surname did not change the surnames of his family. Maybe it's something @Abacus_Games could consider adjusting in the future.Thanks for the info Cookster. Something was just a little off, i renamed the characters but above the text box it was still displaying the default name while displaying the new name within the text. Not a big deal and i will still enjoy following this game. probably something i did wrong anyway
Just change the surnames (of the family) by using URM ("Universal Ren'Py Mod").Thanks for the info Cookster. Something was just a little off, i renamed the characters but above the text box it was still displaying the default name while displaying the new name within the text. Not a big deal and i will still enjoy following this game. probably something i did wrong anyway
Thanks for the info Cookster. Something was just a little off, i renamed the characters but above the text box it was still displaying the default name while displaying the new name within the text. Not a big deal and i will still enjoy following this game. probably something i did wrong anyway
Here's the link, so you can get there faster if you decide you want to use it: Universal Ren'Py Mod (URM) [2.0.3] [0x52]Just change the surnames (of the family) by using URM ("Universal Ren'Py Mod").
A "variable" with a dot in it is not actually a variable. It is a property of a variable. In the example,I always found it weird that it likes to add the underscores that aren't actually part of the variable, but obviously it doesn't affect whether it works to mod stuff.
ella._surname is the surname property of the variable ella, and it does have an underscore when used as its full property name referencing a variable (which is really the only reasonable way to use it):A "variable" with a dot in it is not actually a variable. It is a property of a variable. In the example,ella._surnameis thesurnameproperty of the variableella, and it does have an underscore when used as its full property name referencing a variable (which is really the only reasonable way to use it):
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So the fun thing here is the naming conventions can make Python a little confusing.Is there a reason the console in the game doesn't use the underscore? What's strange to me is seeing it displayed two different ways. I would expect a standard in how to display this type of thing.
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In this case, does the console just assume the underscore and so accepts asking the variable value without entering it?
ella.surname is the ella variable's setter function for the _surname attribute (I used "property" above, but "attribute" is the more accurate name). Running ella.surname = //some value runs the surname.setter function I showed in my code snippet. That setter function sets the "private" ella._surname variable attribute according to the supplied parameters. Python doesn't really have that kind of private attribute, but it's a common naming convention regardless.ella.surname is not a variable+attribute. Setting it to something runs the correct function that DOES set the ella._surname variable+attribute, so in effect, making the change via the console works either way, because Python is weird. Not even bad weird, just weird.False positive. I have the latest version and have scanned it. There are no threats. It's common for Ren'Py games to get falsely flagged. You can save it, unpack it, and play it without needing to worry.Latest version says there is virus
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