I really like when there's a gallery unlocker so that I not sitting there worked up about my choices thinking I'll miss a scene. I prefer a walkthrough though for times when I get stuck, that happened a lot in early versions of fall of gladriel and i hated the experience.I normally play legit first time around and then WT mod for 2nd to see different paths, endings or hidden scenes I may have missed. Gallery unlocker if I've played it before and don't want to replay due to time constraints, but want to see scenes.
yea missable content take priority here. i rarely go into any game that has defined story content without knowing exactly what i want out of the story. there is a reason why like 90% of the bg3 community save scums all their runs. VNs (at least the more popular ones) do seem to offer various kinks and routes to cater to a wider audience and this is sort of counterintuitive to suggest that a guy who likes vanilla....and is playing a game for a vanilla experience....would opt to NOT use a walkthrough and have to sit through cuck content when they could just experience the story how they please. It also is mandatory for devs who hide specific (point system) requirements behind ambiguous or questionable writing.If its full of missable content then yeah. Story is generally secondary in VNs, so id rather not have to hunt for "that one missing scene" if i dont have too
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