A lot of posts I have read on the site say they don't like AI art in games. I am curious about the reasons why.
Edit on Nov 24 at 4pm British Time: Most of the answers so far are mostly saying the dislike is because of bad experiences with games that do a poor job with it. I am skeptical of games made with RenPy because a lot of RenPy games are trash in my opinion (easy to make with low effort), but I don't dislike RenPy because of that.
So I am curious about a few other things. The answers won't change the way that I made things (I usually don't make games or mods with character images at all anyway). I am just curious.
1-1) If the AI art was good (consistent, no artifacts and weird stuff like odd fingers and skin and eyes, thematically-appropriate skin tones and features, no weird disconnect between subject and environment), and the art style could be whatever type you preferred (hyperrealism, 3D anime like, cartoonish, or whatever), would you be ok with it being used to make games?
1-2) Would you prefer "good" AI to asset swap art? (Asset swap is when you pick a 2D or 3D hair and snap it to a base model. RPG Maker is an example of asset swaps for sprite creation. Some WebGL games use asset swap libraries for 3D characters.)
1-3) Would you prefer "good" AI to porn inserts of real people?
1-4) Would you prefer "good" AI to DAZ 3D models?
1-5) Would you prefer "good" AI to hand-drawn art?
2) Have you tried making AI art yourself?
This purpose of this thread wasn't to ask about DAZ models but so many people on this site seem to prefer them that I am also curious about
3-1) If you prefer 3D models, is it because they are more likely to be animated?
3-2) If "good" AI was animated just as often, would you still prefer DAZ assets?
4-1) If you prefer 3D models, is it because you associate them with a less-anime look?
4-2) If AI art looked more realistic instead of having an anime look, would you still prefer 3D models?
I LOVE the idea of AI images in these games because it would allow a TON of devs with good ideas but no graphics skills or money to pay someone to make more games for us.
I HATE 99.999% of AI images I see in games.
1-1: Yes. This would be great.
1-2: Yes. If you are talking the "sprite" shit that tons of games use... I hate that. But as long as it's done well, I kinda just put up with it since I understand the reasoning.
1-3: Yes. I explicitly exclude "real-porn" because that shit is fucking stupid.
1-4: Um... Not sure. "good" might not be better than daz. If it is, then yes.
1-5: Probably. Again, depends on what "good" actually is.
2: Yes.
3-1: That, and they just look better (most of the time).
3-2: Again... you can't really just toss out "good" and have it be a measurable thing. You might think what is out there already is good. I don't. If you ask "If AI that is better than DAZ was animated just as often, would you still prefer DAZ assets?", then the answer is no. If the AI art was as good or better, I would prefer it.
4-1: No. Just more realistic looking. And most of the hand-drawn stuff I don't feel is all that good. And with stuff like KKS, their faces annoy me. They have this weird bulge shit under the eye area around the cheeks that makes their faces look sunken in in some angles. And HS have other issues. Main one is that most male characters in HS look like a female model dressed as a male, sometimes with what looks like a drawn on (with marker) beard.
4-2: Odd question. Because AI art looks like whatever the fuck you tell it to look like. It only has an anime look if you told it to use a style that is anime-ish.
HS and VAM just look... odd. DAZ feels more realistic to me. HS has oddities that just bother me. Such as fingers and toes. They have these weird gaps between them, and odd shapes. And while the HS animations can be really good (and from what ive heard, 100x easier than DAZ animations), they have their oddities too. Stuff that when I see it my brain just says "NOPE". VAM is getting a lot better, but it has this 1970s film look that I cant explain. I don't know if its colors, or if its grainy or what. And VAM hair is always stringy. DAZ has a lot of issues too. One that I hate in sex games is how there are no collisions, so when bent in certain ways, skin merges, creating odd looking intersections. Or sometimes there are weird seems. Look around the belly/hips in most sex scenes and you will either see an odd lump, or a depression. Stuff like that ruins what little immersion I get from these games. But AI art is just as bad or worse still. I can spot AI art like 98% of the time. And the other 2% I would still feel this "something's not right" feeling, just wouldnt immediately think AI. I would start searching the image for what is wrong, again, breaking immersion.
But for porn games, the big thing that makes me ignore AI content is the "consistency" you spoke of. And I don't think it has changed much sine this post was created. You can have a single scene with a single character in it. In ever render, they will look slightly different. Pocket in one, not in the other. Buttons on other side. Different color shirt. Pattern on clothing suddenly changes. ETC. That stuff bothers me because I notice it and it draws my attention to it, breaking immersion. I now have to look at it, and find what is different. What is "wrong" with it. Probably some OCD related disorder because I've talked to a lot of people that say it isn't that bad for them.
And for the NO on principal people. I would be on your side (or the devs side) if I hadn't seen such a pile of shitbag devs. Devs that get you into their game, collect a big following and then go away for 4 years still collecting milk money. Devs that get you invested in their game, then decide it is too hard and drop it. That and I see so many "could be good" games with art so bad... I just can't ignore it. And these devs are greedy, so they want it all to themselves. They wont partner up and put their writing skills with a dev who has none but can make good art because then they would have to share.