Hmm I don't like open world. I'll try give it a few more hours when I have time and see how it goes
Honestly, playing Hogwarts Legacy felt a lot like taking an incredibly polished "pilgrimage" to Hogwarts, even though deep down, it’s basically a formulaic open-world game wrapped in a magic skin.
Let me start with what really hit home for me. As a Harry Potter fan, the first time I swooped down from the castle on my broom and saw the Great Hall chandeliers, moving portraits, and the Restricted Section, the immersion was just perfect. It truly felt like a Muggle finally getting their acceptance letter. The combat system is pretty cool too—using dozens of spells for both fighting and puzzles, and even learning Avada Kedavra if you want to play as a dark wizard. Exploring the Room of Requirement and catching magical beasts in the early stages was genuinely addictive.
But around the mid-to-late game, that typical "Ubisoft-style" vibe started taking over. Sure, the map is massive, but clearing out enemy camps and solving puzzles gets repetitive after a while; it honestly starts feeling like a chore. Plus, the main story is pretty bland. The protagonist is your classic "chosen one" trope, the villains are one-dimensional, and despite picking different houses at the start, there aren't any major branching differences later on. Throw in some annoying bugs like clipping or quest-breaking glitches, and it can definitely test your patience.
Bottom line: If you’re a die-hard Harry Potter fan, don’t hesitate. Just treat it as a beautiful dream you never want to wake up from—the nostalgia alone is worth the price tag. But if you’re not a fan, I’d highly recommend waiting for a big discount (or grabbing it when it's free on Epic). It’s fine for killing time as a standard open-world game, but if you’re expecting a groundbreaking masterpiece, you might end up disappointed.