First of all, this seems to put
a lot more work onto mods.
Like "Useful game discussion" "Approved game reviews" or "Actual contribution instead of spam"
Public replies: lower reward
Members+ / Prestige replies: modest reward
Games / Games+ replies: higher reward
This will shift the spam from General Discussions into the Game Threads.
The vast majority only posts because they want coins, they don't care what they post, only where it makes the most coins.
The lurker thread is so attractive because it can give tho most coins for the least work, do you really want the game threads to be filled with pointless banter and memes?
Approved game reviews: rewarded after approval
Approved update reports: rewarded
Approved dead link reports: rewarded
Approved fixes / codes / walkthroughs / mirrors: rewarded
You said this is a "more of an auto process", how? You can't auto process quality control.
Game Reviews Will Matter More
I have already been editing the rating/review system so users can earn credits/rewards for leaving reviews on games. However, reviews will not instantly pay out.
Game reviews will be sent to moderator approval before rewards are awarded.
If the review is useful, it can be approved and rewarded. If it is low-effort spam, it will not be rewarded.
So... do I understand this right and only the approved ones will earn coins and the rest will still stay on?
How does this reduce spam? Everybody will still shoot their shot, even if they won't get coins in the end. You will get meny low effort reviews, which won't help anyone.
Is there at least some sort of indicator that a review was "approved" so that users can see if it's a "good" or "bad" review they are reading?
BTW, be prepared for a shit ton of complains, because on F95zone review moderation is one of the most complained things, and not getting a reward might cause the same.
Update Reports / Dead Links / Fixes Will Be More Important
One of the biggest things I want to improve is game-section maintenance. Users should be rewarded for helping keep game threads useful and updated.
That means rewards may be given for things like:
Is this a first come first serve system? Or will everybody get a reward who reported it?
Reaction Rewards Will Be Limited
Reaction rewards are easy to abuse if they are too generous. Users should not be able to farm rewards by reacting to the same person over and over again.
I’m looking at limiting reaction-based rewards with things like:
Okay, I'll say it out straight as you and most others already know this. This is pretty much only a problem because of threads like the Lurker one.
The amount of likes one gets in other threads is minuscule compared to the Lurker.
Thus it would make more sense to put those limitations only on those kind of threads as it punished every other thread and honest discussion.
I said this many times before, but:
Don't take what's going on in the Lurker Thread as the default! The vast majority isn't using it! Don't build your prices and limits around it!
And no, just because a thread reaches a certain size, doesn't make it comparable with what's going on in the Lurker Thread.
- Possible limits on old posts
Why are old posts worth less? This is a punishment for old users.
About temporary Rank Access
I said this before, but this punishes occasional visitors, as many only check in on games a few times every month.
Also you want to reduce spam and have mostly meaningful posts?
Permanent = One time spam posts
Subscription = Recurring monthly spam, because you can't keep posting "meaningful posts" all the time; eventually, you just run out of something to say
Final notes
You can't force engagement, period.
Most don't even want to participate in a forum, they only want their porn and of course they will make meaningless posts, no system will change that without punishing every honest poster. If you give them sections where their posts are worth more, they'll post there.
The more costly the access, the more spam you'll get, including stuff disguised as "meaningful posts" in more valuable sections.
So if you want to reduce that, the price needs to be reasonable.
The first iteration of the credits system worked the best. It was simple enough, the price wasn't to high and only members who used the fast moving Lurker Thread got it in an unreasonable amount of time. Most needed sevaral weeks to get Members+.
It only started to fall apart after Prestige 2 was introduced and it got worse with each rank after that.