1 Day of Service
I think about this a lot, but for now what comes into my head when I think about it here is a game that is very close to last of us. I'm a huge Sarah Miller fan and I love almost every animator that makes videos of her, so I've always fantasized a Last of Us game world that is closer to a Sim Life Survival gameplay. You could start your journey at any time of the apocalypse and build your current family, like Sims. You could choose your societal status and that could greatly benefit you in the long run, or increase the chances of being robbed or bad events if you were a rich family before the apocalyptic life...
With that, I think the Fallout/Elder Scrolls NPC and Choice system built in would make that game feel more lively. A choices matter, post apocalyptic zombie life sim survival game! With bad events, or if you want a hero play through, you can do that too. I mention my love for Sarah Miller and the animators that has worked with her model because I imagine the in game animations and movies would be a lot like Lesdias, KDE, Selfdrillings and Irispoplar. I've even wanted to try learning Twine and making an HTML game with all of those animations, but out of respect for the animators, I didn't want to cross any of those lines.
With that, I think the Fallout/Elder Scrolls NPC and Choice system built in would make that game feel more lively. A choices matter, post apocalyptic zombie life sim survival game! With bad events, or if you want a hero play through, you can do that too. I mention my love for Sarah Miller and the animators that has worked with her model because I imagine the in game animations and movies would be a lot like Lesdias, KDE, Selfdrillings and Irispoplar. I've even wanted to try learning Twine and making an HTML game with all of those animations, but out of respect for the animators, I didn't want to cross any of those lines.