More complex games take longer and when you add in multiple art styles onto that you kind of explode the time needed to do anything. Look at Legend of Opala for an example of what happens when you try to go for an open ended game with multiple art styles. Lots of resources can only get you so...
I won't play anything with AI art. Content-wise I don't like horror themes, though Mist was quite good. I also don't like tattoos, and most of the time that's not a problem but there's been a few games where every character seems to be covered and it's just a buzzkill. That and latex. If they're...
Degrees of Lewdity is hands down my favorite. Nothing right now is really holding my attention, but there's a bunch that I always return to to see how dev work has come along like Uni, Headmaster, or FET. I used to really enjoy a lot of Renpy games but I really like having a more sandbox...
First thing I do in most games is turn the music down or mute it. I'm usually playing my own music or have a video running on the side because I've fried my attention span.