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Why refuse to play games not made with Renpy?

  • Thread starter Thread starter Kono-kun
  • Start date Start date
  • Replies Replies 107
  • Views Views 6K
I think is just that people are more used to renpy. You kinda know how things works, the controls are the same. It's easier to cheat of check the assets if you want and you can even customize it if you have the knowledge. Since VNs (with exceptions) are normally short. I don't think that people would put much more effort just because a specific dev tried to use UE to make a visual novel (which is waaay overkill btw).
 
Really, it's the best. No having to navigate/find your way around a bad map, not the HTML bullshit and it doesn't crash all the time like UE/Unity.
 
For me it's exactly the other way around, well almost:P I mostly play Unity and RPGM games because they have the gameplay element. Ren'Py are VNs and that's not my thing, but I do make some exceptions if I like the story and graphics.
 
I think it's cause renpy is fast and in older machines, you can skip the text if you want or if you miss some text you don't need load a old save, you just need use the history. There's quick save and load option and you can save all time, all that come without you need mod anything. Being open source make it easy to peoples cheek inside to see if there's virus or anything and to mod the game too and change things they want.
 
Unity is laggy as hell on my computer.

Ren’Py is super resource-efficient.

RPG Maker is fine… but only if I’m actually in the mood to game, and I’m rarely in that mood when horny. So, almost never.
 
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Let me ask why anyone would want to play adult games not made with Renpy?

That engine works and has features others are lacking. It wouldn't be used as much otherwise.
 
Unity will always be the best for me, for VAM it might be ren'py but i like unity for being able to do more.
 
Unity will always be the best for me, for VAM it might be ren'py but i like unity for being able to do more.
Except it crashes more often than a driver who's drunk, blind and insane.
 
renpy is the safest unity is good but have issu at the end renpy overcome the others program
 
I just think RPG maker is a bad engine to make games in. Plus, I hate sandboxes.
RPG + Adult game is a bad combination. And RPGmaker just plain sucks.
 
For visual novels, Renpy is king.
But I don't think you'd get games like Lostlife or Hummingbird with Renpy.
So many great games out there
 
I can only play Renpy games on my iPad so that's my limiting factor.
 
I won't refuse to play others but linux support and rewinding are key. I get so annoyed when I can't rewind to try other options and end up just saving obsessively,
 
renpy is just more user friendly and built for vns, an acceptable alternative would be tyranoscript. usually when a dev decides to make a vn not using these two, it ends up being clunky. rpgs are usually made in rpgmaker which is fine. games not of these types are usualy made in unity or godot which is fine, and the ones made in their own engine are super low intensive so they're also easy to run. the only ones im wary of are games made in unreal because they're higher intensity and usually are not complete enough to warrent blowing up my laptop over
 
I'm not giving up on Unity, for example. A completely normal game engine. What I don't like is Unreal - due to the mistakes of the developers, games on this engine are usually very poorly optimized. Plus RPGM has an extremely inconvenient user interface.
 
I'm not giving up on Unity, for example. A completely normal game engine. What I don't like is Unreal - due to the mistakes of the developers, games on this engine are usually very poorly optimized. Plus RPGM has an extremely inconvenient user interface.
i agree with that. Unity games can be really good. But if i see Unreal Engine i fear it more. And yes RPGM are confusing me often with the UI
 
While Renpy games have alot of advantages from standardization of menus and such, several of my very favorite games are not renpy. I really only avoid rpgm.
 
Actually it's what you wanne play.

If you want a game where you walk around and sometimes have nice movie/scenes, use RPGM.

If you want a AVN use renpy, it's faster then RPGM, and you can always look at the source to see what options you can use, there are good addons. RPGM mostly has strange userinterface, not as fast a renpy.

Now we have unity, if we use that, it's fucking slow to start, user interface is often strange too, don't use it for simple AVN games please. You cannot see the source, you cannot see if you miss anything. Often it has a problem on 4K monitors, it's too slow.

I also hate those that want a renpy version of a RPGM version, then you look at the source it seems they just added the RPGM version inside the renpy folders. User interface still sucks. And instead of walking around it's always clicking on the position you want to walk to... That sucks too...

I often just extract those sandbox games, when I don't want to play them anymore because they are fucking boring, to just watch what the scenes are. RPGM also often only saves the save files locally, meaning you need to keep those files for the next time. Renpy seems to automatically save your save files under some renpy folder in your user-data folder. Which is nice I guess...
 
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