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Walkthrough yay or nay?

  • Thread starter Thread starter thatoneuser
  • Start date Start date
  • Replies Replies 419
  • Views Views 14K

Walkthroughs in my games

  • Yay

    Votes: 263 79.9%
  • Depends, build in I'll use but won't mod it in

    Votes: 57 17.3%
  • Nay

    Votes: 9 2.7%

  • Total voters
    329
depends on the game,
 
The walkthrough is like a side option I use when I'm stuck in the middle but I Don't like modded walkthroughs
 
I hate missing content, so walkthroughs save me from seeing the same content over and over again trying every choice
 
I like walkthroughs for VN style games, when answering wrong just mean less game 😅
I do prefer games that don't lock you out of contents.
 
Depends on the game. If the playthrough is ruined when choosing the wrong option then a walkthrough is a must.
If the walkthrough only saves you from discovering what to do on your own, that it is not needed at all.
If the walkthrough is Forced at the start of the game, forcing you to do certain actions in a certain way, that you find in a 100 other games. Then the game WILL get deleted and never looked at, let alone played EVER AGAIN.
 
Depends on the game and how linear it is, but 90% of the time, yay.
I believe majority of games do benefit from a walkthrough of some sort, or walkthrough like mechanics (for example, in novels, marking, or informing the player, if by selecting a choice, you'll miss something).

Though i think pure walkthroughs should be player made rather than developer created. As devs have a skewed, and biased perspective on what their game is, and where will be points of contention for the players.
 
On the first time playthrough no.
On 2nd or 3rd playthrough yes to see if I missed any content.
 
It depends heavily on the game, i find fun to figure out stuff in say, Succubus Prison, but some games have some bullshit in them. For instance Lobotomy Corporation has a mechanic where you always fail to interact with an abnormality if it is within your camera's sight, with no indication of such, i looked it up because that was pretty bad design and i do not regret it. Besides that, if you don't want to sink 900 hours to get each ending and all achievements in some games, you're gonna need an walkthrough.
 
Yeah, I prefer it honestly. just to save time and look at all the game has to offer
 
As a completionist I like to follow a walkthrough so I can see every scene in the game.
 
If there is walkthrough it means game is not well done enough to people figure it out by themselves
 
A walkthrough is always helpful when you're stuck.
 
I hate missing out on content, if I need a walkthrough to not miss something I like having one. If it's a sandbox game I don't mind fucking around for a bit trying stuff out before trying a walkthrough though, and if it's impossible to miss out on anything I'll generally power through
 
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