I second thisA walkthrough serves 2 purposes:
That said, I'm up for an optional walkthrough. Maybe one that's only avaiable after one playthrough.
- Cut through the bulshit and go directly where you want
- Useful to see different paths or to replay a known game
- Show what to do to stupid or lazy players
- Proving you need to make some structural changes
Any other means either your game is too hard, or nonsensical, for you audience or your game is bad but with nice rewards.
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