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Walkthrough yay or nay?

  • Thread starter Thread starter thatoneuser
  • Start date Start date
  • Replies Replies 419
  • Views Views 14K

Walkthroughs in my games

  • Yay

    Votes: 263 79.9%
  • Depends, build in I'll use but won't mod it in

    Votes: 57 17.3%
  • Nay

    Votes: 9 2.7%

  • Total voters
    329
I rarely touch a multi path or sandbox AVN, if there is no walkthrough present.
When it comes to AVN's I just want to sit back relax with dick in hand, and enjoy a good story. :p

If I want to play a "game" I rather play one with good mechanics that does not distract me with lewd times. :)
 
I rarely touch a multi path or sandbox AVN, if there is no walkthrough present.
When it comes to AVN's I just want to sit back relax with dick in hand, and enjoy a good story. :p

If I want to play a "game" I rather play one with good mechanics that does not distract me with lewd times. :)
Same. Hate those games when you have to be at certain day of the week specific time of the day and room/place to progress the story
 
Definitely want it built in. Some stories with exclusive paths or harem options are just too much of a pain to go replay for full content.
 
I always welcome any kind of help. I'm a gamer that always play on easy, look at walkthroughs and even use cheats to avoid grinding. I prefer using cheat engine (or online save editor) for 5 minutes than wasting 3h doing some tedious things.
 
Walkthroughs are a necessity in so many games, as common sense simply doesn't apply. You might hope for some outcome when making choices, but end up losing out if it doesn't lead anywhere. I often check a game's code and search for the flags in the scripts to sometimes cheat my way into a specific path for a certain scene, just to see it once.
But some walkthroughs are going a little too far imo by spoiling outcomes too precisely which takes away a large chunk of gratification you would've felt otherwise, if something unforeseen wasn't spoilt in its entirety.
 
they are a godsend to me because sometimes i miss context clues, that might be obvious to others
 
For most games I wait till there is a walkthrough available before I play it - if its not built in that is. There are a few games, where you don't need a walkthrough because the correct path is very clearly laid out, but I sometimes missed out on the good stuff, because I took a wrong turn...
 
Yes LOL
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Walkthroughs or cheats even. A lot of the time, time itself, is the issue. A lot of games just take up too much time otherwise.
 
I rarely play games without WT anymore. It gets very annoying when you are locked out of path with pointless choices like "Do you drink coffee or tea?".
 
Always! If the game has built-in or just a mod, I use it. I must admit that sometimes I make bad decisions, but these walkthroughs can help me not to make mistakes. Although most of the time (like 70%) I would make the same decisions as the walkthrough, but sometimes when I don't give a damn about the story and I just skip, walkthroughs can be a huge help.
 
If i'm looking at a game for science reasons, I need to know where the branches go.
 
Yeah, I like walkthroughs. I don't think I would use them if there was a little more reactivity in these games, but since the choice is usually between "content" and "no content" it's just a time saver.
I agree with you. I don't necessarily need that for games where you can catch up on missed content at any time.
 
If there's a walkthrough, I'll use it 100%. I don't want to miss content on the first try
 
Depending on the game. In a game with lots of hidden paths, I'd use a walkthrough.
 
Not really a walkthrough user unless the game is extremely cryptic
 
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