Okay, okay, I get both of your points of view, but I think there are some issues with them. First, about the "vanilla garbage" thing, look, I've played dozens of games, many without loli or anything like that, and man... they're all completely different from each other. The stories, dialogues, narrative, scene building, plot, and so on, all of that is part of what makes the game. Saying they're all the same just because they're "vanilla" is totally unrealistic. It's like you're ignoring every aspect of the game and only caring about your fetish. That ties into your criticism of "if it's vanilla, why not just watch porn instead?" Well, that's the thing, to me, playing a game is way more like reading a book than watching porn, haha, because the narrative actually matters. That's the whole point of playing it, not just watching.
Now, on the monetization point, I get the criticism, but it doesn't invalidate my argument that money is a huge incentive. Dude, there are people who work insane hours every day to push out updates, and even if it's something the dev generally finds interesting to work on, you know what the real deal is? Work sucks! Even when it's something you like, coding, fixing code problems, dealing with images, creating dialogues, etc., it's a drag. It creates stress, it creates anxiety. Sorry, but that's the truth. It's completely unrealistic to think someone would go through that kind of stress for free. Could there be people like that? Sure, but it's kind of crazy. The person has to sacrifice things for it.
I get the desire for more loli games, I want that too, but I'm not going to blind myself over it. Games are different, and there are some truly amazing ones without any of that, games that would never keep going if it weren't for the money, and yeah, it's sad that these norms and restrictions exist. But man, you're guys are seeing things in a pretty distorted way just to fit your personal frustrations.