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5.00 star(s) 1 review
I've already said it several times to the people who support me, but given the small message (which leaves me indifferent but still), I'll explain what it's like to make an AVN.

1/ Writing. You have to write the whole scene - the dialogue, the camera movements, the lighting, the choices and variables.
2/ Creating the scene in DAZ. Placement, camera, lighting and tests.
3/ Animations. Even if I avoid doing a lot of them, because they take a lot of time for a few seconds. 10 hours for a 100 frame animation (2.2 seconds of anim).
4/ Rendering. A render with light and DOF (camera effects). It takes between 15 minutes and 1 hour for a render.
5/ Post production. Each render goes through a denoiser filter. Each render is then edited in Photoshop to remove errors and improve the lighting.

Writing alone can take one or two months. So, releasing an update can take between 3 and 6 months.

I know it's a long time, and I'd love to go faster.


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I've already said it several times to the people who support me, but given the small message (which leaves me indifferent but still), I'll explain what it's like to make an AVN.

1/ Writing. You have to write the whole scene - the dialogue, the camera movements, the lighting, the choices and variables.
2/ Creating the scene in DAZ. Placement, camera, lighting and tests.
3/ Animations. Even if I avoid doing a lot of them, because they take a lot of time for a few seconds. 10 hours for a 100 frame animation (2.2 seconds of anim).
4/ Rendering. A render with light and DOF (camera effects). It takes between 15 minutes and 1 hour for a render.
5/ Post production. Each render goes through a denoiser filter. Each render is then edited in Photoshop to remove errors and improve the lighting.

Writing alone can take one or two months. So, releasing an update can take between 3 and 6 months.

I know it's a long time, and I'd love to go faster.


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Damn..... 10 hours for a 2.2 seconds animation? ( without even calculating errors ) In a loop? God damn.... I never expected THAT, and i guess you do have a 6000€ PC kinda stuff. high end shit..... No wonder everyone has to wait MONTHS for every other quality game to get an update....fuck.
You do you ketzal, i can....i can wait all the time YOU need to make YOUR game how you want it to be, dont let people take you down or something!
SSP is awesome and i cant wait for another update....... smols with good grafix ftw!
 
Damn..... 10 hours for a 2.2 seconds animation? ( without even calculating errors ) In a loop? God damn.... I never expected THAT, and i guess you do have a 6000€ PC kinda stuff. high end shit..... No wonder everyone has to wait MONTHS for every other quality game to get an update....fuck.
You do you ketzal, i can....i can wait all the time YOU need to make YOUR game how you want it to be, dont let people take you down or something!
SSP is awesome and i cant wait for another update....... smols with good grafix ftw!
The smallest animation (60 - 100 frames) takes at least 8-10 hours to calculate (each frame is edited in photoshop). I have an i9-10900K 64GB and an RTX4090
 
Damn..... 10 hours for a 2.2 seconds animation? ( without even calculating errors ) In a loop? God damn.... I never expected THAT, and i guess you do have a 6000€ PC kinda stuff. high end shit..... No wonder everyone has to wait MONTHS for every other quality game to get an update....fuck.
You do you ketzal, i can....i can wait all the time YOU need to make YOUR game how you want it to be, dont let people take you down or something!
SSP is awesome and i cant wait for another update....... smols with good grafix ftw!
Even the writing part must be a pain in the ass when you have a game with multiple paths and you have to make sure everything makes sense. People underestimate the amount of work that goes into these games and a lot of devs don't start their projects with very good hardware which makes things even slower.
 
I've already said it several times to the people who support me, but given the small message (which leaves me indifferent but still), I'll explain what it's like to make an AVN.

1/ Writing. You have to write the whole scene - the dialogue, the camera movements, the lighting, the choices and variables.
2/ Creating the scene in DAZ. Placement, camera, lighting and tests.
3/ Animations. Even if I avoid doing a lot of them, because they take a lot of time for a few seconds. 10 hours for a 100 frame animation (2.2 seconds of anim).
4/ Rendering. A render with light and DOF (camera effects). It takes between 15 minutes and 1 hour for a render.
5/ Post production. Each render goes through a denoiser filter. Each render is then edited in Photoshop to remove errors and improve the lighting.

Writing alone can take one or two months. So, releasing an update can take between 3 and 6 months.

I know it's a long time, and I'd love to go faster.


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I can vouch for this. Being a Dev, myself. I don't use Daz but I have rendered in Daz in the past. Which was two years ago. One image alone can take up to an hour unless you mess with the settings, it can go smaller on the time. But the good stuff usually takes over an hour.

I guess Ketzal is a bit slower and more detailed on the writing than I am. Wouldn't take me several months but people varies. Grammar corrections, spelling corrections, avoiding plot holes, etc.

While I'm on the faster side, I produce low quality stuff. While Ketzal is on the slower side, s/he produce high quality stuff.

High quality is always better, though. I'm just impatient. Lol
 
Pretty amazing if there’s only the Dev working on it.
It likely would've been more people if Patreon didn't give a crap about content on their site.
More support = more resources = more potential work to hand out to people. Like one coder for the game while Ketzal fully focuses on art.
Substar only devs are such hard workers in my experience.
 
I've already said it several times to the people who support me, but given the small message (which leaves me indifferent but still), I'll explain what it's like to make an AVN.

1/ Writing. You have to write the whole scene - the dialogue, the camera movements, the lighting, the choices and variables.
2/ Creating the scene in DAZ. Placement, camera, lighting and tests.
3/ Animations. Even if I avoid doing a lot of them, because they take a lot of time for a few seconds. 10 hours for a 100 frame animation (2.2 seconds of anim).
4/ Rendering. A render with light and DOF (camera effects). It takes between 15 minutes and 1 hour for a render.
5/ Post production. Each render goes through a denoiser filter. Each render is then edited in Photoshop to remove errors and improve the lighting.

Writing alone can take one or two months. So, releasing an update can take between 3 and 6 months.

I know it's a long time, and I'd love to go faster.


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SHOW! How about one from Tiff? lol Any plans for us simple mortals to have access to the new version? Thanks.
 
SHOW! How about one from Tiff? lol Any plans for us simple mortals to have access to the new version? Thanks.

Yeah there is a plan. You just have to wait for the public release if you're not a supporter.
This is how versions are managed.
ALPHA is always released for the highest tiers.
BETA is released a week later for the lower tiers.
RELEASE is released one week after BETA for the last tier.
PUBLIC is released one week after RELEASE.

[...]
 
would be nice if that would be added in the op, i always forget the release plan of him.
 
I've already said it several times to the people who support me, but given the small message (which leaves me indifferent but still), I'll explain what it's like to make an AVN.

1/ Writing. You have to write the whole scene - the dialogue, the camera movements, the lighting, the choices and variables.
2/ Creating the scene in DAZ. Placement, camera, lighting and tests.
3/ Animations. Even if I avoid doing a lot of them, because they take a lot of time for a few seconds. 10 hours for a 100 frame animation (2.2 seconds of anim).
4/ Rendering. A render with light and DOF (camera effects). It takes between 15 minutes and 1 hour for a render.
5/ Post production. Each render goes through a denoiser filter. Each render is then edited in Photoshop to remove errors and improve the lighting.
I wish more people would grasp that concept.
Most of us don't have access to multi-million dollar render farms to churn out renders and animations fast. Even those of us with the capability of high end computers...still have to deal with how long it takes to make a couple second animation.

My computer before it died, was running a 1050...and it would shit all over trying to render animations, so I just didn't do it.
I run a 1080 now, because I can't afford anything else.

A lot of people just haven't messed with setting up a render/animation so they just don't really know how time consuming it can be. Simple renders for me right now take 5-10 minutes. If I were to run the amount of renders I normally made per update, it would take me probably almost a week straight of rendering non-stop 24 hours a day. That's not something feasible for anyone. That's not counting any writing/editing or even the time it takes to actually setup the render and do the various tests and iterations to make sure we try to provide the best images we can.

I suck at all that, so it takes even longer, and I STILL can't even get most of them to a point I am happy.

So take your time. Ignore the rabble. Just try to maintain communication so people don't think you disappeared. Also make time for breaks...so you don't burn yourself out. That's REALLY important. :D
 
Sometimes the game locks you out of the choice though, try doing different choices before getting to that part.
 
I've already said it several times to the people who support me, but given the small message (which leaves me indifferent but still), I'll explain what it's like to make an AVN.

1/ Writing. You have to write the whole scene - the dialogue, the camera movements, the lighting, the choices and variables.
2/ Creating the scene in DAZ. Placement, camera, lighting and tests.
3/ Animations. Even if I avoid doing a lot of them, because they take a lot of time for a few seconds. 10 hours for a 100 frame animation (2.2 seconds of anim).
4/ Rendering. A render with light and DOF (camera effects). It takes between 15 minutes and 1 hour for a render.
5/ Post production. Each render goes through a denoiser filter. Each render is then edited in Photoshop to remove errors and improve the lighting.

Writing alone can take one or two months. So, releasing an update can take between 3 and 6 months.

I know it's a long time, and I'd love to go faster.

Believe me, I've been messing with 3D graphics since the late 90s (3D Studio Max, Maya and Photoshop), when a 60 second animation could take like 24 hours, or more, to render, depending on your hardware. Not to mention the file size, this was before DivX, x264/5. I know what you're going through.

I'm sure you could get plenty of help here from volunteers with e.g. spelling, grammar and proofreading. That really doesn't require skills, just an affinity for languages. I myself am not native with English, but I've always been a straight-A student when it comes to languages.

Anything to ease the workload. As far as I'm concerned, you're really great with graphics (I mean, just look at the game, it's gorgeous), and you should concentrate on that. Write your story, and post a draft for someone else to put into words. Then just read it and make adjustments as you see fit. It would probably shave off quite a few hours.

Maybe make a Transifex page for the dialogue? I use Transifex to translate Linux distributions and apps. People could commit and translate the game to other languages. I know Transifex is available for Ren'Py, but i'm not sure how it works for games. Maybe there's a plugin?

I'm just saying,.. If you feel overworked, stuck or frustrated; You have a huge fanbase, take advantage of it.

Oh, and ignore posts like "whens tha n3xt update d00d?????????".

Anyway @ketzal... Thanks for a great game :)
 
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