1/3
3 Years of Service
1. Revert the changes (if you know, you know) that were made to the VIP / P5 forums :
LC was always a less restrictive version of ATF, it had its own identity because of this since the start. This changed suddenly without any vote, without asking or informing the members about it. - I remember people posting to ask what was happening, why was everything being deleted or hidden? And being told vaguely that: admins are just cleaning up the forum and getting rid of the older stuff. Then 2 days later, bam! new annoncement that no one asked for that now make this site a worse version of what ATF was. Revert the change, no one asked for it. (I am guessing some people from ATF did since the change was synced with people from ATF migrating, but this is LC, not ATF... )
2. The sandbox and management game TAGS should have 3 tiers :
In my opinion this NEED to be improved. I wont touch any game that has grind in it, I just don't have time and don't enjoy it. Right now, how the game tags are setup, if I find a game i might think I will like, I have to go through all the comments to read if people are complaining about grind and trying to decipher what kind of sandbox or what kind of management the game has. Since sandbox and management can mean so many things ( from just a sprinkle of it to maximum grind). Here is my proposed fix, more refined game TAGs :
sandbox-light : the game has a map with ''destinations'' like home , work , gym, cafe, etc - but the game is mostly linear and clearly indicated, if not then easy to find what should be done next. No task like work (+$) or gym (+stats) should be repeated more than 3-4 time without a meaningful change of that task during the game.
sandbox : the game has a map with ''destinations'' like home , work , gym, cafe, etc - the player has the freewill to experiment his ''choices'' of destinations as he please without any meaningful direction. Tasks like work (+$) or gym (+stats) could be repeated indefinitely but will have meaningful changes within 5-10 repetitions of that task during the game.
sandbox-grind : the game has a map with ''destinations'' like home , work , gym, cafe, etc - the player has the freewill to experiment his ''choices'' of destinations as he please without any meaningful direction. Tasks like work (+$) or gym (+stats) could be repeated indefinitely but will have NOT necessary have meaningful changes after 10 repetitions of a task during the game.
Same overview principle for the management TAG :
management-light: example - some money found or acquired that can give you stuff extra but not necessary and no grind
management: example - some money / management system that needs to be achieved to advance/move forward with the game, not much grind.
management-grind: example - a complex monetary / management system that will be used throughout and is part of the core of the game.
LC was always a less restrictive version of ATF, it had its own identity because of this since the start. This changed suddenly without any vote, without asking or informing the members about it. - I remember people posting to ask what was happening, why was everything being deleted or hidden? And being told vaguely that: admins are just cleaning up the forum and getting rid of the older stuff. Then 2 days later, bam! new annoncement that no one asked for that now make this site a worse version of what ATF was. Revert the change, no one asked for it. (I am guessing some people from ATF did since the change was synced with people from ATF migrating, but this is LC, not ATF... )
2. The sandbox and management game TAGS should have 3 tiers :
In my opinion this NEED to be improved. I wont touch any game that has grind in it, I just don't have time and don't enjoy it. Right now, how the game tags are setup, if I find a game i might think I will like, I have to go through all the comments to read if people are complaining about grind and trying to decipher what kind of sandbox or what kind of management the game has. Since sandbox and management can mean so many things ( from just a sprinkle of it to maximum grind). Here is my proposed fix, more refined game TAGs :
sandbox-light : the game has a map with ''destinations'' like home , work , gym, cafe, etc - but the game is mostly linear and clearly indicated, if not then easy to find what should be done next. No task like work (+$) or gym (+stats) should be repeated more than 3-4 time without a meaningful change of that task during the game.
sandbox : the game has a map with ''destinations'' like home , work , gym, cafe, etc - the player has the freewill to experiment his ''choices'' of destinations as he please without any meaningful direction. Tasks like work (+$) or gym (+stats) could be repeated indefinitely but will have meaningful changes within 5-10 repetitions of that task during the game.
sandbox-grind : the game has a map with ''destinations'' like home , work , gym, cafe, etc - the player has the freewill to experiment his ''choices'' of destinations as he please without any meaningful direction. Tasks like work (+$) or gym (+stats) could be repeated indefinitely but will have NOT necessary have meaningful changes after 10 repetitions of a task during the game.
Same overview principle for the management TAG :
management-light: example - some money found or acquired that can give you stuff extra but not necessary and no grind
management: example - some money / management system that needs to be achieved to advance/move forward with the game, not much grind.
management-grind: example - a complex monetary / management system that will be used throughout and is part of the core of the game.
Last edited: