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Reasons for dropping a game

  • Thread starter Thread starter Zazas
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I'd say the two biggest reasons I'd drop a game is a really tedious sandbox and terrible animations that take me out of the game
 
Many games move into eternal update mode while getting realy stale. Like some TV show on its 12th season.
 
Grind **cough** Agent 17 **cough**, almost always when there is a free roam involved, boring protagonist, no choices that would actually affect the story. I think there are more, but I can't seem to come up with them at the time.
 
too much grind too little content, number 1 reason to drop a game
 
Once I'm actually invested in a game I would only stop playing it if it either has way too long of build up before any action, or if the updates are too infrequent.
 
When I thought it was updated, it finished after 5 minutes
 
The main reasons I drop a game are, usually, an uninteresting story and charachters, bad dialogues, dumb/unlikable MC.
 
Grind **cough** Agent 17 **cough**, almost always when there is a free roam involved, boring protagonist, no choices that would actually affect the story. I think there are more, but I can't seem to come up with them at the time.
Agreed on this. Additionally, I drop games that provide no skill improvement opportunity such as harder challenge or critical thinking puzzle. I don't play a game just to play God for the whole progression.
 
Bad 3D art - When the premise of a game is great but i can't get over how bad the 3d art is.
Grinding - grinding for the sake of extending play time.
Bad Story - Art and premise is great but actual story is too damn stupid.
 
Bad 3D art - When the premise of a game is great but i can't get over how bad the 3d art is.
Grinding - grinding for the sake of extending play time.
Bad Story - Art and premise is great but actual story is too damn stupid.
Yeah these are my typical reasons as well. On bad story, I would also like to add abandoning love interests. I never like it where some girls just inexplicably disappear
 
Lots of grinding, rare updates, transformation of FMC into Futa without being able to avoid it; in this last case, it was the reason for the last dropped game
 
Free roam + time mechanic. Horrible combination.
 
MC participating in abuse and extreme fetishes
 
I can pretty much power through anything except sandbox combined with mindless grinding
 
I've dropped a couple of games that started promising but then spread themselves too thin by adding too many characters or having too much variety in how you can interact with those characters.
That or the story wasn't properly planned out or stuck to during development, so it just becomes a mess where you enable skip unread text and pretty much skip everything and enjoy the images and animations.
 
Mini games, late game broken saves, too much grinding, too much open world questing, loli's being removed, and I bet I could think of a couple more given enough time, but those are the ones that came to mind immediately.
 
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