1/3
1 Year of Service
I'd say the two biggest reasons I'd drop a game is a really tedious sandbox and terrible animations that take me out of the game
Agreed on this. Additionally, I drop games that provide no skill improvement opportunity such as harder challenge or critical thinking puzzle. I don't play a game just to play God for the whole progression.Grind **cough** Agent 17 **cough**, almost always when there is a free roam involved, boring protagonist, no choices that would actually affect the story. I think there are more, but I can't seem to come up with them at the time.
Yeah these are my typical reasons as well. On bad story, I would also like to add abandoning love interests. I never like it where some girls just inexplicably disappearBad 3D art - When the premise of a game is great but i can't get over how bad the 3d art is.
Grinding - grinding for the sake of extending play time.
Bad Story - Art and premise is great but actual story is too damn stupid.
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