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- Allow others to update?
- yes
- Developer Name
- mukkun.App
- Developer Links
- Version
- 1.39
- Latest Update
- Mar 5, 2025
- Release Date
- Jul 9, 2024
- Language
- English, Chinese, Japanese, Korean (Voices: Japanese)
- OS
- Windows

Overview:
Cat-like alien Nekott, while nearing a certain planet during space travel, crashes on a maritime island due to an accident. At the time of the crash, spaceship parts scatter across the island. The player gathers spaceship parts while hunting animals for biofuel, engaging in battles with locals, and ultimately escaping the planet.
3D Game, Adventure, Animated, Big Ass, Big Tits, Cheating, Censored, Combat, Creampie, Exhibitionism, Fantasy, Furry, Groping, Harem, Humiliation, Japanese Game, Male Domination, Male Protagonist, Netorare, Rape, RPG, Sandbox, Sci-fi, Teasing, Vaginal Sex, Voiced
Extract and run
v1.39
N/A
v1.38
v1.37
v1.36
v1.35
- Fixed a bug where private parts were not displayed when viewed through a transparent player.
- Fixed a bug where animals’ front legs would sink into the ground on very steep slopes.
- Fixed a bug where an animal’s attack mode would not deactivate even after its target was downed.
- Changed the voice used upon a female unit’s climax for the second time onwards.
- Fixed a bug where, after placing a downed unit on the rover and boarding then dismounting immediately, the player would move on top of the rover in rover view.
- Fixed a bug where the player would momentarily warp back to their position before boarding the rover when dismounting the rover.
- Fixed an issue where units would stop moving if combat mode was canceled while turning.
- Removed the “guard” command and changed the system so that when a unit’s HP is below half, their action distance and action time are automatically reduced.
- When the “charge” command is set, units will now automatically dismantle and collect meat from animals.
- When the “charge” command is set and the maximum amount of meat is reached, units will automatically deliver the meat to the rover or resupply the spaceship.
- When the “charge” command is set and a unit boards the rover, the command switches to “follow.”
- When the “charge” command is set, returning enemy units will no longer be targeted.
- When the “charge” command is set, the wandering distance is increased to 25m.
- When the “charge” command is set, leaders other than the player have their wandering and detection distances increased by a further 1.4 times.
- When the “charge” command is set, leaders other than the player will return to base if 300 seconds have passed and they are more than 600m away from the base.
- When a unit set to “follow” the player returns to a leader other than the player, if that leader has the “charge” command, the unit command switches to “charge.”
- When returning to base using the “return” command, the command now switches to either “follow” or “charge.”
- Changed so that if a unit is following a leader, it will carry downed units on its back.
- Adjusted the distance for locals to check if other units are nearby before starting mating (from 5m to 2m).
- Removed the rocky floor inside local dwellings.
- Fixed a bug where if meat fell into areas within local dwellings that units could not reach, the units would keep moving indefinitely.
- Fixed a bug where units’ attacks would cease near the spaceship.
- Changed so that a unit chasing a fleeing enemy for a certain amount of time will switch to a ranged weapon.
- Fixed a bug where melee attacks could not hit very close small animals.
- Fixed a bug where attacking crocodiles with melee weapons would not correctly initiate the attack.
- Added animal spawn locations around leaders other than the player in addition to around the player.
- Changed so that animals do not despawn if there are non-animal units within a 20m radius of them.
- Fixed a bug where units could get stuck on fallen trees or stumps and stop moving.
- Changed so that purged clothing or equipment no longer collides with the rover.
- Modified so that unit names are displayed even when riding the rover.
- Removed the feature that automatically activated the rover’s boost when detecting it was not moving.
- Adjusted so that socks no longer sit on top of shoes.
- Fixed a bug where Karin’s and Rusk’s tears turned black.
v1.34
- Added an option to toggle vertical sync on or off.
- Changed so that the mouse cursor disappears after a certain period of inactivity on screens where the cursor is displayed.
- Changed so that shields deactivate when used during rain or at the water's edge.
- Adjusted dome shields to consume twice as much energy when deployed during rain.
- Fixed a bug where the player would stand on top of the rover after dismounting within a dome shield.
- Fixed an issue where the menu option to deactivate dome shields on the control panel was unclickable.
- Fixed a bug where units would continue moving if meat or clothing was located in an unreachable area.
- Fixed an issue where occasionally the carry state would not end when a carried unit recovered from a downed state.
- Changed so that the rover automatically activates its boost when stuck against an obstacle and unable to move.
- Fixed a bug where animals' front legs would occasionally sink into the ground on slopes.
v1.33
- Fixed an issue where all animals would stop moving.
- Fixed a bug causing ragdoll physics to act erratically with large animals.
- Corrected unnatural appearances in some positions.
- Adjusted blushing to prevent it from becoming too bright.
- Fixed an issue where toggling the sunburn display option would not immediately reflect the change.
- Updated the version display on the title screen.
v1.24
Bug fixes
Ver.1.22 Update
- Adjusted so that removed clothing falls slightly off-center.
(done cause clothes potentially get in the way)
- Fixed an issue where enemy units would ride on a rover if one was nearby when returning to their base.
(enemies never had the "return" command until ver 1.21. that command didn't stop enemies from getting into the rover apparently. devs never knew this until return command was added to enemies that got too far from their base)
- Fixed an issue where enemy units would search for flat ground around the player to mate.
(a case of the enemies wasn't active when too far from the player until ver 1.20. something else that basically needed a fix that they never even knew existed until new stuff was added. also explains why some enemies followed the one dragging a KO'ed girl along since some enemies to have a "follow" command since they also have somewhat of a leader system)
- Fixed an issue where locals would stop midway when moving to mate with female units.
(basically an issue with the judgement AI on enemy mating)
- Fixed an issue where locals would stop attacking aggressively if they left their base or hunting point.
(originally, they were supposed to give up and go back if they got too far from where they are supposed to be. devs decided to just remove that function and change it to a 60 second timer that can do the same thing cause of bugs, but they still say the fix is potentially buggy)
Ver.1.11 Update
- Fixed an issue where players could not move in the demo version.
- Changed to allow the use of the enlarged map in the demo version.
- Fixed a bug where the mating position could not be changed in the drone view.
- Fixed a bug where the mating position could not be changed from the sitting position in the drone view.
- Fixed a bug in the drone view where the local people and the target unit were partially out of frame during mating.
- Adjusted the camera distance in the drone view when the target unit is down.
- Changed the controller button for player revival to the Menu key.
- Fixed a bug where the countdown number momentarily displayed as 30 when the player revived.
- Fixed a bug where the cancel guide remained displayed when the player carried another unit and then went down.
- Changed the flat ground determination to a slope of 10 or less.
- Fixed an issue where mating could not be interrupted when the target unit was climaxing.
- Fixed an issue where the player would properly return to the ground when falling through it.
- Fixed an issue so that enemies no longer drop fresh meat in the final event.
Update to Ver.1.1
- Added window mode.
- Fixed the display name issue of the store link.
- Added an enlarged map (available after collecting 10 hull parts).
- Fixed an issue where guides wouldn't hide during interactions when guide hiding was enabled.
- Added a drone view that follows allies.
- Added the ability to change positions when viewing allies mating with natives via drone view.
- Adjusted allies' head movements to be more vigorous when mating with natives.
- Made cooked meat appear in the homes of natives.
- Fixed an issue where meat would roll to unreachable locations in the sea.
- Adjusted map icons to scale with the size of animals.
- Increased the maximum number of animals in a scene from 20 to 40.
- Adjusted the distance at which animals disappear from a scene from 1000m to 650m.
- Adjusted the amount of meat animals drop.
- Fixed issues with player movement.
- Fixed movement animation issues for Lime.
- Reduced instances of allied units not following the player.
- Changed it so that players and units wear clothes upon returning to the base.
- Changed it so that icons are displayed on undressed clothes.
- Removed the two-person limit for natives during mating.
- Fixed an issue where female units would clip into the ground when mating with natives.
- Fixed an issue where legs would clip into the ground in certain positions at the start of mating.
- Adjusted the pleasure increase rate from natives' thrusting.
- Adjusted the pleasure increase rate when the player accelerates thrusting.
- Adjusted the system so that units become aroused more easily when nearby units are mating.
- Enhanced the ground flatness detection process.
- Fixed an issue where players wouldn't face the camera during mating.
- Fixed an issue where players would become fully transparent when set to invisible.
- Fixed issues where hull parts would float in the air or sink into the ground.
- Fixed issues where hull parts would become stuck without a grasping point.
- Fixed issues where hull parts would save in irretrievable locations.
- Fixed issues where hull parts would remain stuck when the rover exploded while connected.
- Adjusted the handle return speed of the rover.
- Fixed an issue where the selected unit's name would remain missing after disembarking from the rover.
- Fixed an issue where units would freeze in the seated position after disembarking from the rover.
- Adjusted so that the revival countdown continues even when defeated natives are inactive.
- Fixed an issue where the revival countdown wouldn't display when reactivating defeated natives.
- Fixed an issue where the revival countdown would reset when reactivating defeated natives.
- Adjusted so that the invincibility period upon player revival lasts longer.
- Adjusted so that players can revive by pressing the confirm button after the revival countdown ends.
- Fixed an issue where units wouldn't move due to pathfinding load when many active units were in a scene.
- Fixed an issue where the barrier would remain active when allies were defeated.
- Fixed an issue where units would attack defeated players and units.
- Adjusted the enemy's movement speed during the final event.
- Fixed an issue where enemies would become active in unreachable locations after moving while inactive.
- Adjusted so that the result screen is displayed before showing the ranking.
- Fixed scrolling issues on the ranking screen.
- Fixed an issue where the spaceship would appear on the ranking screen when skipping the ending cutscene.
- Fixed an issue where meat dropped by animals would scatter in all directions.
- Changed to display the rarity of animals.
- Added explanations for how to connect hull parts to the rover and how to load animals onto the rover.
v1.0
Initial Release
N/A
v1.38
- Added a function to display the face of female characters.
- Changed so that the command will switch to follow or charge after 30 seconds after the unit returns to the base by return command.
- Fixed an issue where the command would switch from Return to Follow when generating a raid plan.
- Fixed an issue where a unit's movement would be managed twice if the destination of the unit's movement changed during the movement.
- Changed so that the unit becomes invincible for 5 seconds after dismounting from the Rover.
- Fixed an issue where the Rover would not collide with invincible units.
- Fixed an issue where a female crew member would not wear shoes even if the "Take off shoes" option was disabled after taking off her shoes and the "All naked" option was switched on.
- Removed several isolated nav meshes.
- Adjusted the distance from the leader when a unit roams.
- Fixed an issue where enemy units would not recognize the Rover as an enemy when all friendly units were on the Rover.
- Fixed an issue where a unit would repeatedly carry a downed unit on its back and put it down.
- Fixed an issue where a unit would prioritize following the leader over other actions if the leader was far away immediately after carrying a downed unit on its back.
- Fixed an issue where if the time it takes for a unit to revive when the game is restarted is 6 seconds or less, the unit's action function becomes ineffective after revival, causing the unit's behavior to become unstable.
- Fixed a bug where a unit would move while performing a get-up motion.
- Fixed an issue where the drool of a female unit that was mating at the start of the final event would remain displayed.
v1.37
- Fixed a bug that animals would gradually stop spawning when repeatedly despawning animals that were far away from each other.
- Fixed a bug that caused animal corpses to despawn at a distance.
- Fixed a bug that caused multiple units to keep moving toward the same point.
- Fixed a bug where enemy units would return to their base when impacted by a rover or explosion when not attacking.
- Fixed a problem where female units' cheek tints would not lighten too much at night.
- Fixed a bug that caused the player's camera to penetrate the walls of the locals' dwellings.
v1.36
- Fixed a bug that caused the vehicle to momentarily warp to the last saved location when exiting the rover.
- Fixed a bug that caused the initial spawn location to warp momentarily when exiting a rover.
- Fixed a bug that caused the animal spawning system to stop midway.
- Fixed a bug that caused animals to spawn in excess of the world limit of 40.
- Fixed a bug that prevented animals from spawning during thunderstorms and heavy rain.
- Fixed a problem in which animals would regain all of their HP when hit with a rover.
- Units ordered to assault will not sleep at night, but will stay awake for a while.
- Fixed a problem in which units ordered to assault would not disembark from the rover even if there was meat on the ground around them.
- Fixed a bug where units ordered to assault would target loaded animals.
- Fixed a bug that prevented enemy units from attacking units ordered to return.
- Fixed a problem in which ordering a unit to return near a base would cause the unit to remain ordered to return.
- Fixed a bug that prevented animals from spawning around the unit that took the leadership position.
- Fixed a bug that caused the unit that became the leader to follow nearby allies.
- Fixed a bug that caused the unit that became the leader to roam toward the nearest animal within 280 meters.
- Fixed a bug that prevented a unit from giving a piggyback ride to the leader if the leader was in the middle of an attacking action when the unit moved to the leader.
- The distance at which a unit becomes lost has been adjusted (from 400m to 800m). (From 400m to 800m)
- Added an icon to indicate that a unit is a leader.
- Fixed a problem in which the unit selection UI did not update the instruction display when a unit went down.
- The color of the icon indicating the camera's view of the map has been adjusted to make it easier to see.
v1.35
- Fixed a bug where private parts were not displayed when viewed through a transparent player.
- Fixed a bug where animals’ front legs would sink into the ground on very steep slopes.
- Fixed a bug where an animal’s attack mode would not deactivate even after its target was downed.
- Changed the voice used upon a female unit’s climax for the second time onwards.
- Fixed a bug where, after placing a downed unit on the rover and boarding then dismounting immediately, the player would move on top of the rover in rover view.
- Fixed a bug where the player would momentarily warp back to their position before boarding the rover when dismounting the rover.
- Fixed an issue where units would stop moving if combat mode was canceled while turning.
- Removed the “guard” command and changed the system so that when a unit’s HP is below half, their action distance and action time are automatically reduced.
- When the “charge” command is set, units will now automatically dismantle and collect meat from animals.
- When the “charge” command is set and the maximum amount of meat is reached, units will automatically deliver the meat to the rover or resupply the spaceship.
- When the “charge” command is set and a unit boards the rover, the command switches to “follow.”
- When the “charge” command is set, returning enemy units will no longer be targeted.
- When the “charge” command is set, the wandering distance is increased to 25m.
- When the “charge” command is set, leaders other than the player have their wandering and detection distances increased by a further 1.4 times.
- When the “charge” command is set, leaders other than the player will return to base if 300 seconds have passed and they are more than 600m away from the base.
- When a unit set to “follow” the player returns to a leader other than the player, if that leader has the “charge” command, the unit command switches to “charge.”
- When returning to base using the “return” command, the command now switches to either “follow” or “charge.”
- Changed so that if a unit is following a leader, it will carry downed units on its back.
- Adjusted the distance for locals to check if other units are nearby before starting mating (from 5m to 2m).
- Removed the rocky floor inside local dwellings.
- Fixed a bug where if meat fell into areas within local dwellings that units could not reach, the units would keep moving indefinitely.
- Fixed a bug where units’ attacks would cease near the spaceship.
- Changed so that a unit chasing a fleeing enemy for a certain amount of time will switch to a ranged weapon.
- Fixed a bug where melee attacks could not hit very close small animals.
- Fixed a bug where attacking crocodiles with melee weapons would not correctly initiate the attack.
- Added animal spawn locations around leaders other than the player in addition to around the player.
- Changed so that animals do not despawn if there are non-animal units within a 20m radius of them.
- Fixed a bug where units could get stuck on fallen trees or stumps and stop moving.
- Changed so that purged clothing or equipment no longer collides with the rover.
- Modified so that unit names are displayed even when riding the rover.
- Removed the feature that automatically activated the rover’s boost when detecting it was not moving.
- Adjusted so that socks no longer sit on top of shoes.
- Fixed a bug where Karin’s and Rusk’s tears turned black.
v1.34
- Added an option to toggle vertical sync on or off.
- Changed so that the mouse cursor disappears after a certain period of inactivity on screens where the cursor is displayed.
- Changed so that shields deactivate when used during rain or at the water's edge.
- Adjusted dome shields to consume twice as much energy when deployed during rain.
- Fixed a bug where the player would stand on top of the rover after dismounting within a dome shield.
- Fixed an issue where the menu option to deactivate dome shields on the control panel was unclickable.
- Fixed a bug where units would continue moving if meat or clothing was located in an unreachable area.
- Fixed an issue where occasionally the carry state would not end when a carried unit recovered from a downed state.
- Changed so that the rover automatically activates its boost when stuck against an obstacle and unable to move.
- Fixed a bug where animals' front legs would occasionally sink into the ground on slopes.
v1.33
- Fixed an issue where all animals would stop moving.
- Fixed a bug causing ragdoll physics to act erratically with large animals.
- Corrected unnatural appearances in some positions.
- Adjusted blushing to prevent it from becoming too bright.
- Fixed an issue where toggling the sunburn display option would not immediately reflect the change.
- Updated the version display on the title screen.
v1.24
Bug fixes
Ver.1.22 Update
- Adjusted so that removed clothing falls slightly off-center.
(done cause clothes potentially get in the way)
- Fixed an issue where enemy units would ride on a rover if one was nearby when returning to their base.
(enemies never had the "return" command until ver 1.21. that command didn't stop enemies from getting into the rover apparently. devs never knew this until return command was added to enemies that got too far from their base)
- Fixed an issue where enemy units would search for flat ground around the player to mate.
(a case of the enemies wasn't active when too far from the player until ver 1.20. something else that basically needed a fix that they never even knew existed until new stuff was added. also explains why some enemies followed the one dragging a KO'ed girl along since some enemies to have a "follow" command since they also have somewhat of a leader system)
- Fixed an issue where locals would stop midway when moving to mate with female units.
(basically an issue with the judgement AI on enemy mating)
- Fixed an issue where locals would stop attacking aggressively if they left their base or hunting point.
(originally, they were supposed to give up and go back if they got too far from where they are supposed to be. devs decided to just remove that function and change it to a 60 second timer that can do the same thing cause of bugs, but they still say the fix is potentially buggy)
Ver.1.11 Update
- Fixed an issue where players could not move in the demo version.
- Changed to allow the use of the enlarged map in the demo version.
- Fixed a bug where the mating position could not be changed in the drone view.
- Fixed a bug where the mating position could not be changed from the sitting position in the drone view.
- Fixed a bug in the drone view where the local people and the target unit were partially out of frame during mating.
- Adjusted the camera distance in the drone view when the target unit is down.
- Changed the controller button for player revival to the Menu key.
- Fixed a bug where the countdown number momentarily displayed as 30 when the player revived.
- Fixed a bug where the cancel guide remained displayed when the player carried another unit and then went down.
- Changed the flat ground determination to a slope of 10 or less.
- Fixed an issue where mating could not be interrupted when the target unit was climaxing.
- Fixed an issue where the player would properly return to the ground when falling through it.
- Fixed an issue so that enemies no longer drop fresh meat in the final event.
Update to Ver.1.1
- Added window mode.
- Fixed the display name issue of the store link.
- Added an enlarged map (available after collecting 10 hull parts).
- Fixed an issue where guides wouldn't hide during interactions when guide hiding was enabled.
- Added a drone view that follows allies.
- Added the ability to change positions when viewing allies mating with natives via drone view.
- Adjusted allies' head movements to be more vigorous when mating with natives.
- Made cooked meat appear in the homes of natives.
- Fixed an issue where meat would roll to unreachable locations in the sea.
- Adjusted map icons to scale with the size of animals.
- Increased the maximum number of animals in a scene from 20 to 40.
- Adjusted the distance at which animals disappear from a scene from 1000m to 650m.
- Adjusted the amount of meat animals drop.
- Fixed issues with player movement.
- Fixed movement animation issues for Lime.
- Reduced instances of allied units not following the player.
- Changed it so that players and units wear clothes upon returning to the base.
- Changed it so that icons are displayed on undressed clothes.
- Removed the two-person limit for natives during mating.
- Fixed an issue where female units would clip into the ground when mating with natives.
- Fixed an issue where legs would clip into the ground in certain positions at the start of mating.
- Adjusted the pleasure increase rate from natives' thrusting.
- Adjusted the pleasure increase rate when the player accelerates thrusting.
- Adjusted the system so that units become aroused more easily when nearby units are mating.
- Enhanced the ground flatness detection process.
- Fixed an issue where players wouldn't face the camera during mating.
- Fixed an issue where players would become fully transparent when set to invisible.
- Fixed issues where hull parts would float in the air or sink into the ground.
- Fixed issues where hull parts would become stuck without a grasping point.
- Fixed issues where hull parts would save in irretrievable locations.
- Fixed issues where hull parts would remain stuck when the rover exploded while connected.
- Adjusted the handle return speed of the rover.
- Fixed an issue where the selected unit's name would remain missing after disembarking from the rover.
- Fixed an issue where units would freeze in the seated position after disembarking from the rover.
- Adjusted so that the revival countdown continues even when defeated natives are inactive.
- Fixed an issue where the revival countdown wouldn't display when reactivating defeated natives.
- Fixed an issue where the revival countdown would reset when reactivating defeated natives.
- Adjusted so that the invincibility period upon player revival lasts longer.
- Adjusted so that players can revive by pressing the confirm button after the revival countdown ends.
- Fixed an issue where units wouldn't move due to pathfinding load when many active units were in a scene.
- Fixed an issue where the barrier would remain active when allies were defeated.
- Fixed an issue where units would attack defeated players and units.
- Adjusted the enemy's movement speed during the final event.
- Fixed an issue where enemies would become active in unreachable locations after moving while inactive.
- Adjusted so that the result screen is displayed before showing the ranking.
- Fixed scrolling issues on the ranking screen.
- Fixed an issue where the spaceship would appear on the ranking screen when skipping the ending cutscene.
- Fixed an issue where meat dropped by animals would scatter in all directions.
- Changed to display the rarity of animals.
- Added explanations for how to connect hull parts to the rover and how to load animals onto the rover.
v1.0
Initial Release
Summary
This game is a sci-fi action game set on a hunting world island.
The player leads ally units as a leader to achieve missions.
Ally units act autonomously, engaging in large-scale battles with enemy units.
As an erotic element, it is possible to copulate with female units, and changing the intimacy level by making them climax will reverse the relationship between enemies and allies.
Game Content
In the game, the time changes from day to night in real time and the weather also changes. You can freely and quickly explore the open world of 2 square kilometers using exploration vehicles. Explore the entire island and find the ship parts! We have a ranking system to compete for the time taken to clear missions!
Animals and ship parts can be carried cooperatively. Animals can also be dismembered into "meat" on the spot. One of the missions is to gather meat to replenish the biofuel of the spaceship.
When exploring the island, you will encounter locals. Use Nekott's melee or ranged weapons to cooperate and repel them! Animals and meat collected by the locals can be plundered.
When allies go down, they may be forcibly copulated by enemies. If they are made to climax, they will defect to the enemy side. Similarly, by making the enemy's females climax through copulation, they can be brought over to the ally side. Increase your allies and advance the missions advantageously!
Female allies will periodically enter heat. Feel free to mate with them to deepen camaraderie!
This game is a sci-fi action game set on a hunting world island.
The player leads ally units as a leader to achieve missions.
Ally units act autonomously, engaging in large-scale battles with enemy units.
As an erotic element, it is possible to copulate with female units, and changing the intimacy level by making them climax will reverse the relationship between enemies and allies.
Game Content
In the game, the time changes from day to night in real time and the weather also changes. You can freely and quickly explore the open world of 2 square kilometers using exploration vehicles. Explore the entire island and find the ship parts! We have a ranking system to compete for the time taken to clear missions!
Animals and ship parts can be carried cooperatively. Animals can also be dismembered into "meat" on the spot. One of the missions is to gather meat to replenish the biofuel of the spaceship.
When exploring the island, you will encounter locals. Use Nekott's melee or ranged weapons to cooperate and repel them! Animals and meat collected by the locals can be plundered.
When allies go down, they may be forcibly copulated by enemies. If they are made to climax, they will defect to the enemy side. Similarly, by making the enemy's females climax through copulation, they can be brought over to the ally side. Increase your allies and advance the missions advantageously!
Female allies will periodically enter heat. Feel free to mate with them to deepen camaraderie!
Last edited by a moderator:




