1/3
1 Year of Service
- Allow others to update?
- yes
- Developer Name
- Studio MANKO
- Developer Links
- Version
- Final
- Latest Update
- Jul 30, 2026
- Release Date
- Jul 11, 2026
- Language
- English
- OS
- Windows

Overview:
After receiving a letter from his deceased lover, the man visits a mysterious mansion.
His memories begin to blur, and he gradually sinks into a vortex of desire, dreaming only of being reunited with her…
Animated VN featuring 5 beautiful women with a touch of horror.
100 animated scenes, 200 CGs, 5 fully voiced female characters
Animated VN that takes you back to the strange night of an ordinary delivery guy.
He's caught in a vortex of desire and madness due to an affair.
Notice:
Some videos longer than one minute cannot be skipped.
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Extract and run
Some videos longer than one minute cannot be skipped.
Even if the player fast-forwards through the dialogue box, the system still waits for the video to finish playing; consequently,
saving or loading the game is disabled while the video is running. Functionality returns to normal once the video ends.
Manually clicking to advance the dialogue box works fine, however.
The root cause of this "stuck" issue is that traditional visual novel engines cannot synchronize video playback with the dialogue system.
Historically, visual novels did not require video-to-subtitle synchronization.
While I implemented a "skip" function for long videos with pre-rendered subtitles, videos exceeding one minute rely on the dialogue system for processing.
This means that the AUTO/SKIP functions are forced to wait for the video to finish if they encounter a non-skippable segment.
Visual novel engines typically only handle dialogue timing; allowing a skip over a "non-skippable video" would break that timing synchronization.
To fully resolve this, I would need to learn Unity and build my own visual novel engine capable of synchronizing video with subtitles...
Even if the player fast-forwards through the dialogue box, the system still waits for the video to finish playing; consequently,
saving or loading the game is disabled while the video is running. Functionality returns to normal once the video ends.
Manually clicking to advance the dialogue box works fine, however.
The root cause of this "stuck" issue is that traditional visual novel engines cannot synchronize video playback with the dialogue system.
Historically, visual novels did not require video-to-subtitle synchronization.
While I implemented a "skip" function for long videos with pre-rendered subtitles, videos exceeding one minute rely on the dialogue system for processing.
This means that the AUTO/SKIP functions are forced to wait for the video to finish if they encounter a non-skippable segment.
Visual novel engines typically only handle dialogue timing; allowing a skip over a "non-skippable video" would break that timing synchronization.
To fully resolve this, I would need to learn Unity and build my own visual novel engine capable of synchronizing video with subtitles...








