1/3
2 Years of Service
- Allow others to update?
- yes
- Developer Name
- Nanney Teasford
- Developer Links
- Version
- 0.7.6.8
- Latest Update
- Sep 3, 2025
- Release Date
- May 28, 2024
- Language
- English
- OS
- Windows
- Linux

Overview:
This is a stealth game set in an open fantasy world. The basis of the gameplay is bondage and an extensive system of interaction with everything around. You can capture naughty girls and punish them, or you can take the role of a captive yourself, who knows what they will do to you.
3D Game, BDSM, Female protagonist, Monster Girl, Rpg, Sandbox, Sex toys, Shooter,
Extract and Run
v0.7.6.8
GUI :
v0.7.2.0
New map for sandbox mode, its size is 2/3 of the size of the map "Slaver Camp".
The map supports all the basic mechanics that are currently in place and has key points, like a prison in a camp, only here the old crypt is responsible for this room. This is probably the darkest room on the map.
The map does not support default bosses in all modes yet, as I did not have time to add a sufficiently developed boss in the short time frame.
The map contains 3 modes, 2 of which are new.
Main innovations:
Character Team Service
Maps:
Spy Hideout
Changes under the hood:
Weaponment System Library
Advance in Stimulus Sense Registry
Stimulus Viewer
New actions:
Action "Release"
New recipes:
Recipe for "Sleep Bolt"
Fixes and improvements:
Base Input
GUI :
- Fixed widgets for functions included in sandbox mode.
- Fixed ability display for some races on the race selection panel.
- The position of the "Apply race" button was moved under the race selection grid (navigation could fail to detect the transition to the button when using a gamepad).
- Fixed a bug where AI could incorrectly determine the distance to the player character if he was outside the navigation grid, or in a place where it is impossible to plot a direct route (if the player character was standing on balconies, narrow spaces or other places where the AI could not go - they took the last point reachable to him as his final coordinate, which allowed them to tie him at any distance).
- Fixed a bug in the behavior of the NPC class "Slaver" causing the leash to break.
- Fixed some bugs related to task performers (in some configurations, control of the player character could not be blocked during the execution of NPC tasks).
- Fixed the leash usage behavior pattern (AI in some configurations could continue to perform the leash behavior after putting the player character in jail).
- Fixed the "AI Can Put You Jail" behavior pattern (NPCs could not perform the behavior pattern due to unrelated disabled options in the game settings).
- Fixed a bug where the player could save himself with the "Player Can Self Rescue" option disabled on the Slaver Camp map.
- For context actions related to changing pose, a cooldown is set for the duration of the animation (The player could set the desired pose for the npc before it makes the transition and takes on a new state).
- The cable component responsible for the "Hogtie" connection could be displayed when packing an NPC into a carrying device - fixed.
- Fixed a bug with the detection of sound banks of voice actresses (the noises emitted by characters in reality may not correspond to the selected options in the settings menu).
- Removed the Low option in the View Distance parameter ( Game Settings ), as it could significantly affect the performance of post-process animations (gags, clothing, and other skeletal meshes that use the character's pose as a basis could exclude some bones and transform space components from processing, which led to either no animations or visual artifacts).
- Fixed breast simulation overload when using the pose change function in "Stand" mode.
- Fixed breast simulation overload when unpacking a carrying device (npc breasts could be deformed when unpacking).
- Fixed breast simulation overload when teleporting to a carrying device (breast physics simulation could be overloaded when moving an npc to a carrying device).
- Some items in the character's hands have been fixed (resin, torches, etc. could remain in the hands after changing the item).
- Disabled Sight Tracking when using a weapon (while aiming, the player's character could look at another character, which would throw off the aim).
- Fixed aiming animation for Crossbow
- Fixed aiming animation for Semi Auto Boltgun
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v0.7.2.0
New map for sandbox mode, its size is 2/3 of the size of the map "Slaver Camp".
The map is built on the same principle as the slaver camp, and contains several key points and branches with points of interest, as well as game resources. I wanted to make a one-way location that runs along a long road in the forest, which made it a little easier to master and explore.The map was inspired by medieval Transylvania and a couple of similar places, shrouded in dark fog and mysticism. The map was significantly reworked in visual terms and is very different from what was originally conceived and shown earlier, but I tried to preserve the spirit of the mystical medieval forest with its old ruins on the surrounding roads.
The map supports all the basic mechanics that are currently in place and has key points, like a prison in a camp, only here the old crypt is responsible for this room. This is probably the darkest room on the map.
The map does not support default bosses in all modes yet, as I did not have time to add a sufficiently developed boss in the short time frame.
The map contains 3 modes, 2 of which are new.
Field Agent :
You start the game as a special forces agent.
- Team manager is available.
- Bosses are unavailable.
- Default character relationships.
- Your recruits can recruit other recruits.
- Bondage use speed is increased by 2 times. The effect can be combined with other skills that affect this parameter.
- You start the game with advanced weapons.
Refugee :
You start the game as a refugee.
- Team manager is unavailable.
- Bosses are unavailable.
- Default character relationships.
- You ignore all negative effects associated with carrying heavy weight.
- Each item you pick up is doubled (Does not apply to clothing).
v0.6.0.0 AlphaSlaver :
- Classic slaver mode (No changes)
Main innovations:
Character Team Service
- The service allows you to hire recruits from characters neutral to you and take control of them.
- The player character and all AI now move relative to the direction of the camera.
- Now you can switch to fast running.
- First person viewing mode. This is not a full-fledged first-person view, it is needed to inspect the area, objects, or to admire on your captive without interfering GUI elements.
- You can now use a modified crossbow that shoots darts with a special effect.
- Inspect the area, reconnoiter the situation from a safe place, mark enemies or prisoners.
- A tab with emotions has been added to the player panel, which can be tied to slots and used in game mode.
Maps:
Spy Hideout
- Added shooting range.
- Added buildings with safe places for recruits to spawn.
Changes under the hood:
Weaponment System Library
- Adds a new library of weapons-related systems. Currently based on this system
Advance in Stimulus Sense Registry
- New service for recording and storing data about detected stimuli. Now AI adequately processes information about what they see and hear.
- New poses for the prisoner. Now you can sit on your knees, lie on your back and roll over.
Stimulus Viewer
- New widget above the AI's head that signals that it sees or hears you. Navigating when escaping has become much easier.
- Displays a widget on the character if an effect is applied to him. Shows the time during which the effect will be active.
- The new system provides a smooth transition between camera angles, as well as its position and focal length, which gives stunning results and makes the camera behave more cinematically.
- New object states service. Ensures the operation of dynamic states, with its help it works changing the camera angle, as well as changing the pose of the hostage.
- Slavers now use random clothing based on a cut and sew system.
New actions:
Action "Release"
- Completely free the target. The execution time will depend on the number of items on it.
- Quickly undress the target. Removed clothing remains with the target.
- Put on all the things of your goal. (analogous to dressing up from Hitman)
- Recruit a target into your squad.
New recipes:
Recipe for "Sleep Bolt"
- Causes severe fatigue and sleep (temporary effect).
- Causes an attack of aggression, the target can lash out and tie up a friendly character.
Fixes and improvements:
Base Input
- Due to the introduction of new features, the control scheme for some actions has been updated.
- To switch to easy running, press Shift. To sprint, press Shift while running.
- Changing the shoulder and squatting is now done on Left Ctrl. (Press to change the shoulder, hold to sit down/stand up).
- The sight tracking service has been added to the pose preview panel. Now the girl looks at the camera when demonstrating the pose.
- Fixed release. Now, when leaving the place of detention, the character checks the available position matrix,
- Fixed release when objects are nearby. When released, the character checks the available position based on the height of his own position, which prevents moments when a hostage could spawn on a box and be blocked.
- The implementation of animations associated with this system now uses an overlay. This should clear all errors associated with mittens, gags, etc., as well as related mistakes when freeing a hostage.
- The main component that controls objects on the body has been completely rewritten. This was necessary due to with updated moving poses, as well as new bondage techniques.
- Now the component allows you to check whether items can be installed and report this in the notification panel.
- Removed the hiding and translucency of the panel.
- Added a column with input prompts (change of pose).
- Updated handling of struggle states.
- Added buttons to go to social networks and other sites related to the game.
At this stage, the game is available in alpha testing with the sandbox mode. You can go on a free voyage and experiment properly.
I’m not going to limit myself to one sandbox and plan to add story missions with branches, where not only the fate of others, but also yours, will depend on your actions.
You can also subscribe to my discord channel, where you can find all the information you need about the game and just chat about your favorite topics.
I’m not going to limit myself to one sandbox and plan to add story missions with branches, where not only the fate of others, but also yours, will depend on your actions.
You can also subscribe to my discord channel, where you can find all the information you need about the game and just chat about your favorite topics.
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