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[Unreal Engine] Other My Pretty Toy [v0.7.6.8] [Nanney Teasford]

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Allow others to update?
  1. yes
Developer Name
Nanney Teasford
Developer Links
Version
0.7.6.8
Latest Update
Sep 3, 2025
Release Date
May 28, 2024
Language
English
OS
  1. Windows
  2. Linux
Header.jpg
Overview:
This is a stealth game set in an open fantasy world. The basis of the gameplay is bondage and an extensive system of interaction with everything around. You can capture naughty girls and punish them, or you can take the role of a captive yourself, who knows what they will do to you.

3D Game, BDSM, Female protagonist, Monster Girl, Rpg, Sandbox, Sex toys, Shooter,
Extract and Run
v0.7.6.8

GUI :
  • Fixed widgets for functions included in sandbox mode.
  • Fixed ability display for some races on the race selection panel.
  • The position of the "Apply race" button was moved under the race selection grid (navigation could fail to detect the transition to the button when using a gamepad).
AI:
  • Fixed a bug where AI could incorrectly determine the distance to the player character if he was outside the navigation grid, or in a place where it is impossible to plot a direct route (if the player character was standing on balconies, narrow spaces or other places where the AI could not go - they took the last point reachable to him as his final coordinate, which allowed them to tie him at any distance).
  • Fixed a bug in the behavior of the NPC class "Slaver" causing the leash to break.
  • Fixed some bugs related to task performers (in some configurations, control of the player character could not be blocked during the execution of NPC tasks).
System :
  • Fixed the leash usage behavior pattern (AI in some configurations could continue to perform the leash behavior after putting the player character in jail).
  • Fixed the "AI Can Put You Jail" behavior pattern (NPCs could not perform the behavior pattern due to unrelated disabled options in the game settings).
  • Fixed a bug where the player could save himself with the "Player Can Self Rescue" option disabled on the Slaver Camp map.
Context Actions :
  • For context actions related to changing pose, a cooldown is set for the duration of the animation (The player could set the desired pose for the npc before it makes the transition and takes on a new state).
Restraints :
  • The cable component responsible for the "Hogtie" connection could be displayed when packing an NPC into a carrying device - fixed.
Audio :
  • Fixed a bug with the detection of sound banks of voice actresses (the noises emitted by characters in reality may not correspond to the selected options in the settings menu).
Game Settings :
  • Removed the Low option in the View Distance parameter ( Game Settings ), as it could significantly affect the performance of post-process animations (gags, clothing, and other skeletal meshes that use the character's pose as a basis could exclude some bones and transform space components from processing, which led to either no animations or visual artifacts).
Physics :
  • Fixed breast simulation overload when using the pose change function in "Stand" mode.
  • Fixed breast simulation overload when unpacking a carrying device (npc breasts could be deformed when unpacking).
  • Fixed breast simulation overload when teleporting to a carrying device (breast physics simulation could be overloaded when moving an npc to a carrying device).
Items :
  • Some items in the character's hands have been fixed (resin, torches, etc. could remain in the hands after changing the item).
Player :
  • Disabled Sight Tracking when using a weapon (while aiming, the player's character could look at another character, which would throw off the aim).
Weaponment :
  • Fixed aiming animation for Crossbow
  • Fixed aiming animation for Semi Auto Boltgun



v0.7.2.0
New map for sandbox mode, its size is 2/3 of the size of the map "Slaver Camp".
The map was inspired by medieval Transylvania and a couple of similar places, shrouded in dark fog and mysticism. The map was significantly reworked in visual terms and is very different from what was originally conceived and shown earlier, but I tried to preserve the spirit of the mystical medieval forest with its old ruins on the surrounding roads.
The map is built on the same principle as the slaver camp, and contains several key points and branches with points of interest, as well as game resources. I wanted to make a one-way location that runs along a long road in the forest, which made it a little easier to master and explore.

The map supports all the basic mechanics that are currently in place and has key points, like a prison in a camp, only here the old crypt is responsible for this room. This is probably the darkest room on the map.

The map does not support default bosses in all modes yet, as I did not have time to add a sufficiently developed boss in the short time frame.

The map contains 3 modes, 2 of which are new.
Field Agent :
You start the game as a special forces agent.
  • Team manager is available.
  • Bosses are unavailable.
  • Default character relationships.
  • Your recruits can recruit other recruits.
  • Bondage use speed is increased by 2 times. The effect can be combined with other skills that affect this parameter.
  • You start the game with advanced weapons.
Refugee :
You start the game as a refugee.
  • Team manager is unavailable.
  • Bosses are unavailable.
  • Default character relationships.
  • You ignore all negative effects associated with carrying heavy weight.
  • Each item you pick up is doubled (Does not apply to clothing).
Slaver :
  • Classic slaver mode (No changes)
v0.6.0.0 Alpha

Main innovations:

Character Team Service
  • The service allows you to hire recruits from characters neutral to you and take control of them.
8Direction Movement System
  • The player character and all AI now move relative to the direction of the camera.
Sprint System
  • Now you can switch to fast running.
First Person View
  • First person viewing mode. This is not a full-fledged first-person view, it is needed to inspect the area, objects, or to admire on your captive without interfering GUI elements.
Crossbow
  • You can now use a modified crossbow that shoots darts with a special effect.
Binocular
  • Inspect the area, reconnoiter the situation from a safe place, mark enemies or prisoners.
Emotion (Alpha Mode)
  • A tab with emotions has been added to the player panel, which can be tied to slots and used in game mode.
--------------------------------

Maps:

Spy Hideout
  • Added shooting range.
Slaver Camp
  • Added buildings with safe places for recruits to spawn.
--------------------------------

Changes under the hood:

Weaponment System Library
  • Adds a new library of weapons-related systems. Currently based on this system
The crossbow is working. In the future there will be more weapons and items that can be used.

Advance in Stimulus Sense Registry
  • New service for recording and storing data about detected stimuli. Now AI adequately processes information about what they see and hear.
New Captive Movement States
  • New poses for the prisoner. Now you can sit on your knees, lie on your back and roll over.
Movement in some poses is also available.

Stimulus Viewer
  • New widget above the AI's head that signals that it sees or hears you. Navigating when escaping has become much easier.
Affect Viewer
  • Displays a widget on the character if an effect is applied to him. Shows the time during which the effect will be active.
Cine Camera Setup System
  • The new system provides a smooth transition between camera angles, as well as its position and focal length, which gives stunning results and makes the camera behave more cinematically.
External State Machine
  • New object states service. Ensures the operation of dynamic states, with its help it works changing the camera angle, as well as changing the pose of the hostage.
Cloth Pallete Runtime Instance
  • Slavers now use random clothing based on a cut and sew system.
--------------------------------

New actions:
Action "Release"
  • Completely free the target. The execution time will depend on the number of items on it.
Action "Undress completely"
  • Quickly undress the target. Removed clothing remains with the target.
Action "Change outfit"
  • Put on all the things of your goal. (analogous to dressing up from Hitman)
Action "Hire"
  • Recruit a target into your squad.
--------------------------------

New recipes:
Recipe for "Sleep Bolt"
  • Causes severe fatigue and sleep (temporary effect).
Recipe "Bolt of Rabies"
  • Causes an attack of aggression, the target can lash out and tie up a friendly character.
--------------------------------

Fixes and improvements:
Base Input
  • Due to the introduction of new features, the control scheme for some actions has been updated.
  • To switch to easy running, press Shift. To sprint, press Shift while running.
  • Changing the shoulder and squatting is now done on Left Ctrl. (Press to change the shoulder, hold to sit down/stand up).
Captive Place System
  • The sight tracking service has been added to the pose preview panel. Now the girl looks at the camera when demonstrating the pose.
  • Fixed release. Now, when leaving the place of detention, the character checks the available position matrix,
instead of randomly selecting a position, which prevents false positives.
  • Fixed release when objects are nearby. When released, the character checks the available position based on the height of his own position, which prevents moments when a hostage could spawn on a box and be blocked.
  • The implementation of animations associated with this system now uses an overlay. This should clear all errors associated with mittens, gags, etc., as well as related mistakes when freeing a hostage.
Captive Component
  • The main component that controls objects on the body has been completely rewritten. This was necessary due to with updated moving poses, as well as new bondage techniques.
  • Now the component allows you to check whether items can be installed and report this in the notification panel.
Captive Panel
  • Removed the hiding and translucency of the panel.
  • Added a column with input prompts (change of pose).
  • Updated handling of struggle states.
Game Menu
  • Added buttons to go to social networks and other sites related to the game.
At this stage, the game is available in alpha testing with the sandbox mode. You can go on a free voyage and experiment properly.

I’m not going to limit myself to one sandbox and plan to add story missions with branches, where not only the fate of others, but also yours, will depend on your actions.

You can also subscribe to my discord channel, where you can find all the information you need about the game and just chat about your favorite topics.

DOWNLOAD
Win: - - - -

Extras:


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Last edited by a moderator:
This looks great. My only concern is the female protagonist. I want to capture her! A male protag alternative would be a welcome addition. (And let's get that female protag in chains!)
 
I'm getting a notification that "direct X runtime" is required "would you like to install now?" Any chance this is infected?
 
I'm getting a notification that "direct X runtime" is required "would you like to install now?" Any chance this is infe
I'm getting a notification that "direct X runtime" is required "would you like to install now?" Any chance this is infected?
dont risk it, its 2024 this is not a thing anymore.
 
The moderators responded and said it was OK. I went to the directX Microsoft download page and updated directX and it worked.

Then I tried playing the game.

It's not intuitive, and figuring out how to actually get to inventory, map the inventory to the quickkeys (which, as far as I can tell is the only way to use anything) then activate it from the quickkeys, then aim the crossbow, all not obvious or easy. However, once that's figured out, even when it's a pain in the ass to get going, the game looks pretty good and fun. It's worth a try and a play. I'll wait for a few more updates before rating it, but it has the potential to be a five-star game....
 
The moderators responded and said it was OK. I went to the directX Microsoft download page and updated directX and it worked.

Then I tried playing the game.

It's not intuitive, and figuring out how to actually get to inventory, map the inventory to the quickkeys (which, as far as I can tell is the only way to use anything) then activate it from the quickkeys, then aim the crossbow, all not obvious or easy. However, once that's figured out, even when it's a pain in the ass to get going, the game looks pretty good and fun. It's worth a try and a play. I'll wait for a few more updates before rating it, but it has the potential to be a five-star game....
Thanks for the info on the controls, as soon as I saw it, I thought this is going to be a pain to operate.
 
No real tutorial how to play... sucks. Hate to figure out everything by myself. It's a pain in the a
 
I want to like this but the main game play loop is a pain to find. The controls are weird and cumbersome. The goals are unclear and the mechanisms are well hidden. According to the patreon, the dev is working on better cloth simulations. This still feels like a tech demo more than a game. On the other hand, the animations of girls in bondage are quite good and what I'm here for.
 
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